Priorities by hissssssssss
Priorities: de-clutter your life!
Priorities contains simple mechanics as a metaphor for trying to live a minimalistic, zen-like life.
Click on people, responsibilities and things you love to free them from taking up space in your mind.
Use S and D to switch between screens.
The fewer total objects you have at the end, the better. Black objects will subtract from your score.
The more total objects, the faster new objects will spawn! Don't let little responsibilities overwhelm you.
Music inspired by Philip Glass, a minimalist composer.
Priorities contains simple mechanics as a metaphor for trying to live a minimalistic, zen-like life.
Click on people, responsibilities and things you love to free them from taking up space in your mind.
Use S and D to switch between screens.
The fewer total objects you have at the end, the better. Black objects will subtract from your score.
The more total objects, the faster new objects will spawn! Don't let little responsibilities overwhelm you.
Music inspired by Philip Glass, a minimalist composer.
| Windows (.exe) | http://rpgland.com/ld25/priorities.zip |
| Windows (.py source) | http://rpgland.com/ld25/priorities_source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=18086 |
Ratings
| Coolness | 100% | 1 |
| Overall | 2.96 | 778 |
| Audio | 2.76 | 521 |
| Fun | 2.32 | 1101 |
| Graphics | 2.71 | 804 |
| Humor | 2.08 | 663 |
| Innovation | 3.13 | 543 |
| Mood | 3.11 | 386 |
| Theme | 3.98 | 176 |
*wall of black*
"Crap."
Cool concept, fits the theme well. I found myself wishing for a way to move the good priorities around and organize them, since often they were in front of (and blocking) the bad ones. Good job!
If you got negative 1.5 million points, it's likely that you missed out on the other two screens. There are three screens that fill with boxes (house, heart and garden), and you swap between them with S and D. All the unattended black boxes on those two screens probably added up to a lot.
I certainly could have done something to make the presence of the other two screens more clear.
I didn't realize there were multiple screens until re-read the instructions. I did find it odd that I was giving my attention to the things I didn't want instead of focusing on the things I did want, despite the fiction of the game. Seems kinda backward.
Then... Oh OK, so there's "how to play" file. Then I understood. And there's also a "Help" button in the main menu, which I didn't want to press and forgot about its existence the moment after that.
There's an interesting concept behind this game, I liked it. Good work.
First score: -290383. Ouch. The "you can't do everything" metaphor also hit very close to home. Second score: -132132.
I fail at Zenism.