Ant Commander by kernel panic
All binaries are bundled together (with Windows DLLs included). Comment if there is a missing DLL.
If you're NOT using Windows, you will need to make sure that you have SDL and SDL_ttf installed.
Well, this one took much longer than it should have, which is ironic considering the theme. This time I put more effort into code organisation than getting results, but I do not regret this decision.
You control an army of ant creatures using pheromones (I say ants because that's what they were going to be until I felt time pressure).
You can also enjoy a fully proceedurally generated "inifite" world.
The (minimalist) objective is to keep your "ants" (orange) alive by leading them to food (green) using your infinite supply of pheromones (dark blue), which may be selected for drawing using M, or erasing using E. Draw using the mouse. Start the game by clicking somewhere to place an ant.
When an ant is full, it will reproduce (don't take this as a science lesson).
Keys:
1, 2, 3, 4, 5 - Select a game speed.
M - Select pheromone mode.
E - Select erase mode.
H - Display help text.
Home - Go to sector (0, 0).
Left, Right, Up, Down - Move view.
LeftShift + Escape - Quit.
Command Line Options:
./ants [SCALE [FULLSCREEN [SEED]]]
SCALE is an integer specifying the number of pixels per game cell.
FULLSCREEN is either 0 (windowed) or 1 (fullscreen).
SEED is an integer which is used to generate the map.
Examples:
./ants 2
Plays the game with each game cell displayed using 2 pixels.
./ants 2 1
Plays the game with each game cell displayed using 2 pixels in fullscreen.
./ants 2 1 9001
Plays the game with each game cell displayed using 2 pixels in fullscreen, playing on map 9001.
If you're NOT using Windows, you will need to make sure that you have SDL and SDL_ttf installed.
Well, this one took much longer than it should have, which is ironic considering the theme. This time I put more effort into code organisation than getting results, but I do not regret this decision.
You control an army of ant creatures using pheromones (I say ants because that's what they were going to be until I felt time pressure).
You can also enjoy a fully proceedurally generated "inifite" world.
The (minimalist) objective is to keep your "ants" (orange) alive by leading them to food (green) using your infinite supply of pheromones (dark blue), which may be selected for drawing using M, or erasing using E. Draw using the mouse. Start the game by clicking somewhere to place an ant.
When an ant is full, it will reproduce (don't take this as a science lesson).
Keys:
1, 2, 3, 4, 5 - Select a game speed.
M - Select pheromone mode.
E - Select erase mode.
H - Display help text.
Home - Go to sector (0, 0).
Left, Right, Up, Down - Move view.
LeftShift + Escape - Quit.
Command Line Options:
./ants [SCALE [FULLSCREEN [SEED]]]
SCALE is an integer specifying the number of pixels per game cell.
FULLSCREEN is either 0 (windowed) or 1 (fullscreen).
SEED is an integer which is used to generate the map.
Examples:
./ants 2
Plays the game with each game cell displayed using 2 pixels.
./ants 2 1
Plays the game with each game cell displayed using 2 pixels in fullscreen.
./ants 2 1 9001
Plays the game with each game cell displayed using 2 pixels in fullscreen, playing on map 9001.
| Windows and Linux (zip) | https://sites.google.com/site/ashleynewson/publications/minimalism-ld26-jam/ant-commander-ld26-jam.zip?attredirects=0&d=1 |
| Source (GNU GPL3) (tar.xz) | https://sites.google.com/site/ashleynewson/publications/minimalism-ld26-jam/ants-source.tar.xz?attredirects=0&d=1 |
| Alternate archives (zip, tar.xz) | https://sites.google.com/site/ashleynewson/publications/minimalism-ld26-jam |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=8025 |
Ratings
| Coolness | 47% | 1316 |
| Overall(Jam) | 3.32 | 200 |
| Fun(Jam) | 3.12 | 187 |
| Graphics(Jam) | 2.59 | 439 |
| Humor(Jam) | 1.65 | 389 |
| Innovation(Jam) | 3.47 | 112 |
| Mood(Jam) | 2.39 | 442 |
| Theme(Jam) | 3.39 | 228 |
Great game.