Shape of magic by yuvalmz
| Windows | http://gamejolt.com/games/other/shape-of-magic/14331/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=22021 |
Ratings
| Coolness | 91% | 2 |
| Overall(Jam) | 2.20 | 540 |
| Audio(Jam) | 1.63 | 449 |
| Fun(Jam) | 1.88 | 540 |
| Graphics(Jam) | 2.23 | 507 |
| Humor(Jam) | 1.79 | 365 |
| Innovation(Jam) | 2.67 | 365 |
| Mood(Jam) | 2.06 | 495 |
| Theme(Jam) | 3.79 | 98 |
Some humble suggestions:
The help screen may be a bit of an overkill. Having the player discover the controls herself is a lot of fun.
Maybe leaving the finished "work" visible for a while after each stage is complete. (+ screenshot option??)
There might be a better way to show the "completion" than a video game bar. After all, the shapes are being filled up on their own, it might suffice.
New colors go under old colors, which often times hides the current rectangle. Should be put on top.
The game ran fine on Linux using Wine.
It'd be nice if you could expand your rectangles in the other direction as well, not just down/right.
I found it a bit confusing as to exactly what condition triggers the next level to start.
Good work tho!
I don't know if you intended to have gameplay mechanics but with music and screenshot output it works well on it's on.
If you are though - one mechanic I could think of is having the forms fill up on their own and grow while you move them and try to to have different colors touch.
Might benefit from some non rectangular alcoves for more.. challenge? Maybe this game doesn't need challenge.
Now that LD is over you might try to add gameplay elements to this and it could actually be really engaging. Perhaps add enemy blocks that are filling up the other empty areas with gray and you need to fill them with color as fast as possible to gain dominance? Maybe look at JezzBall and see if any of those gameplay elements would work here? You could also add limited pigment and the player is rewarded for filling up squares with points dealt out by surface area completed? That way you could balance them choosing small one always by rewarding more for bigger areas.... who knows. The possibilities are endless!!
Great job :)