One Blocky Room by evilDan

[raw]
made by evilDan for LD26 (JAM)

Ratings

Coolness 42% 1485
Overall(Jam) 3.16 261
Audio(Jam) 2.89 281
Fun(Jam) 3.14 176
Graphics(Jam) 2.86 364
Humor(Jam) 2.70 150
Innovation(Jam) 3.19 204
Mood(Jam) 3.14 211
Theme(Jam) 3.64 148

Feedback

stevejohnson
29. Apr 2013 · 04:10 UTC
Took me a second to realize I'd become horizontal, but once I figured it out, I laughed. Very short, but entertaining. Good job!
deathray
29. Apr 2013 · 04:11 UTC
Neat little puzzle. You should make more levels.
Taro Omiya
29. Apr 2013 · 04:36 UTC
That was quite an incredible experience! And also very disorienting...

Criticisms: the controls felt odd when ending up sideways. I also suffered from the same problem stevejohnson had, too.
Foxtacy
29. Apr 2013 · 23:46 UTC
Awesome concept

I particularly found the controls a little bit confusing, but the idea is just awesome!
elbowroom
30. Apr 2013 · 13:03 UTC
I really liked the game while it lasted. It only took me around 10-20 seconds to complete the level. I had fun and liked the solid controls, physics and mechanics (one way platforms + changing the y-axis). Overall it is a good experience and although these mechanics were used previously in other platformers, I felt you used them well in new innovative ways to create a fun experience.
tacograveyard
01. May 2013 · 01:47 UTC
Short game but clever.
anjack
01. May 2013 · 01:52 UTC
Heh, when the character turned horizontal I thought he had died. Good game!
basspenguin
01. May 2013 · 01:54 UTC
Short, sweet and super well done!
peaveyj
01. May 2013 · 01:58 UTC
Great graphics and fun puzzle, it'd be great to see more. Well done!
AaronYip
01. May 2013 · 02:08 UTC
Simple and clever. I think adding a "head" would have helped me; I figured out that I flipped, but I wasn't sure which way.
kazukishida
01. May 2013 · 02:42 UTC
art is great (given this minimalist theme). music sounded creepy to me lol but it's good! enjoyed the puzzle man you should make more. Great game!
Captain_Genial
01. May 2013 · 12:19 UTC
Too Short, i'd like to play more level
Good concept
Rex Peppers
01. May 2013 · 15:23 UTC
Great job. Just... great job. Add more levels -- that was fun!
GeorgeBroussard
02. May 2013 · 08:58 UTC
Interesting idea. Should pursue it.
Jhelle
02. May 2013 · 15:21 UTC
Would love to see it a bit more expanded :p
mrexcessive
06. May 2013 · 16:37 UTC
Excellent job.. very clever mechanic changing gravity and rotation of player. Needs more levels after and perhaps a simpler level one. A multiplayer version would be hilarious on a TV/Console
SmilingCat
06. May 2013 · 23:16 UTC
Lol, I thought I had died when I reached the green particles, like maybe they were poison or something. Then I realized the game had just gone sideways on me.
joe40001
07. May 2013 · 02:27 UTC
Very neat
MinionStudios
07. May 2013 · 16:58 UTC
Very smooth and fun game play! Way too short (no pun intended)
Dietrich Epp
07. May 2013 · 19:36 UTC
Lovely game, wish it was a little longer.
johnfn
08. May 2013 · 05:26 UTC
Fun but of course too short. The controls were a little wacky as well, but I enjoyed it anyways.
messiano
11. May 2013 · 20:41 UTC
Awesome concept, too bad it was way too short :). Gravity change was a blast!
euske
12. May 2013 · 11:02 UTC
Reminds me a bit of Thomas was Alone. Good job!
Tom 7
12. May 2013 · 13:44 UTC
Loved the music. As soon as the cloud made me rotate I got excited that the game was going to be pretty complex, all in that room. Alas, that was almost the end. It would have been cool if I had to play it in every direction or something! I had a lot of fun in the short game anyway. Boy can I jump high!
🎤 evilDan
15. May 2013 · 00:46 UTC
Thanks for playing the game everybody! My next game will be even shorter! (just kidding)
bvanschooten
17. May 2013 · 22:49 UTC
Interesting concept, transforming in different ways to get to different parts. The game feels solid, only it's a little too short. I think the controls are a mistake, simply use absolute directions instead.
🎤 evilDan
18. May 2013 · 00:25 UTC
@bvanschooten -
Do you mean when the level goes sideways to have LEFT be the jump button, and UP and DOWN to move on the platforms?

Hmmm, that might resolve the issue... I'll have to give that a try and see if that works.

Thanks for the feedback!