Priorities by hissssssssss

[raw]
made by hissssssssss for LD26 (COMPO)
Priorities: de-clutter your life!

Priorities contains simple mechanics as a metaphor for trying to live a minimalistic, zen-like life.
Click on people, responsibilities and things you love to free them from taking up space in your mind.
Use S and D to switch between screens.

The fewer total objects you have at the end, the better. Black objects will subtract from your score.
The more total objects, the faster new objects will spawn! Don't let little responsibilities overwhelm you.

Music inspired by Philip Glass, a minimalist composer.

Ratings

Coolness 100% 1
Overall 2.96 778
Audio 2.76 521
Fun 2.32 1101
Graphics 2.71 804
Humor 2.08 663
Innovation 3.13 543
Mood 3.11 386
Theme 3.98 176

Feedback

Tyro
29. Apr 2013 · 10:43 UTC
A nice interpretation of the minimalism theme that creates a simple yet fun experience. Good work!
Gustera
29. Apr 2013 · 14:02 UTC
Very artistic :)
AlvaroH
29. Apr 2013 · 14:08 UTC
Cool game.
metadept
29. Apr 2013 · 14:14 UTC
"Well this house is nice and clean, let's see what those hearts look like."
*wall of black*
"Crap."

Cool concept, fits the theme well. I found myself wishing for a way to move the good priorities around and organize them, since often they were in front of (and blocking) the bad ones. Good job!
howieV (binarygirl)
29. Apr 2013 · 14:15 UTC
i have literally no idea what i was doing even after reading the instructions hehe.. i liked it for the differentness of it all tho .. and im a glass fan aswell :)
CherryNukaCola
29. Apr 2013 · 14:15 UTC
Really good use of theme. I wish I could do this in my real life.
Dietrich Epp
29. Apr 2013 · 14:30 UTC
I thought I was doing pretty well but I got... negative 1.5 million points at the end. I was focusing mostly on my girlfriend, my lover, and my wife. It takes a lot of effort to make sure the never meet, am I right? Sucks when new boxes overlap old boxes.
🎤 hissssssssss
29. Apr 2013 · 14:40 UTC
@Dietrich Epp:
If you got negative 1.5 million points, it's likely that you missed out on the other two screens. There are three screens that fill with boxes (house, heart and garden), and you swap between them with S and D. All the unattended black boxes on those two screens probably added up to a lot.
I certainly could have done something to make the presence of the other two screens more clear.
JokerDen
30. Apr 2013 · 09:15 UTC
Good game. It make me think about some persons on my life.
Jubjub.
30. Apr 2013 · 10:56 UTC
Haha, stressful and kind of disturbing. Enjoyed it!
Salamander3
01. May 2013 · 01:02 UTC
For me, this absolutely hit the nail on the head with the theme. Good use of music, novel idea, and ultimately an impossible feeling task. Exceedingly artsy, but I really think you nailed this theme. Good job.
lekochen
01. May 2013 · 03:18 UTC
It's not fun to play. But the message you presented is really good. Thanks.
TehSkull
01. May 2013 · 03:39 UTC
Needs to be harder. The game had me panicked at the beginning, but then it was super easy. Plus I'm not really sure if I could lose. And when time ran out, I couldn't tell that I won.
gmaker
01. May 2013 · 15:47 UTC
really nice! =)
nddrylliog
01. May 2013 · 15:57 UTC
Was actually stressing for me :) Maybe because I'm on too much coffee right now. Otherwise, nice concept, I think it could use a better algorithm to spawn the squares on the screen, I often misclicked and took care of a bigger thing instead of the smaller thing I wanted to actually take care of.
whitetigle
02. May 2013 · 14:40 UTC
I like the concept although I didn't really have fun playing. But it is good
axcho
03. May 2013 · 07:06 UTC
I had two spouses, a boyfriend and a girlfriend. :p

I didn't realize there were multiple screens until re-read the instructions. I did find it odd that I was giving my attention to the things I didn't want instead of focusing on the things I did want, despite the fiction of the game. Seems kinda backward.
EggDestroyer
03. May 2013 · 13:05 UTC
Interesting concept and atmosphere :) But it could use more polish in terms of game design (balance, rate of spawn, fun of the game). Nevertheless, I liked your intention quite much !
kibertoad
03. May 2013 · 22:56 UTC
Interesting take on a theme.
BipoleMoment
04. May 2013 · 14:25 UTC
The audio definitely set the mood, in my opinion.
HD408
06. May 2013 · 01:43 UTC
At my first play, I've swept all the screen and there was no one left while the counter was at 70 or so.

Then... Oh OK, so there's "how to play" file. Then I understood. And there's also a "Help" button in the main menu, which I didn't want to press and forgot about its existence the moment after that.

There's an interesting concept behind this game, I liked it. Good work.
shawn42
06. May 2013 · 14:46 UTC
Crazy click-fest with meaning. Well done.
lightnarcissus
08. May 2013 · 14:26 UTC
Little weird but it does suit the theme. Loved the audio!
Broxxar
08. May 2013 · 15:06 UTC
Great work with the theme. Gave some big points to humour to for the social commentary about how things like internet trolls and farmville should have a low priority in life and clicking the larger square representing things like that took a big chunk out of your score. Great stuff.
kill0u
09. May 2013 · 12:05 UTC
Nice game.
Misael.K
11. May 2013 · 04:59 UTC
Nice game! Agree with Metadept here. Having three different screens is a nice touch, which adds to the difficulty (and associated stress, like many commenters said).
First score: -290383. Ouch. The "you can't do everything" metaphor also hit very close to home. Second score: -132132.
Turtle
12. May 2013 · 07:32 UTC
Pretty stressful to make that call of dropping a people in my mind.
Pisti
15. May 2013 · 17:15 UTC
Might need a new left mouse button, nice game!
HuvaaKoodia
17. May 2013 · 18:35 UTC
TOTAL -526587
I fail at Zenism.