Euphoria by IceCliff

[raw]
made by IceCliff for LD26 (COMPO)
The soul is minimalist. You play as a dying child splitting between their memories and their soul trying to make it to the afterlife. The story is set in silence. All you have to listen to are your own thoughts.

Ratings

Coolness 74% 3
Overall 2.90 848
Fun 2.48 997
Graphics 3.25 408
Humor 1.44 1043
Innovation 2.90 739
Mood 3.25 261
Theme 2.71 1194

Feedback

馃帳 IceCliff
28. Apr 2013 路 08:04 UTC
The link is down so here's a working one. https://dl.dropboxusercontent.com/u/40650694/Euphoria.rar
馃帳 IceCliff
28. Apr 2013 路 20:51 UTC
Fixed the link issue!
artifex
29. Apr 2013 路 17:59 UTC
Good aesthetics. I like your idea a lot.
recursive frog
01. May 2013 路 14:05 UTC
Not able to play a Windows build, so I can't rate this one.
Typedeaf
01. May 2013 路 14:18 UTC
The mood was very nice, the controls were a bit iffy (strafing would have been a big help), and some of the gameplay elements, like the monsters, didn't seem all there. Impressive graphics for a 48h jam!
invaderJim
01. May 2013 路 14:21 UTC
Well that was kind of a trip. You definitely have a knack for mood and tone. Good job!
caranha
01. May 2013 路 14:24 UTC
The idea is nice, but you need to work on your transitions. I missed most of the initial text, because the screens were changing suddenly while I was still getting used to the world - also the lack of transitions between the different scenes and "phase shifts" made the game look a bit glitchy.

A simple way to implement, for example, a fade-in/out is to draw a rectangle over the whole screen and slowly change its alpha value :-)

Cheers, and hope to see you next LD!
MinionStudios
01. May 2013 路 14:28 UTC
This is a fun game, very interesting! I would like to see what you could do in one Month or longer!
Tokken18
01. May 2013 路 14:55 UTC
Can't play, have a mac. I really want to as well, the visuals look pretty neat!
lightsoda
01. May 2013 路 15:07 UTC
Interesting, I like what you have going with the narrative, not enough time to read them at times though.
yellowlemming
01. May 2013 路 15:13 UTC
the movement was rather difficult to use and there was some odd transparency from the suspended rail thing but it still looked rather nice and was a good idea
Siewart
01. May 2013 路 15:30 UTC
The game feels a bit glitchy, but I like the narrative. I'm impressed you made this in 48 hours!
馃帳 IceCliff
01. May 2013 路 15:35 UTC
Everyone on this site is so nice! Thank you all for the support. I may carry on with this game when the competition is done :)
Msquirrel
01. May 2013 路 15:55 UTC
I really liked the idea, the controls felt a little sticky and hard to work with, also, I think the collision detection was a little off for some things (like monsters?) anyway, real impressive for 48 hours good job!
Dietrich Epp
01. May 2013 路 16:07 UTC
Short and sweet. Annoying to phase shift onto a monster though.
Alex Rose
01. May 2013 路 16:11 UTC
This was awesome, loved it. The tone and mood was awesome, and the 3d models were all great. Cool core game mechanic, the graphics and theme really fit the theme of the LD, and the narrative was well put together.

Nice one.
pragma
01. May 2013 路 16:22 UTC
Great atmosphere, but I hated the clunky controls.
GetFun
01. May 2013 路 16:51 UTC
interesting graphic =)
jackspinoza
01. May 2013 路 22:07 UTC
great interesting aesthetic, kind of drew me into the game-world, super big beast design. nice work.
Jod
02. May 2013 路 08:22 UTC
The game had a nice atmosphere. I loved the big red supermonsters.

It often was unclear to me what it was I was supposed to do. Some extra pointers would be handy, I think.
GranaDa
02. May 2013 路 14:28 UTC
Nice mood. The world needs more "games" like this.
wzl
02. May 2013 路 15:01 UTC
Interesting graphic style. Nicely executed. But i guess the story was too meta for me. The automated transitions didn't really help reading all the text either. Good effort for 48hours!

Also i fixed my entry, if you wanna check it out again, it should work now :)
Covenant
04. May 2013 路 10:01 UTC
Excelent mood... the story parts would go too fast sometimes to be able to read, but it has potential to be carried on, I'd say!
Orni
19. May 2013 路 16:59 UTC
wow, I loved this game - the visual style and storytelling is great!

don't forget to provide your source code (required for participating in LD compo) ;)

very well done
馃帳 IceCliff
21. May 2013 路 15:02 UTC
Thank you for pointing that out, I thought I had it in the folder. Will fix that up when I get home!