Warmth by catchthefloaty
Online Multiplayer Game using Steamworks
[ [ [ MUST BE LOGGED INTO STEAM ACCOUNT TO PLAY ONLINE. ] ] ]
If you're not connected to steam then you can click Host Game to play by yourself or over LAN.
Fires keep you safe at night, green orbs heal you. Some campfires go out in the morning.
WASD to move
space to jump
mouse to look
scroll to zoom
escape for menu
Nathan had some experience with ue4 so he did all the heavy lifting, setting up the Steamworks API for online multiplayer. I mostly fiddled around with controls while I got used to the editor, and then we worked on the rest of the game together.
[ [ [ MUST BE LOGGED INTO STEAM ACCOUNT TO PLAY ONLINE. ] ] ]
If you're not connected to steam then you can click Host Game to play by yourself or over LAN.
Fires keep you safe at night, green orbs heal you. Some campfires go out in the morning.
WASD to move
space to jump
mouse to look
scroll to zoom
escape for menu
Nathan had some experience with ue4 so he did all the heavy lifting, setting up the Steamworks API for online multiplayer. I mostly fiddled around with controls while I got used to the editor, and then we worked on the rest of the game together.
| Windows | https://www.dropbox.com/s/mdytraerax7kp2z/Warmth%20ld36%20windows.zip?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=38619 |
Shockingly pretty, as is the norm with UE4!
It's a pretty neat concept, though I'm not sure how it would work with more players - maybe it's just a race for resources (I only played alone)?
I guess it was done like that on purpose, but I think the game area is too huge and too boring. There's nothing to see except for flat futuristic platformy-thingies.
It might be a good start to a nice fun game, but at the moment, it's too boring for me. It needs more features, better levels, and probably more thought out mechanics.
Props for going multiplayer in three days though, you've put yourself up to a huge task, so big congratulations for bringing it to this state!
But Kudos for implementing multiplayer even if it was just for implementing it. I made my first experience with multiplayer this jam, too :)
The transitions between day and night are too fast too fast and there is no sign. Not even from the sun. You could add a moving sun or a kind of clock
Not much to do or not explained : I went at the top of the map but except going from one fire to the other, I did know what to do
nice graphismes and character design
physic is good
It looks a lot like survivals but most of the time you have other things than just fires
No map limits : I think if you go out of the map, you arrive at the top of the map (it took me a lot of time to arrive at the top by foot)
you can do skydiving from the top :D
For a jam, it is already a good job ;) I think you wanted to try multiplayer games in your game during the jam.
With some more time and work and some props maybe and a small like task to do it will be awsomeeeeee :)
A game could use Steam's matching services? I thought it was only accessible to published games.
I need to check how this works.