Mondrianalism by TrahDivad
Ratings
| Coolness | 46% | 1364 |
| Overall | 3.54 | 216 |
| Fun | 3.39 | 224 |
| Graphics | 3.00 | 569 |
| Innovation | 4.18 | 19 |
| Mood | 2.70 | 743 |
| Theme | 4.43 | 11 |
| Coolness | 46% | 1364 |
| Overall | 3.54 | 216 |
| Fun | 3.39 | 224 |
| Graphics | 3.00 | 569 |
| Innovation | 4.18 | 19 |
| Mood | 2.70 | 743 |
| Theme | 4.43 | 11 |
I think that a discrete grid as opposed to the continuous situation that currently exists might work better (since then players wouldn't need to position their cursors so precisely). This is a rather small thing, though.
Its really different from other games of the Ludum Dare.
Quite nice.
I did encounter what I believe to be a few bugs, but since you mention you were unable to get rid of all the bugs I'll assume you're aware they exist already and shan't go into detail.
This obviously fits the theme perfectly. The idea in itself feels very unique, and the game play is challenging and interesting through out. Such a simple puzzle, yet still a puzzle, much like a rubik's cube.
Nice work.
Simple and fun at the same time.
very well done :)