Pillar by drkrunk

[raw]
made by drkrunk for LD26 (COMPO)
Barely finished in time. Use the html page inside the download to play. The source is included.

There are tons of things that need to be done to it, but I think it's fine for the comp. Tell me what you think and how it runs.

Movement keys: AWSD and arrows.
Spell: Number keys and click.

Hint: If you get stuck, head back to the village and read what they have to say. It changes when you get new spells.

Update: I decided to go ahead and continue to work on this project. We're still looking for animators. If you are interested in helping us with the project, send me a portfolio of your artworks and animations: nate@effengames.com.

I'm looking to keep a clean style with vector graphics, compatible with flash. The end product won't be a web flash game. I want to make this a fully featured game.

*In case anyone was wondering, I stripped down the original to no story, just spells in the post-compo until I can work out the performance issues.

Ratings

Coolness 77% 2
Overall 2.91 835
Audio 3.26 221
Fun 2.44 1025
Graphics 3.70 191
Humor 2.19 580
Innovation 2.95 699
Mood 2.95 501
Theme 2.70 1199

Feedback

xstargirl
29. Apr 2013 路 03:15 UTC
amazing, it's cute! I really like the mechanics.
Thein
29. Apr 2013 路 04:05 UTC
The spells looked really cool! I wasn't sure if there was anything left to do after getting spell 3, though.
馃帳 drkrunk
29. Apr 2013 路 04:14 UTC
No, that was pretty much all I had time to do. I should have started with an engine or code base, but I didn't, so I nearly ran out of time. Thank you for playing though! =]
paulopn
29. Apr 2013 路 05:41 UTC
Looks good! Nice music, too.
Just please make the player move faster... X_X

Perhaps you should have gone for the jam?
ENDESGA
29. Apr 2013 路 05:46 UTC
Very cool!
Tahooey
29. Apr 2013 路 05:47 UTC
Really Nice Game :D
馃帳 drkrunk
29. Apr 2013 路 07:16 UTC
@paulopn Unfortunately, I wouldn't have the time even if I had entered the jam, but for what it's worth, I think the game came out okay. If enough people like it, I wouldn't mind continuing this project after the competition.
rezoner
30. Apr 2013 路 09:02 UTC
Of course when I got spell 3 I immediately went to destroy the village (: Capable engine, well executed graphics but lacks some idea for gameplay.

Speed up both player movement and windows pop-outs. Think about something more engaging to use this (very cool!) cube terrain.
nilstastic
30. Apr 2013 路 10:07 UTC
Pros: Nice graphics and excellent music (sounded like a thumbjam song). The mood was there as well. =)
Cons: It was hard to know what to do, i got the first spell but then i got stuck. Followed the path to the east as well but nothing (perhaps i need to use the spell on.. *brb*
lotusgame
30. Apr 2013 路 10:48 UTC
Good realisation, but very hard to understand what to do.
馃帳 drkrunk
30. Apr 2013 路 14:12 UTC
@rezoner I've got so many ideas of how I could use the whole system to make it more puzzle-based. The original idea had a lot more depth to it, but was lost in the execution. The original idea was that you would raise temples and have to solve puzzles to earn new the spells. It was planned on the player being unable to walk on tiles that were too high. This would have allowed me to section off the world until players completed it up to a certain point. The collision didn't work because of the very poor way I handled drawing the screen, which ended up costing me like 5 hours and I wasn't able to solve the problem anyway.
Celticraft49
30. Apr 2013 路 23:28 UTC
very short, but fun gameplay
sol_hsa
02. May 2013 路 13:16 UTC
Great beginning! You should definitely develop this further.
juaxix
02. May 2013 路 13:18 UTC
I enjoyed the game, I would like to change the direction of the spells, if you share the code it would be great.
HelkeGames
05. May 2013 路 19:08 UTC
Nice game, i like the concept and the art! Well done :)
TheSarcastic
05. May 2013 路 19:12 UTC
Looks really promising! Awesome music and graphics :)
BrothersT
05. May 2013 路 19:18 UTC
An interesting idea with the blocks, although I can see that the game is incomplete. If the two spells did something distinctly different, I wasn't sure what it was though. And fun cartoony graphics :)
ZYXer
05. May 2013 路 21:25 UTC
Cool graphics! Together with the music they create a nice atmosphere. It's a shame you weren't able to do more during the 48 hours, because I think this game has some great potential. Keep up the good work! :D
SmilingCat
06. May 2013 路 02:46 UTC
This was pretty cool, especially the music. I seemed to keep running into a glitch where I would randomly teleport to an edge of the map, though.
lasergans
08. May 2013 路 16:26 UTC
Nice mechanic, cute graphics, but i miss some story, or usage of the spells.
zkenshin
12. May 2013 路 17:01 UTC
Really liked the audio, and the cute world art style. :)
mrexcessive
13. May 2013 路 18:33 UTC
Looks nice, couldn't find most of the content, just a huge empty map - with a potato in far corner