SPACEd out by Alex Camilleri
by Alex Camilleri and Michelle Westerlaken.
As many of you guys requested, now the .exe is available, and you don't need to install the game anymore.
If you want to know more about SPACEd out, you can read "A game about giving the best, failing, and getting stuck in the routine", but make sure you play the game first! :D
http://www.ludumdare.com/compo/2013/05/01/a-game-about-giving-the-best-failing-and-getting-stuck-in-the-routine/
As many of you guys requested, now the .exe is available, and you don't need to install the game anymore.
If you want to know more about SPACEd out, you can read "A game about giving the best, failing, and getting stuck in the routine", but make sure you play the game first! :D
http://www.ludumdare.com/compo/2013/05/01/a-game-about-giving-the-best-failing-and-getting-stuck-in-the-routine/
| Windows (Installer) | http://www.alexcamilleri.com/uploads/SPACEdout.zip |
| Windows (exe) | http://www.alexcamilleri.com/uploads/SPACEdout1.0.0.8.exe |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=3732 |
Ratings
| Coolness | 81% | 2 |
| Overall(Jam) | 3.61 | 102 |
| Audio(Jam) | 3.93 | 31 |
| Fun(Jam) | 3.41 | 99 |
| Graphics(Jam) | 3.37 | 228 |
| Humor(Jam) | 2.58 | 177 |
| Innovation(Jam) | 3.43 | 122 |
| Mood(Jam) | 3.13 | 216 |
| Theme(Jam) | 3.93 | 64 |
For making a Mac build I need a Mac :( I'll try to make one somehow, but I can't promise!
I could try with an HTML5 build, but there are a lot of problems with making audio work and having a proper framerate, and considering that SPACEd out is a rhythm game, I would rather not release such a weak version.
Perhaps putting the text scrolling along behind the line (maybe at half the speed?) would make it easier to read?
No problems with the installation for me, although web versions are always nicer for these things.
Fits the theme well visually, musically, and for the interaction.
A funny note: I saw your screen shoots and I was like "yikes, we did the same game" :). Of course it wasn't the case, but before playing it that was my thought ;).
Also, if you're interested, I posted a long article about the game, explaining its basic concept and its meaning: http://www.ludumdare.com/compo/2013/05/01/a-game-about-giving-the-best-failing-and-getting-stuck-in-the-routine/
Oh, and sorry for feeling that my game was frustrating - have found out that it was a tad too sadistic at times and will try to make it easier for the player in future LD competitions.
Good luck! :)