Phlux by vrld
Phlux - energy conducting puzzler.
The ingame tutorial will (hopefully) teach you how to play :)
Linux users: You will need LOVE 0.8 to play this game. Get it at http://love2d.org.
The ingame tutorial will (hopefully) teach you how to play :)
Linux users: You will need LOVE 0.8 to play this game. Get it at http://love2d.org.
| Cross Platform / LOVE | http://vrld.org/downloads/Phlux.love |
| Windows | http://vrld.org/downloads/Phlux.win.zip |
| OS/X | http://vrld.org/downloads/Phlux.osx.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=3805 |
Ratings
| Coolness | 81% | 2 |
| Overall | 3.93 | 45 |
| Audio | 3.18 | 267 |
| Fun | 3.62 | 103 |
| Graphics | 3.82 | 137 |
| Humor | 1.78 | 908 |
| Innovation | 3.87 | 82 |
| Mood | 3.57 | 121 |
| Theme | 3.96 | 188 |
- Whoah, got some floaty start menu going on here.
- Setting a nice atmosphere.
- Tutorial.
- Reminds me of Eufloria.
- Level 1.
- Can even scroll and pan the camera. Nice.
- Don't much like the action denied sound.
- Not sure what to do here yet.
- Music is getting annoying.
- Alright, have to convert these nodes. Let's speed up time.
- There.
- Hm, the hover sound effect happens both when the mouse moves into its rectangle *and* when it leaves. Ticks twice; feels weird.
- Still like the menu ambiance better than the actual music.
- Level 2. These are very easy.
- Level 3. I spoke too soon.
- Node position varies slightly when you restart. Nice touch.
- Oh dear, the music is repeating fivefold. It's a complete mess.
- Game saved, at least.
- It's starting to repeat again.
- Level 4. Tricky business.
- I am going to attack this big one all at once. Not so tricky after all.
- Level 5. Not sure what I'm supposed to do here.
- Ah, prevent the blue from taking over that node.
- I won. Looks like that's the last level.
- You've got a lot here for 48 hours. Great work!
- Your camera class is much cleaner than mine. Too bad LOVE requires some hacks in that area. Would be nice to have an additive translate.
Things I would change:
- The gameplay music. It should be more like the menu music.
- Add different types of nodes or circuits. Check out Eufloria if you haven't played it already.
Good job, it feels very polished, and the most impressing thing is that it was made in 48h.
There's no limit to the effects you could add, really.
I really dug the floating menu, although it did make me expect a similarly unnerving game.
The game got my resources management jollies going. Nice work.
B) Cool mechanics! Very well designed and fun.
C) Sometimes, I couldn't reach one node with a certain node, and then after restarting the level, I could. Odd.