One Blocky Room by evilDan
Ratings
| Coolness | 42% | 1485 |
| Overall(Jam) | 3.16 | 261 |
| Audio(Jam) | 2.89 | 281 |
| Fun(Jam) | 3.14 | 176 |
| Graphics(Jam) | 2.86 | 364 |
| Humor(Jam) | 2.70 | 150 |
| Innovation(Jam) | 3.19 | 204 |
| Mood(Jam) | 3.14 | 211 |
| Theme(Jam) | 3.64 | 148 |
| Coolness | 42% | 1485 |
| Overall(Jam) | 3.16 | 261 |
| Audio(Jam) | 2.89 | 281 |
| Fun(Jam) | 3.14 | 176 |
| Graphics(Jam) | 2.86 | 364 |
| Humor(Jam) | 2.70 | 150 |
| Innovation(Jam) | 3.19 | 204 |
| Mood(Jam) | 3.14 | 211 |
| Theme(Jam) | 3.64 | 148 |
Criticisms: the controls felt odd when ending up sideways. I also suffered from the same problem stevejohnson had, too.
I particularly found the controls a little bit confusing, but the idea is just awesome!
Good concept
Do you mean when the level goes sideways to have LEFT be the jump button, and UP and DOWN to move on the platforms?
Hmmm, that might resolve the issue... I'll have to give that a try and see if that works.
Thanks for the feedback!