Mondrianalism by TrahDivad

[raw]
made by TrahDivad for LD26 (COMPO)

Ratings

Coolness 46% 1364
Overall 3.54 216
Fun 3.39 224
Graphics 3.00 569
Innovation 4.18 19
Mood 2.70 743
Theme 4.43 11

Feedback

Fervir
29. Apr 2013 · 14:55 UTC
This game has the most unique use of these red, blue and yellow rectangles that I've grown accustomed to so far. I like it
kewry
29. Apr 2013 · 15:21 UTC
I loved the simplicity in this and it's challenging levels however the bugs in it did make it odd to play
Danvil
29. Apr 2013 · 21:18 UTC
I could not understand how the numbers are calculated, but it was fun anyway. Like the usage of mondrian :)
Milo
29. Apr 2013 · 21:23 UTC
This is quite cool. It's not like anything I've seen before, and works quite nicely. I'd love to see more levels, but what's here is cool and took some thought.

I think that a discrete grid as opposed to the continuous situation that currently exists might work better (since then players wouldn't need to position their cursors so precisely). This is a rather small thing, though.
m64
29. Apr 2013 · 21:27 UTC
Probably the most interesting use of the Piet Mondrian composition style out of all such games I played so far in this LD.
folmerkelly
29. Apr 2013 · 21:38 UTC
I don't fully grasp what makes up the balancing but great in concept and intuitive to control.
sfernald
29. Apr 2013 · 21:38 UTC
Wow, I really enjoyed this game. Genius if you came up with this game mechanic on your own. Kudos! Great game that might work well as a commercial release in some form.
donan
29. Apr 2013 · 21:41 UTC
Unique idea :D
Its really different from other games of the Ludum Dare.
Quite nice.
atraxgames
29. Apr 2013 · 21:41 UTC
Very Mondrian-ish, in the search for color balance. Also is in some sort of way similar to my submission. Good work :)
rxi
29. Apr 2013 · 21:51 UTC
I found this really clever, in fact, it's one of many really interesting entries this ludum dare. There have been a lot of good ones.

I did encounter what I believe to be a few bugs, but since you mention you were unable to get rid of all the bugs I'll assume you're aware they exist already and shan't go into detail.

This obviously fits the theme perfectly. The idea in itself feels very unique, and the game play is challenging and interesting through out. Such a simple puzzle, yet still a puzzle, much like a rubik's cube.

Nice work.
fishbrain
03. May 2013 · 07:09 UTC
I deserve a treat! :) Great concept!
Colapsydo
04. May 2013 · 09:28 UTC
Nice use of rectangles.
Simple and fun at the same time.
Orni
04. May 2013 · 19:12 UTC
nice little idea - the best mondrian inspired game I've played so far

very well done :)
klianc09
04. May 2013 · 21:28 UTC
Great game, immediately loved it when I saw it in the 10sec video.
Covenant
05. May 2013 · 10:29 UTC
Great idea... Loved the idea of the texto "Composition Balanced", it's so much better than "Congratulations" or "Success"... :)
Wiering
05. May 2013 · 14:22 UTC
Nice game!
GaTechGrad
07. May 2013 · 02:53 UTC
I really enjoyed this little puzzler. Displaying the area sizes was a good design decision, otherwise it would have been too hard to play. I didn't notice any bugs.