Conflict: Transforming Warfare by Aggrathon
Conflict: Transforming Warfare
- RTS with transforming units
Tools used
- Unity, Blender, Paint.net, Gimp, Visual Studio, Bfxr
Known bugs
- Black buttons in WebGl (fixed)
- Too little memory allocated for WebGl (fixed)
- Unicode Arrows not visible in WebGl (fixed)
- RTS with transforming units
Tools used
- Unity, Blender, Paint.net, Gimp, Visual Studio, Bfxr
Known bugs
- Black buttons in WebGl (fixed)
- Too little memory allocated for WebGl (fixed)
- Unicode Arrows not visible in WebGl (fixed)
Ratings
| Coolness | 39% | 1579 |
| Overall | 3.57 | 185 |
| Fun | 3.35 | 313 |
| Graphics | 3.09 | 435 |
| Humor | 1.71 | 600 |
| Innovation | 3.09 | 481 |
| Mood | 3.06 | 363 |
| Theme | 3.74 | 215 |
Congratulations!! (I played the Windows app, the web was not working)
The memory allocation was probably near the limit, since I didn't experience any problems. Added 50% (up to 384mb), so there should even be some buffer.
Well done!
I'm not sure that the desert level is actually possible, I certainly couldn't complete it. I do quite like this idea though. I suspect it might not appeal to serious RTS nerds because it demands less long term strategy, but I am the Red Alert 2 kind of player who like swarming with Prism Tanks.
Shorcut keys for transforming would be handy.
Thank you for realizing that WASD should control the camera. RTS developers seem to miss the boat on that.
The web version wasn't working correctly though. I zoomed in and the screen got all grey and never recovered.
WASD to move is nice, but screen edge scroll would be really helpful I think.
In the third tutorial level our units stopped to attack each other after a while (I and the opponent both had 1 tank left). So I just ignored him and completed the level.
I managed to complete the city map fairly easily, but the desert map seems to be quite a bit tougher.