Orchis by BortStudios
CONTROLS:
D - move right
A - move left
Space - jump
I'm pretty satisfied with this game. This was my first crack at making a song - I think it captured the mood I was looking for exactly. Next LD I want to do something a bit more complex, a bit different than a 'standard' game (platformer), but this time I'm just happy to have taken this game from concept to completion all the way through, as it's something I hadn't done before.
I chose to interpret minimalism in a number of ways. Firstly, the minimalist artwork (which was a grace for me). Secondly, the song I made I chose to not be very busy. I also chose a very minimalist method of control - that hopefully will still offer a bit of a challenge (and there is one twist in there that has to do with gravity). Finally, I chose a vast, yet very minimal setting - space.
There are a few minor bugs here or there, but overall I think I got rid of most, and have it polished to about as good as it could get in a 48 hour time frame.
Hope you enjoy it!
Note: If you are falling into a hole you can't get out of, this is most likely not a bug, but the end of the game. Yes, it is very, very short. Or, if it's not the end, try hitting the spacebar twice very quickly with the boost - that is, jump and immediately boost. It's how to get maximum height
D - move right
A - move left
Space - jump
I'm pretty satisfied with this game. This was my first crack at making a song - I think it captured the mood I was looking for exactly. Next LD I want to do something a bit more complex, a bit different than a 'standard' game (platformer), but this time I'm just happy to have taken this game from concept to completion all the way through, as it's something I hadn't done before.
I chose to interpret minimalism in a number of ways. Firstly, the minimalist artwork (which was a grace for me). Secondly, the song I made I chose to not be very busy. I also chose a very minimalist method of control - that hopefully will still offer a bit of a challenge (and there is one twist in there that has to do with gravity). Finally, I chose a vast, yet very minimal setting - space.
There are a few minor bugs here or there, but overall I think I got rid of most, and have it polished to about as good as it could get in a 48 hour time frame.
Hope you enjoy it!
Note: If you are falling into a hole you can't get out of, this is most likely not a bug, but the end of the game. Yes, it is very, very short. Or, if it's not the end, try hitting the spacebar twice very quickly with the boost - that is, jump and immediately boost. It's how to get maximum height
Ratings
| Coolness | 37% | 1594 |
| Overall | 3.26 | 457 |
| Audio | 3.56 | 108 |
| Fun | 3.08 | 470 |
| Graphics | 3.33 | 352 |
| Humor | 2.12 | 633 |
| Innovation | 2.81 | 794 |
| Mood | 3.40 | 185 |
| Theme | 3.41 | 680 |
What's the deal with the increasing gravity, I mean I understand the physics, but is there more to it?
anyway, i think that this is great game. I like the music and the art, and the gameplay is original. i would have liked a longer game though, with maybe more narrative :P Tanking about narrative, there's a bug at the start of the game, where there's the same text over and over ( the one of the 200000 years thing). I also didn't understand if i had to wait or to press a button ( the latest option would be better). Anyway, cool game, good job ;)
Your pixel art is awesome; the slight animation on the belt of the robot is cool touch, and the shades of green you used are all lovely :D
The ending was quite cool :) how'd the flower get there? :O
The exploratory feel was pretty nice, however, and the music set a nice mood. The colors were pleasing and felt very alien, as well.
Not too bad, but there were some nasty loose ends.