Martian Metamorphing Monster Mutants by Krammetje

[raw]
made by Krammetje for LD35 (JAM)
Created by:
- Bas van Dueren den Hollander
- Koenraad Kragt
- Mark de Wit

Martian Metamorphing Monster Mutants is an arena shooter.
Enemies spawn in waves and you must destroy them all.
Be careful, because the enemies are shapeshifting monsters.

Controls:
WASD - Movement
Space - Jump
Mouse - Camera
Lmb - Shoot

Ratings

Coolness 51% 3
Overall(Jam) 2.69 1017
Audio(Jam) 2.76 564
Fun(Jam) 3.08 575
Humor(Jam) 2.36 585
Innovation(Jam) 2.60 889
Mood(Jam) 2.85 734
Theme(Jam) 2.80 887

Feedback

ALobker
19. Apr 2016 · 17:49 UTC
Interesting although unpolished game. I assume this was your first time.

PS: You should link to the google files from this page. That makes it much easier.
Ogniok
19. Apr 2016 · 17:52 UTC
Challanging and fun, there is room for various weird tactics, requires shooting and jumping... Everything i love!
taviandir
21. Apr 2016 · 13:13 UTC
It seemed to me that the only way to get my health back to full was to upgrade health between maps, which I feel is not optimal design. The upgrades werent completely logical - "Upgrade Cooling" and "Reduce overheating" in effect pretty much does the same thing, no? :)
Still had fun tho!
mkghoster
21. Apr 2016 · 18:28 UTC
This reminds me of an old Unity FPS tutorial. :P Funny music tho
ryjcio
21. Apr 2016 · 18:51 UTC
I think the idea of enemies that look like not important objects is fun, but the concept was programmed very unclearly in my opinion and in fact has no impact on playing.
zenmumbler
21. Apr 2016 · 19:02 UTC
For some reason I need to log in to google to even see the file list. Can you make it available for all?
Dreschler
21. Apr 2016 · 19:05 UTC
Cool game, a little bit polishment and it'll be awesome :D
pixelpotions
21. Apr 2016 · 19:17 UTC
Fun game! Good job!
Louspirit
22. Apr 2016 · 21:45 UTC
Enjoyable to play! Nice that you implemented powers up and several forms of monsters. Bravo! (last hing : think of azerty keyboards)
blob
22. Apr 2016 · 21:53 UTC
I loved it, one of my favorite so far. That music just cracks me up. :D
I loved the design of each type of monster, very original ideas! Shapeshifting fly was nicely freaky, turrets getting more dangerous as you damage then and start hunting you, and the creepy growing slug you have to kill before it gets close... All great stuff.
I think i actually finished the game? Killed everything and destroyed every wall after something like level 6 or 7 but nothing happened.
Only big thing missing: SFX. That d do a lot for mood and getting alerted about monster presence.
AnMorfeusz
24. Apr 2016 · 17:23 UTC
Nice jam entry, funny gameplay.
Shizor
28. Apr 2016 · 08:12 UTC
I really dig the music and atmosphere :D

It would be handy to have a visual indication as to where your being hit from (like a red effect on the side of the screen) with an aural indication as well so that you don't have to look behind you all the time
ObsessiveNotion
04. May 2016 · 19:47 UTC
Very unpolished