Miximal by Cheshyr

[raw]
made by Cheshyr for LD26 (COMPO)
***MOUSE ISSUES BUG FIX: You can Adjust Mouse Sensitivity in game: '+' or '.' to increase and '-' or ',' to decrease.

Instructions: Red Buttons perform major actions, such as opening doors, replaying the active sounds in a given room, and saving that room's sound settings. Blue Buttons are used to enable and disable sounds. FPS Controls.

What will you choose to keep?
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Edit: It appears I was not clear enough on the game mechanics. This section is a bit SPOILERish, so don't read it if you want to figure it out on your own. Pressing the red button plays the active tracks for that room, simultaneously. After disabling various tracks using the blue buttons, press the red button in that room to play the remaining active tracks. In the end, you can only have one track active per room. Complete this for all three rooms to proceed. In the non-LD version, I will have an appropriate tutorial section to teach the mechanic. My apologies for any excess frustration.
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I chose to go with the traditional and literary definitions of minimalism: removing the unnecessary, and leaving the narrative blank so the player can fill in the details.

I attempted builds for all platforms, but I don't have a Linux or OSX machine, so I'm trusting Unity3D to get it right.

I'm no musician, so it's likely not every mix will be pleasant.

There are a couple known bugs, and a complete lack of a tutorial. It's easy to replay though, so feel free to try different settings. Nothing is randomized, so if you find a mix you really like, it's very easy to share with others.

Thanks for playing!

Ratings

Coolness 100% 1
Overall 3.06 674
Audio 3.65 84
Fun 2.42 1039
Graphics 2.91 652
Humor 1.86 839
Innovation 3.31 405
Mood 3.02 452
Theme 3.43 664

Feedback

StuStutheBloo
29. Apr 2013 · 03:48 UTC
I like this take on the theme, and the fact you're making your own minimalistic piece(but in an interesting way).
ecool377
29. Apr 2013 · 03:48 UTC
awesome
CTATZ
29. Apr 2013 · 03:51 UTC
Love the concept!
Thomas Bowker
29. Apr 2013 · 05:14 UTC
I managed to 'solve' two of the sections before realising what I had to do.

Otherwise nice!
artifex
29. Apr 2013 · 05:15 UTC
Very nice concept
mikebolt
29. Apr 2013 · 05:21 UTC
Really cool, I like the way the theme was interpreted..
josefnpat
29. Apr 2013 · 17:26 UTC
Perhaps this could have been a puzzle game of some sort? match the tracks with the right tempo and genre perhaps? If you got all three tracks right, open the door?
rpgwhitelock
29. Apr 2013 · 17:45 UTC
I'm interested in audio mixing, so was pleased to see how this worked out. Nicely tied into the theme too.
kewry
29. Apr 2013 · 21:09 UTC
That was quite interesting would love to see some more.
The controls on my end were quite annoying, the walking would slide too much and the mouse would turn way too slow
eteeski
29. Apr 2013 · 21:14 UTC
i like how it ended. cool music. this was a nice well put together game.
phnxphire
29. Apr 2013 · 21:30 UTC
Cool idea and nicely executed.
ovenchips
29. Apr 2013 · 22:32 UTC
Difficult to figure out what to do (even after reading the spoiler), but ultimately, it's a great looking game. Nicely done!
🎤 Cheshyr
29. Apr 2013 · 23:10 UTC
Thanks for the feedback so far! I've updated the Notes to include Instructions and Caveats. I'm glad to hear that people are enjoying the game. :-)
gilmore606
30. Apr 2013 · 00:20 UTC
Great idea, but why not fix the terrible controls before submitting? Just that small issue made it very difficult to enjoy.
🎤 Cheshyr
30. Apr 2013 · 00:36 UTC
@gilmore606 Can you clarify about the controls? For me, the controls were fine. If they didn't work I wouldn't have submit it that way. Some people mentioned mouse sensitivity. Is there something else?
deathray
30. Apr 2013 · 01:22 UTC
I really like octagon-shaped rooms and pushing buttons, but I couldn't understand this game.
🎤 Cheshyr
30. Apr 2013 · 02:01 UTC
Mouse issues should now be resolved. Sorry for the issues.
henrykun
30. Apr 2013 · 04:15 UTC
Yeah! I did it :D haha it was hard but finally could escape. Really nice concept.
cwilloughby
30. Apr 2013 · 04:42 UTC
This is great. Liked the narrative. The graphics were good. Great on theme. Music was awesome too. Controls got stuck a few times for me, but no biggie. Great work.
MatrixBai
30. Apr 2013 · 05:29 UTC
Solve puzzle is my weak point...
The game is very good.
alvivar
30. Apr 2013 · 06:11 UTC
I love what i chose. thanks!
omaromeir
30. Apr 2013 · 06:21 UTC
Fun stuff, I really liked the resulting music too :).
Spierek
30. Apr 2013 · 08:46 UTC
Wow, I didn't expect that one.

