Phase Shft by nickusername1

[raw]
made by nickusername1 for LD26 (COMPO)
Three small levels.
Probably lots of bugs.

Use Up arrow to throw a block once picked up.
Down arrow to phase shift selected block.
Z and X to select block for phase shift.

Down arrow freezes selected block and gives it collision or vice versa.

Ratings

Coolness 81% 2
Overall 2.58 1120
Fun 2.30 1111
Graphics 1.91 1287
Humor 1.48 1029
Innovation 3.13 543
Mood 1.83 1231
Theme 2.43 1287

Feedback

gabehollombe
29. Apr 2013 路 05:43 UTC
I like the freeze/unfreeze mechanic. It's simple, but leads to interesting gameplay. You've got a nice concept here.
orangepascal
29. Apr 2013 路 05:43 UTC
I struggled with the controls a bit, but it's interesting!
Jaus_LXXIV
29. Apr 2013 路 05:53 UTC
Neat mechanic and concept, I'd like to see it once you've fleshed it out some more. This version could use some polish.

Oh, and I managed to get it stuck on level 2 by throwing the box when flush against the wall: http://imgur.com/ZduznQc
馃帳 nickusername1
29. Apr 2013 路 19:22 UTC
@Jaus_LXXIV Whoops, that wasn't suppose to happen.
Thanks for the bug report, I know exactly whats causing that.
FloatingGhost
29. Apr 2013 路 19:47 UTC
Nice mechanic, it's a great concept. Good gameplay too, if perhaps a little laggy.
Kilian
29. Apr 2013 路 19:55 UTC
Z and X is always a bit hard for us QWERTZ'ies ;-)

As in the previous comments: The concept is great. I can see brain racking levels around that :)
Zed
30. Apr 2013 路 16:18 UTC
Ahh, this game makes me feel like a moron. I feel like I SHOULD know what I'm meant to be doing, but I don't. Which is actually a really good thing, since it's making my brain work.

Good job!
Idovoodoo
30. Apr 2013 路 16:20 UTC
A little tricky but the idea is great, well done! :)
JFlegle
30. Apr 2013 路 16:25 UTC
Nice game idea, a little buggy but not bad.
KilledByAPixel
30. Apr 2013 路 16:44 UTC
Cool game concept! I made it to the end after being confused for a while because the controls were a bit difficult to grok, I think simplifying them would help greatly. Here's what I'd do...

Get rid of the Z/X select block buttons. Make it so the last block the player held is the selected block. Make the selected block much more obvious like totally change color, there is only a very thin outline. Put the phase shift button on spacebar and/or z instead of down so it isn't confused with movement controls. Make it so a block changes color when it phase shifts, you need to better communicate to the player what's going. After the player has finished a few levels you can introduce more gampeplay concepts like the ability to change which block is selected instead of starting them off with that ability. Generally it works best to start the player out with the minimal tools necessary and spoon feed them new abilities as they progress.
馃帳 nickusername1
30. Apr 2013 路 21:56 UTC
@KilledByAPixel Yeah, I ran out of time before realizing how confusing it can be. Thanks for the suggestions, they make more sense.
marnaouf
01. May 2013 路 18:46 UTC
Cool concept.
Oleg Zhurko
01. May 2013 路 18:58 UTC
Nice adea with the physics!
Sebastian
01. May 2013 路 20:00 UTC
Very nice mechanics, I wish the movement was a little smoother though!
EdoMiyamoto
02. May 2013 路 11:04 UTC
Good concept
Gremlin
04. May 2013 路 16:23 UTC
Really clever idea, you could probably do quite a few more levels with it. I like the double-jumping, though the jumping in general feels a bit floaty.
Prelucid
04. May 2013 路 17:21 UTC
Good idea for a game
FREEZX
15. May 2013 路 21:20 UTC
Nice game. The concept is really awesome but the controls are a bit confuzing