Conflict: Transforming Warfare by Aggrathon

[raw]
made by Aggrathon for LD35 (COMPO)
Conflict: Transforming Warfare
- RTS with transforming units

Tools used
- Unity, Blender, Paint.net, Gimp, Visual Studio, Bfxr

Known bugs
- Black buttons in WebGl (fixed)
- Too little memory allocated for WebGl (fixed)
- Unicode Arrows not visible in WebGl (fixed)

Ratings

Coolness 39% 1579
Overall 3.57 185
Fun 3.35 313
Graphics 3.09 435
Humor 1.71 600
Innovation 3.09 481
Mood 3.06 363
Theme 3.74 215

Feedback

swamppenguins
18. Apr 2016 路 16:59 UTC
(haven't voted) seems you're running out of memory. Got this from the unity web player: "Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings."
VictorDoval
18. Apr 2016 路 19:50 UTC
Great game!! The maps too difficult but anyway super fun.
Congratulations!! (I played the Windows app, the web was not working)
monkeybit29
18. Apr 2016 路 20:19 UTC
I get the same message as swamppenguins comment. Didn't vote
blinry
18. Apr 2016 路 21:03 UTC
Wow, well done! I really like the fluid movements, the AI, the models! I enjoyed it, thanks for making it!
馃帳 Aggrathon
19. Apr 2016 路 16:44 UTC
The web version should now be working.
The memory allocation was probably near the limit, since I didn't experience any problems. Added 50% (up to 384mb), so there should even be some buffer.
KappaIX
22. Apr 2016 路 20:02 UTC
Really quite impressed with how much you got done. Big kudos on some decent tutorials. Managed to win the first map, but found the second reaaaaly hard.

Well done!
Jungle
22. Apr 2016 路 20:05 UTC
Wo !! Very good!!! I loved the concept of changing the type of vehicle during combat ! For me, the most fun game so far!
nintendoeats
22. Apr 2016 路 20:07 UTC
That is very impressive for a 48 hour project. Did you use an asset for pathfinding or code your own?

I'm not sure that the desert level is actually possible, I certainly couldn't complete it. I do quite like this idea though. I suspect it might not appeal to serious RTS nerds because it demands less long term strategy, but I am the Red Alert 2 kind of player who like swarming with Prism Tanks.

Shorcut keys for transforming would be handy.

Thank you for realizing that WASD should control the camera. RTS developers seem to miss the boat on that.
Oliver_MB
22. Apr 2016 路 22:00 UTC
Amazing game. 48h? WOW!
iossif
25. Apr 2016 路 09:19 UTC
very nice entry. the mousewheel zoom did sometimes break for me but a reload of the game fixed that.
BubuIIC
25. Apr 2016 路 10:48 UTC
Very nice game! Impressive for 48h of work. Even more so the well done tutorials.

The web version wasn't working correctly though. I zoomed in and the screen got all grey and never recovered.

WASD to move is nice, but screen edge scroll would be really helpful I think.

In the third tutorial level our units stopped to attack each other after a while (I and the opponent both had 1 tank left). So I just ignored him and completed the level.

I managed to complete the city map fairly easily, but the desert map seems to be quite a bit tougher.
adsilcott
28. Apr 2016 路 19:29 UTC
Very nice! Seems like a fairly complex game that works well. Fun too.