Agoraphobia by PiotGuy

[raw]
made by PiotGuy for LD26 (COMPO)
Agoraphobia is a reflexion game with square and stuff !

Ratings

Coolness 30% 1720
Overall 3.00 721
Fun 2.67 843
Graphics 2.24 1135
Innovation 3.94 65
Theme 3.67 416

Feedback

Cybearg
28. Apr 2013 · 20:44 UTC
Very interesting mechanic! I'll admit that I didn't really understand how the grey blocks grew and how to avoid them, so I wasn't able to make it past the third level. It seemed like after they grew for a while, they'd suddenly be somewhere else, but I never understood why or how I could use it to my advantage, unfortunately.
Jackamikaz
29. Apr 2013 · 16:38 UTC
It's definitely innovative, however it's either too hard or has a long learning curve
Toki Anholmes
29. Apr 2013 · 17:42 UTC
extremely interesting, but it's not easy to understand and learn.
cahman
30. Apr 2013 · 08:50 UTC
Neat concept. But I didn't understand how the gray boxes multiplied
TammiLion
03. May 2013 · 16:25 UTC
Fun! I made it to the yellow block using the purple teleporter. Was almost near the white block damnit haha. It reminds me of the Unblock me app. A lot of people here seem to try to understand the block mechanics, I don't. I just try to get there in a combination of steps. That's what makes it fun ^^
SneakySalmon
04. May 2013 · 01:16 UTC
Really awesome gameplay and the movement sounds make it seem much more responsive and alive. Cool cool. :D
TenTonToon
05. May 2013 · 06:48 UTC
Very interesting concept on paper, but kinda hard to get into. I see now where the comments are coming from: it's hard to plan a strategy when you can't seem to understand how the gameplay works. The gray blocks seem to move using random patterns, or at least those patterns aren't readily obvious. As a result, you end up playing the game almost as a button masher. And I don't think that's the way this game's supposed to be played :)

I liked the way you integrated the main gameplay mechanic to navigate the menus.

Keep it up!
Tyro
05. May 2013 · 07:29 UTC
I couldn't quite figure out the patterns of the grey boxes. It was interesting trying to avoid them, at any rate.
wilbefast
08. May 2013 · 17:30 UTC
Very original - so much so that it feels somewhat random to begin with. The difficulty curve is nasty :o
EggDestroyer
10. May 2013 · 10:43 UTC
Looks interesting but I couldn't pass the second level as I didn't understand how the cubes behave. Not like it's easy to do in 48h tho :)
Benjamin
11. May 2013 · 16:15 UTC
I spent 20 minutes on your games with no clues about the way grey spawn. I was still able to go throught 10-12 levels but then I gave up frustrated by my numerous failures. Strange game but still somehow addictive :)
celiacjoe
14. May 2013 · 11:49 UTC
i love this game.