Only One Shot by Xanjos
UPDATE (5/5/13): What's that? You can now play my game online in a modern browser? Well thanks to the rather amazing JSIL (http://jsil.org/), I've now ported my entry to HTML5/JavaScript. Should work on all major browsers (although Windows users should definitely download the executable versions so I don't end exceeding my dropbox bandwidth limits :P)
UPDATE (1/5/13): I've now added a zipped folder that includes a standalone EXE of the game for those who prefer not to use the Click-Once installer (I've included the XNA dlls just in case)
First attempt at a Ludum Dare (yet somehow I survived)
You are a generic blue square and your objective is to kill all the enemy squares in each level. However, you only have one bullet to do this. Fortunately there are special reflector blocks placed around to help you.
Most of the game mechanics (especially the reflecting) are still buggy plus there are some more features I wish I had more time to add (e.g. more levels, more block types etc.)
Game Instructions:
Arrows to move. Spacebar to shoot
Small protip - By default you face upwards
Tools Used:
Language:C#
Library/Framework:XNA
Graphics:Paint.Net
Sound/Music:bfxr,Otomata, Audacity for general cleanup
UPDATE (1/5/13): I've now added a zipped folder that includes a standalone EXE of the game for those who prefer not to use the Click-Once installer (I've included the XNA dlls just in case)
First attempt at a Ludum Dare (yet somehow I survived)
You are a generic blue square and your objective is to kill all the enemy squares in each level. However, you only have one bullet to do this. Fortunately there are special reflector blocks placed around to help you.
Most of the game mechanics (especially the reflecting) are still buggy plus there are some more features I wish I had more time to add (e.g. more levels, more block types etc.)
Game Instructions:
Arrows to move. Spacebar to shoot
Small protip - By default you face upwards
Tools Used:
Language:C#
Library/Framework:XNA
Graphics:Paint.Net
Sound/Music:bfxr,Otomata, Audacity for general cleanup
| Windows/XNA(Installer) | http://bit.ly/Y9OTo5 |
| Windows/XNA(Portable EXE) | http://bit.ly/160mk1f |
| Web(HTML5) | https://jasontuyengames.gitlab.io/assets/demos/LD26/onlyoneshotludumdare26.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=21201 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.11 | 281 |
| Audio(Jam) | 3.00 | 239 |
| Fun(Jam) | 2.98 | 245 |
| Graphics(Jam) | 2.47 | 464 |
| Humor(Jam) | 1.85 | 350 |
| Innovation(Jam) | 3.58 | 83 |
| Mood(Jam) | 2.66 | 365 |
| Theme(Jam) | 3.92 | 67 |
Good job! (And thanks for your feedback on my game)
The puzzles themselves were not really difficult, it was just the timing. The first time I cleared the final level I thought I ran out of lifes or something and replayed the game :P
Add some adittional "grey" blocks that have different behavior. (that only shoot one way, react on colors, there's a lot possible there)
and show the which way the gun is pointing/the block is facing.
Last level is a bit hard (but I made it! )
Great use of the theme (One shoot + relection is a good idea)
same your project