Super 1-Bit Space Arena by Orni
Game:
=====
There is no story - only fun!
Use three different weapons to blast away many different species of aliens from platforms in space!
Controls:
=========
WASD : Movement
Mouse : Aim & Shoot
1,2,3 : Change Weapons
M : Disable Music
N : Disable all Sound
<<< Please submit your personal high score in the comments >>
=====
There is no story - only fun!
Use three different weapons to blast away many different species of aliens from platforms in space!
Controls:
=========
WASD : Movement
Mouse : Aim & Shoot
1,2,3 : Change Weapons
M : Disable Music
N : Disable all Sound
<<< Please submit your personal high score in the comments >>
Ratings
| Coolness | 100% | 1 |
| Overall | 3.75 | 110 |
| Audio | 3.17 | 271 |
| Fun | 3.82 | 45 |
| Graphics | 3.76 | 160 |
| Humor | 2.45 | 413 |
| Innovation | 2.75 | 844 |
| Mood | 3.24 | 266 |
| Theme | 3.74 | 358 |
I'm down with harder games, but the enemies might be a tad too difficult at the first few spawns.
I think the 1-bit-ness is minimal in the color sense, but there's a lot going on that removes me from that minimal zen i like.
I do love the camera shakes and other visual effects, whether "minimal" or no.
Overall, I think this is a great game!
Excellent Job!
@pvwradtke:
thank for the tip, I'm going to add cursor button controls to my games from now on
@biscuitdough:
I thought about letting the player upgrade his weapons, but didn't implement it - so that's why you have three different weapons at all times (although I find some weapons work better again certain enemies)
The rocket/grenade launcher is a bit overpowered :]
I like the idea of pushing enemies off the platform to kill them, it adds more tension to the game than just blasting away.
Really cool game overall!
One thing i think is little funny is that on that website you play it on, the title says LD#23 ^^
Wish if it were more challenging though.
Genuinely fun and very satisfying to play with everything just working very well. Huge kudos!
I only wish it was a game on a real retro console.
It feels a bit "overcrowded" though, there is way too much stuff on the screen to easily read it.
Also, very nice job on the design, it's fluid and really enjoyable to play, maybe it's just lacking of speed or something makin' it more nervous some times.
Loved it overall :D
2-bit graphic looking incredibly awesome. Except poor visibility of enemy bullets.
@SaintHeiser:
it's actually only 1-bit color depth, since 2-bit would allow for four different values (00,01,10,11) which would mean four different colors. I figured I go as minimalistic as possible - hence the name 'super 1-bit space arena'
@perebu:
you're the first person telling me the game lacks speed - wow, maybe I'll introduce a 'hyper' mode in a potential post-compo version - just for you :)
@matthias_zarzecki:
yes, it is overcrowded, but that's kind of the point of it I guess
@patrickward:
the monotone (1-bit) color depth is how I interpreted the theme, since 1-bit is the lowest possible, hence minimalistic, color depth. Upgrading to even only 2-bit (like the original game boy had) would allow for 2 shades in between black and white which wouldn't seem as minimalistic as I would like it to be
@BrothersT:
yes, implementing a more shallow learning curve was my original idea - maybe even some sort of tutorial. but I figured you guys are awesome enough to not get your time wasted with such nuisances :P
@Cybearg:
Since it's based on Flash I might implement some sort of shader/filter that might modify the look of the game to something more 'real console looking', like a NTSC filter. although this might cost quite some performance I guess
@kidevil:
one of the things I've learned is that randomly chosen multiple, slightly mutated version of one sound can make a huge difference and I'll definitely implement them if I decide to release a post-compo version
for everyone interested in color depths and palettes, here's a link: http://en.wikipedia.org/wiki/List_of_monochrome_and_RGB_palettes#Monochrome_palettes
Nice visuals and ...
... phew phew phew phew phew
My high score was 54 after 5 or so tries.
I found that the guns weren't really different enough to justify ever changing weapons. The 2nd gun was generally the best. The enemies' attack patterns weren't terribly different from one another either, but I did like the variety in their appearances. The various level designs were really fun! I also thought it would have been a more enjoyable game if it just had directional shooting, rather than mouse aiming, but that's just my opinion.
Anyway, a really solid entry! Great job!
I always like 1-Bit games, and it was cool that you had to knock them off the edge.
Game is fun, but sudden level change can feel a bit unfair at times. The main game mechanic is not apparent at first, until first deaths.
Great job.
yes, the level change is really unfair. I realize that :/
I should have implemented something like a teleport effect or something that introduces 2 seconds or so as some kind of delay - so you don't move your player immediately off the level
one of the things I'll change if I ever make a more fleshed out game out of this
What a pity, I have an AZERTY keyboard (I'm French)... I have strong difficulties to play correctly with WASD.
- SEPHY (@sephyka)
This is a fantastic entry. Congratulations!