Morning by noddy2006
(Warning: potentially NSFW)
Controls:
---------
Action: Left Mouse
Switch action: Right Mouse
Rotate: Mouse to Left/Right Edge of Screen
Advance text: Left Mouse -or- Enter
Quit: Escape
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Tools Used:
-----------
Unity
MonoDevelop
Blender
Audacity
sfxr
Chronolapse
GitHub
=========
Morning is a story-driven, 3D point-and-click adventure. Guide the character through his morning routine so he can go to the job he hates.
I used shaders only (i.e. no textures) to create a minimal art style, which fits the theme nicely.
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This was my first attempt at developing a 3D game on my own. It is also my first proper game in Unity. What's more, it was my first attempt at proper 3D modelling with Blender. (I've used both Unity and Blender before, but in a very limited capacity). For this reason, I am super proud of what I managed to achieve in a short amount of time.
Unfortunately, the scope of this project was far too great for a 72-hour jam, and I ran out of time to develop much content. As it stands, the entire game can be completed in a couple of minutes - there's lots of text in the game for various events, so I'd recommend taking 10 minutes to explore all the objects in the room, especially in the various different game states.
I had a lot of great ideas for what I wanted this game to be, and I'm still keen on following through on them - I'll continue working on this game in the near future and turn it into a proper post-LD game.
Controls:
---------
Action: Left Mouse
Switch action: Right Mouse
Rotate: Mouse to Left/Right Edge of Screen
Advance text: Left Mouse -or- Enter
Quit: Escape
=========
Tools Used:
-----------
Unity
MonoDevelop
Blender
Audacity
sfxr
Chronolapse
GitHub
=========
Morning is a story-driven, 3D point-and-click adventure. Guide the character through his morning routine so he can go to the job he hates.
I used shaders only (i.e. no textures) to create a minimal art style, which fits the theme nicely.
=========
This was my first attempt at developing a 3D game on my own. It is also my first proper game in Unity. What's more, it was my first attempt at proper 3D modelling with Blender. (I've used both Unity and Blender before, but in a very limited capacity). For this reason, I am super proud of what I managed to achieve in a short amount of time.
Unfortunately, the scope of this project was far too great for a 72-hour jam, and I ran out of time to develop much content. As it stands, the entire game can be completed in a couple of minutes - there's lots of text in the game for various events, so I'd recommend taking 10 minutes to explore all the objects in the room, especially in the various different game states.
I had a lot of great ideas for what I wanted this game to be, and I'm still keen on following through on them - I'll continue working on this game in the near future and turn it into a proper post-LD game.
Ratings
| Coolness | 54% | 3 |
| Overall(Jam) | 2.97 | 326 |
| Audio(Jam) | 2.57 | 353 |
| Fun(Jam) | 2.63 | 376 |
| Graphics(Jam) | 3.90 | 91 |
| Humor(Jam) | 2.26 | 245 |
| Innovation(Jam) | 2.74 | 344 |
| Mood(Jam) | 3.54 | 100 |
| Theme(Jam) | 3.06 | 355 |
Top tip: when text is appearing, make the first mouse click show all of the line, not skip to the next line. I can read faster than it was appearing, so clicked to make it go faster, only to skip the end of the sentence!
Good to have some environmental audio in there.
Overall a good job. Nice one :)
Please, keep it as quiet and calm as it is. You can make a really dramatic game from this.
@Aceria: that's a very good point about the text boxes. I'll keep that in mind when I get back to working on it!
@manabreak: I'm sorry I hurt you so bad, but I'm stoked that you were immersed in it! I was planning on adding in very minimalistic background music, but I'll have to keep in mind that the quiet adds to the drama.
@juaxix: I didn't trust my skills modelling humans... in fact, this may or may not be the reason the game is in first-person ;).
I am definitely hoping to work on this game further - the last 72+ hours have left me a little burnt out, so I'll be taking a few days off first, but after that I'm planning on getting back into it! I had an idea for the core concept of the game right when I started development, but unfortunately I didn't get time to even begin to implement it. I don't want to give too much away (I want it to be a bit of a surprise), but I'm hoping it'll make the game a bit special :)
I wasn't planning on keeping a journal or anything, but I could post updates to my blog (samuelhindmarsh.wordpress.com) from time to time if enough people were interested! Regardless of whether I end up keeping a journal, I'll upload the latest build of the game each day I work on it to GitHub so you can always play the latest version if you are so inclined :P.
Text speed is a bit slow in my opinion and it would have been nice to skip the "intro" to be able to explore the room like you recommend. I clicked on a few things but most of them weren't too interactive so I left to work but... the game ends :(