Travel by Gravel

[raw]
made by Gravel for LD26 (COMPO)
A minimalistic game, reduced to its essential components: signs, inputs, feedbacks, a quest.

I started late so the content is short.
It's a bad for a good as it will let you finish it pretty fast.
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Bugs fixes:
- Walls are no longer covered with adhesive tape.
- Enemy behavior is now as expected (or almost).
- Defeat message is correctly displayed.
- Pause layer is foreground.

Added:
- Arrows controls.
- Character speed slighty increased.

Bug added:
- You can double your speed by pressing both arrows and ZQSD Keys (I like it).

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Ratings

Coolness 58% 3
Overall 3.06 674
Fun 2.42 1039
Graphics 2.59 906
Innovation 3.79 113
Mood 3.08 409
Theme 4.34 22

Feedback

PurpleMoustache
30. Apr 2013 · 00:59 UTC
The controls are pretty wonky and hard to get used to, but a neat idea!
Andrewves
30. Apr 2013 · 08:49 UTC
I had no idea what to do at first but after getting used to to the controls if was great, nice idea.
mrspeaker
30. Apr 2013 · 08:51 UTC
Woah! Fantastic concept... I only made it through a few rooms - but great idea. I had to switch my keyboard to AZERTY to use WASD keys though... why don't you support both? Or was that an art choice? In my entry (which also happens to feature invisible levels!) I let you set AZERTY via a querystring param - 'cause a menu would have messed with the minimalism ;))

I feel like you should move a bit faster too. Hope you continue working on it after the jam.
FredericRP
30. Apr 2013 · 09:37 UTC
I was just waiting that something happen at first, then push keys and discovered this wonderful game, well done !
Angerus
30. Apr 2013 · 10:00 UTC
Comment coming directly from a game session :
"Raah stuck again! Dude, is there some duct tape on theses walls?!"
Anyway I love the concept!In my opinion, the theme is well answered and I do appreciate the vibe ( even better in a dark room). Just only one thing: could you please make the step's square a bit bigger(a feeeww pixel)? It's overlaid by the "dust" on my screen... ^^
🎤 Gravel
30. Apr 2013 · 10:28 UTC
@mrspeaker: thx. I will try to fix the WASD issue. I agree with the move speed, I find it too slow. I will try different settings. By the way I like your game!

@Angerus: Thank you! I noticed the wall's bug on the web version yesterday. Things are better on the .exe, don't really know why... I will try to fix this asap. And for the step's square: no way! :D
Pierrec
30. Apr 2013 · 12:51 UTC
This is genius. Best theme interpretation I've seen so far.
Too bad it's easy to get stuck in a wall (it happened to me often, and I had to start all over again each time)
(I played the .exe version)
lucasncv
30. Apr 2013 · 14:44 UTC
You took mininimalism to a whole new level, haha. Neat idea.
FloatingGhost
30. Apr 2013 · 16:48 UTC
Nice idea, ZXCS is an odd control scheme, but otherwise a very... minimal game.
Sylvain.p
30. Apr 2013 · 16:58 UTC
Great concept, in accordance with the theme. Well done!
dray
30. Apr 2013 · 17:14 UTC
really good entry for the theme, some room are better than other, and sound would be good. nice entry, like the style.
DkCub23
30. Apr 2013 · 22:15 UTC
Cool idea, but the controls are super confusing, and I wasn't quite sure what to do at the beginning. But, like I said, I do really like the idea.
GreyShock
30. Apr 2013 · 22:49 UTC
I wish I could play with WASD or arrow keys! I'd surely enjoy it a lot more!

Very original!
Webravenz
01. May 2013 · 16:43 UTC
awesome idea ;)
Dark Acre Jack
01. May 2013 · 18:24 UTC
This is minimalism.
Volute
01. May 2013 · 22:34 UTC
Very impressive idea !
Logun
02. May 2013 · 10:37 UTC
Good idea, but need more interactions and gameplay features. One of my fav' in this LD from here.
Sebastian
02. May 2013 · 15:32 UTC
Very nice, I feel like a little ambient noise and some footsteps sounds would have done wonders though.
fullmontis
03. May 2013 · 09:57 UTC
This is a very innovative and surprising idea!
Spiridios
03. May 2013 · 18:25 UTC
Now I know how AZERTY people feel when they play my WASD controlled games. :P Loved the style and the game play. Would have liked some audio and getting stuck on the walls was annoying (though I did the same thing in my game, so I understand!)
PsenFilip
04. May 2013 · 13:02 UTC
So... I did it. I reached The Face.

This game is very creative! Pretty inventive use of floating texts for environment art.
You managed to make a quite good atmosphere out of a very limited resources.