A Game of Numbers by JoeDev_net
A simple math based puzzle game. It was created in XNA and currently only works on windows. I will try to create mono builds for Mac + Linux soon.
It's a pretty short game, as creating puzzles turned out to be quite difficult. Let me know if you enjoyed it or what you thought of it. Thanks for playing!
Controls
========
ASDF or Arrows to move
R to reset a level
The Web Version was compiled to javascript using http://jsil.org/
It's a pretty short game, as creating puzzles turned out to be quite difficult. Let me know if you enjoyed it or what you thought of it. Thanks for playing!
Controls
========
ASDF or Arrows to move
R to reset a level
The Web Version was compiled to javascript using http://jsil.org/
| Windows | http://joedev.net/Downloads/GameOfNumbers.zip |
| Source | http://joedev.net/Downloads/GameOfNumbersSrc.zip |
| Web (Best in Chrome/Firefox) | http://joedev.net/JSIL/Numbers |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=4628 |
Ratings
| Coolness | 75% | 2 |
| Overall | 4.16 | 14 |
| Audio | 1.47 | 1047 |
| Fun | 4.10 | 5 |
| Graphics | 2.84 | 706 |
| Humor | 1.73 | 926 |
| Innovation | 4.36 | 7 |
| Mood | 2.84 | 584 |
| Theme | 3.90 | 224 |
The number of levels was perfect, especially considering the little time one has. Great job :3
@Zim the Fox - Yeah, I had about an hour left and was deciding between adding sound effects or some general polish. It would have been a close call for the sounds, so I went with the polish.
I'm thinking I'll probably make a post compo version that has some addition puzzles (anyone have any good ideas) and will feature a level editor that you can use to make your own puzzles.
Thanks again for the comments!
Just had an idea for your game!
Functions: There is an input box and numerous output boxes, and depending on the number you are, you come out on a certain output.
For the positive, I loved it! It's a great concept to teach math and/or logic. I can see this being made into a great educational game!
One idea I had was a block (with a number) that can be pushed by the player. It has all the same properties and mechanics as the player (can use other blocks, must satisfy gate conditions, ect). These blocks would need to be used to solve puzzles. I'm really trying to figure out if this makes it too complex and if this addition would really add any more depth to the puzzle experience.
Thanks for the feedback, glad you enjoyed it!