*Humorous Title!* by Graf_Grun
*Humorous Title!* is a lovely game full of dodging, lines, perspective, and more lines. In it, you can experience the joys of minimalism first-hand by leveling down each of the three categories, Color, Geometry, and Gameplay. Or, if you choose, you can avoid the minimalism by leveling them up. Whichever you decide, your gaming experience is not complete until you reach lvl 5 of Gameplay - it's pretty crazy. Really.
Controls:
Keeping with the minimal theme, controls for *HT!* are mouse, mouse, and more mouse (and Esc to pause).
Tools:
*HT!* was made 'from scratch' in C++ with SDL/OpenGL.
The graphics and font were either made programatically or with Aseprite.
And the meager sound effects were made in sfxr and powered by SDL_Mixer.
Controls:
Keeping with the minimal theme, controls for *HT!* are mouse, mouse, and more mouse (and Esc to pause).
Tools:
*HT!* was made 'from scratch' in C++ with SDL/OpenGL.
The graphics and font were either made programatically or with Aseprite.
And the meager sound effects were made in sfxr and powered by SDL_Mixer.
| Windows | http://whff.frogbox.es/download.php?file=my2i5wf83r |
| Source | http://whff.frogbox.es/download.php?file=kwdctdgp5s |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=14576 |
Ratings
| Coolness | 55% | 3 |
| Overall | 3.86 | 68 |
| Audio | 1.82 | 993 |
| Fun | 3.94 | 21 |
| Graphics | 3.53 | 255 |
| Humor | 2.43 | 425 |
| Innovation | 3.37 | 365 |
| Mood | 3.20 | 300 |
| Theme | 4.17 | 63 |
For some reason I couldn't hear any sound. (And yes my loudspeakers are on ;) )
It would be really nice if it was visible how far the square is in the space, I intuitively assumed that the square was at the depth of the screen, which it isn't.
Constructive criticism:
-It's hard to know how far away you are from the wall, and if you are through or not. I think it would be better if you hit the wall or go through if the camera is much closer to the camera. It feels weird that the cursor was me instead of the camera being me.
-With the rotational stage, I think resetting to no rotation each time you die was kind of annoying. I would have made it either keep rotating, or if you really needed to reset the rotation back to nothing, I would have made it rotate in the other direction each time it did that. I think the best thing though, would be if it changed the direction of rotating each time you died, but didn't reset the rotation to 0 in-between.
-Some win/lose animations/screens and audio would have been nice.
Overall, well done. You did a good job and I had a fun time playing.