At the beginning it took me some time to get what you meant by "remove noise", but after experimenting a bit, I got the idea. I think that it would've worked much better if the player was able to turn on/off the samples and hear the changes in real time, instead of having to press the red button again.
shines
30. Apr 2013 · 11:34 UTC
Really enjoyed the concept. It may be helpful to clarify in your instructions you need to re-press the red button to get a new sample. I clicked the wall buttons to try to make a change happen and the music shut off. Took me a few tries to realize the button pressing and music turning off was coincidental.
🎤 Cheshyr
30. Apr 2013 · 12:01 UTC
Thanks again for the great feedback! Found the glitch with the controls and fixed it. All the other suggestions are wonderful, and they'll go into a non-LD version. Enjoy your music. :-)
SamoojaMies
30. Apr 2013 · 15:19 UTC
I beat the game. Not sure how I did it tho :P. Nice job!
nintendoeats
30. Apr 2013 · 15:49 UTC
Took me a moment to figure out what was going on, but that's really cool! This feels so much like something out of Myst.
🎤 Cheshyr
30. Apr 2013 · 15:49 UTC
SPOILERS: @SamoojaMies thereisnorightanswerthegoalistoonlyhaveonesoundenabledforeachroomwhenyouleaveitplaysbackthethreesoundsyouleftactivethepointistobuildashortmixoflooptracksthatyoufindinteresting
NicoJaujou
30. Apr 2013 · 17:17 UTC
Interesting twist, I expected some kind of puzzle and it gave me something special about keeping...I liked this surprise1
pereubu
30. Apr 2013 · 18:01 UTC
great :D
(minimalistic comment)
comrad_gremlin
30. Apr 2013 · 18:04 UTC
An interesting idea :)
MinionStudios
30. Apr 2013 · 18:17 UTC
Tough to get it right, but great game overall... fun! love the quality of the sound clips
Richard Matey
30. Apr 2013 · 19:54 UTC
Couldn't figure out how to affect the mix, pressed all the buttons and never felt like I knew what the game wanted.
Beldarak
30. Apr 2013 · 20:09 UTC
Take me some time and the spoiler to understand it but it was worth it ;)
kidevil
30. Apr 2013 · 20:26 UTC
Cool idea, but as others have mentioned I would have liked to hear the changes in real time.
🎤 Cheshyr
30. Apr 2013 · 20:31 UTC
Thanks. I'll make sure to get that into a non-competition build. :-)
kbm0
30. Apr 2013 · 20:44 UTC
Kind of hard to grasp what to do in this. The idea seemed interesting, though.
Prelucid
30. Apr 2013 · 21:35 UTC
Good concept
rubapi
30. Apr 2013 · 22:09 UTC
Really great concept!
richtx
01. May 2013 · 00:56 UTC
Love the puzzle aspect, but was a bit lost at first. Good game.
Komradus
01. May 2013 · 02:51 UTC
I really like the idea of mixing the audio but would be nice to be able to tell what the buttons that I leave do before I finalize it.
Magewalkr
01. May 2013 · 03:52 UTC
ahahha it was really fun though I had no idea how to open the door... I spent my time playing with the music really well done
Monxcleyr Productions
01. May 2013 · 04:35 UTC
Neat mechanic - playing with sound is not done nearly enough in most puzzle design.
That said, I felt it was underutilized here. It would have been interesting to ask the player to match pitches or tempos, or create certain combinations of sounds. Might be worth exploring further. In any case, great job!
recursive frog
01. May 2013 · 07:26 UTC
I figured out how to make all the lights over that first door green, but I never got the door to open and overall was very confused as to what I was supposed to do.

I did however spend a lot of time just listening to and experimenting with various track combinations. I kind of just wanted to get into the groove, you know? The beats were fairly entertaining all on their own.
l3dx
01. May 2013 · 08:52 UTC
Cool game
juaxix
01. May 2013 · 10:12 UTC
Very good job with graphics, shadows, lights and sounds, you should gamify the game a little more, like adding goals, other people and more feedback, i liked it
Purplescape
01. May 2013 · 11:10 UTC
Interesting concept. I was unsure of what to do at first, but it was fun in the end. It looks great, too!
Travis Irby
01. May 2013 · 19:22 UTC
Love the audio and fits the theme really well, nice job!
quantumryan
01. May 2013 · 19:24 UTC
It took me a while to figure out to only pick one per room. Other than that, I enjoyed this a lot.
lightnarcissus
02. May 2013 · 04:05 UTC
Unique take on the theme and solid work on the visuals to make them descriptive enough while ensuring they remain minimal in style.
Rafael Sales
03. May 2013 · 01:10 UTC
Good game. Congratz!
mrexcessive
03. May 2013 · 14:02 UTC
Like the concept... couldn't see how there was a "right" answer, other than what happened to be preferred. Escaped after a few minutes.... very short runtime in total.
euwaku
05. May 2013 · 20:15 UTC
Nice interpretation of the theme, 5 stars for the music!
Colapsydo
10. May 2013 · 08:11 UTC
Nice play with music loops.
The mood is nice, since few story elements are given, we can imagine the one we like.
Spiridios
11. May 2013 · 06:02 UTC
For some reason, when I played from Firefox there was no audio. Chrome worked.... Which is odd, since it's the unity player not the browser doing the work. :/ Liked the interpretation. The game was a bit short and could possibly use a bit more depth, but I liked that you get to hear the combination at the end.
🎤 Cheshyr
11. May 2013 · 16:07 UTC
Thanks for the excellent feedback. I agree there is a need for more content. Due to the 48 hour limit, I prioritized the mechanic over almost everything else. I'll be sure to add more content to the non-LD version of the game. :-)