Astray during Tea Time by djdduty
Controls:WASD
The goal is to navigate through a maze and find your tea, you have to keep a minimal distance traveled or you get lost. I was going to implement a score based on how short a path you too, which would have been very simple, a line or two, since the distance you traveled is already there, but I got bored of this extremely fast, faster than usual, and so
it is an extremely short, and crappy game, even for me, I lacked motivation as I am not particularly fond of this theme, and the editor I created for the levels was a pain to use, so there is only four(hit e on the menu, and try out the editor, 1-0 change what texture you have selected for collide layer, left click places on collide layer, right click places a floor tile).
p.s. No sound either, because apparently ALSA decided to crap out on me, and I cannot record sounds from a matrix music sequencer, also for some reason sfxr wasn't working, oh well!
EDIT: I forgot, I used my publicly available Wolf2D engine at https://github.com/djdduty/Wolf2D but I changed/added a bunch of stuff to it during the compo.
Edit: Hopefully no one actually LOOKS at the source xD
EDIT AGAIN: I updated the package, I forgot the mac natives originally. If the app package doesn't work, just running the jar should be fine now.
The goal is to navigate through a maze and find your tea, you have to keep a minimal distance traveled or you get lost. I was going to implement a score based on how short a path you too, which would have been very simple, a line or two, since the distance you traveled is already there, but I got bored of this extremely fast, faster than usual, and so
it is an extremely short, and crappy game, even for me, I lacked motivation as I am not particularly fond of this theme, and the editor I created for the levels was a pain to use, so there is only four(hit e on the menu, and try out the editor, 1-0 change what texture you have selected for collide layer, left click places on collide layer, right click places a floor tile).
p.s. No sound either, because apparently ALSA decided to crap out on me, and I cannot record sounds from a matrix music sequencer, also for some reason sfxr wasn't working, oh well!
EDIT: I forgot, I used my publicly available Wolf2D engine at https://github.com/djdduty/Wolf2D but I changed/added a bunch of stuff to it during the compo.
Edit: Hopefully no one actually LOOKS at the source xD
EDIT AGAIN: I updated the package, I forgot the mac natives originally. If the app package doesn't work, just running the jar should be fine now.
| Windows/Linux/Mac | http://db.tt/xWlJ6Lfe |
| Source | http://db.tt/DthvmczD |
| Timelapse | http://www.youtube.com/watch?v=C6LpHbUx3ek&feature=youtu.be |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=6698 |
Ratings
| Coolness | 47% | 1316 |
| Overall | 2.92 | 825 |
| Fun | 2.48 | 997 |
| Graphics | 3.11 | 497 |
| Humor | 3.05 | 168 |
| Innovation | 2.46 | 1006 |
| Mood | 2.50 | 926 |
| Theme | 3.04 | 1006 |
What i didn't like is that the game difficulty derives all together from trial and error, meaning that once you discover (and remember) the route you're done.
Anyways nice entry.
Really seriously like the guy. I like a man who dresses with dignity.
I had some trouble navigating the levels, though, as the character tends to hit the corners when moving horizontally. You could have made the collision mask smaller for the character, or the corridors a little bit wider.
Bearing in mind that many times you have to decide which way to go without any information, it would have been nice to have a reset key to restart the level and try a different direction whenever it becomes obvious you've taken a wrong turn.
Finally, the use of the theme is appropriate, but a little too much "on your face" a lot of the time, with so many repeated references to it.