Pix by Holofire
A minimalistic game with pixels and colours. The aim of the game is to get the blue pixel to the green pixel. However, you must travel across every light gray tile along the way.
There are 30 levels in total, each slightly more difficult than the last. Can you complete all 30 levels??
Linux version needs to be run through terminal, sorry :(
My twitter: @ItsHolofire
There are 30 levels in total, each slightly more difficult than the last. Can you complete all 30 levels??
Linux version needs to be run through terminal, sorry :(
My twitter: @ItsHolofire
Ratings
| Coolness | 79% | 2 |
| Overall | 3.78 | 100 |
| Audio | 2.37 | 756 |
| Fun | 3.84 | 42 |
| Graphics | 3.11 | 497 |
| Humor | 2.05 | 690 |
| Innovation | 3.18 | 510 |
| Mood | 3.11 | 386 |
| Theme | 4.20 | 57 |
The only bad thing is the audio which becomes annonying after a few minutes...
I wish there was a way to keep the key pressed to walk instead of tapping it like crazy.
Level 18 is a thing of pure evil! :P
- Improve level order so it doesn't go from an insanely difficult level to an really easy level.
- Modify the movement sound. It can become really annoying.
- Add a way to move multiple pixels in the same direction without repeatedly pressing the button.
Your progression (what I saw of it) was very good. You taught concepts and then explored them. I was never left thinking a level had a bug (because it ramped up the difficulty too quickly.)
Very solid entry.
Thanks for releasing a Linux port! Do you have twitter? I'd like to call you out for this lovely game.
Cons: I would like to be able to move multiple squares by holding down the key
The minimalistic sounds did the job and overall its an addicting little game. :)
- Woah, 30 levels!
- Ah, movement lays tiles that prevent you from backtracking.
- Level 2. Bar at bottom shows the number of tiles you have covered?
- This is going to get hard. I have to pay careful attention to my moves.
- The movement sound is a little bit too high in frequency and volume.
- Level 9. This is not proving to be as difficult as I expected. Well-done difficulty curve? We shall see.
- Level 10. New tile; allows player to move over twice.
- Level 14. Definitely adding to the difficulty.
- Finally got it! On to level 15.
- That was easier than the last. Level 16.
- "HOLO". I almost kept my name in one of my levels. Replaced it with Gomez's fez.
- Level 18. Very difficult until I put two and two together. Channel would not be fillable later, so must be done first.
- Being introduced to teleporters. Some of these are very easy.
- Level 26. I see a key on the map.
- Level 28. This one took a while.
- Level 30. Hoooo.
- Won! Took three tries.
- Great game. Good number of levels in there. Fairly good difficulty curve.
Things I would change:
- Make the movement sound less harsh.
- Make movement key repeat. Tedious for tough levels.
- Hardcore mode: moving back onto light blue kills you!
So, I am doing a post compo re-make of Pix, which will be named Pix+ (I know, amazing name....). Anyway, here is a brief list of what will be added/changed:
- Level curve will be altered and more levels will be added
- More gameplay mechanics. For example, ice tiles that when you move on them, they force you to continue in that direction until you are off an ice tile.
- Massive changes to sound. The beep...that infamous beep.
- Fancy movement and tile placing animations. FANCY!