Consumerism by RadioLemon
My second time in Ludum Dare! I kinda feel bad about submitting my entry so early, but my code is too hard to manage (whine).
Things that I have learned:
-Avoid blob classes
-Avoid tight-knitted structure
-Avoid clumping too many things into 1 function
-Make your main mechanic fun
How does this go to the theme?
The goals of marketing is to get the consumer to buy stuff! Not very complex, thus minimal!
I will surely use this to help me become better later on in my adventures of game dev!
NOTE ABOUT THE DOWNLOADS: All of them are Zip files with .jars inside, I never had a Linux before, so I apologize if you guys are something different
Unrelated Note: My first upload was smash broken, but it works now!
Things that I have learned:
-Avoid blob classes
-Avoid tight-knitted structure
-Avoid clumping too many things into 1 function
-Make your main mechanic fun
How does this go to the theme?
The goals of marketing is to get the consumer to buy stuff! Not very complex, thus minimal!
I will surely use this to help me become better later on in my adventures of game dev!
NOTE ABOUT THE DOWNLOADS: All of them are Zip files with .jars inside, I never had a Linux before, so I apologize if you guys are something different
Unrelated Note: My first upload was smash broken, but it works now!
I read through your help system, but I didn't really understand the relationship between work and income. Having a work schedule that was every other day made it hard to travel between work and shopping to maximize both. I didn't do very well; I couldn't make enough to keep up with my spending habits. =)
You put a lot into the game in a short amount of development time, which was nice.