Bounce me by Norritt42
This is a game about bouncing a ball around. You have flat and angle shaped trampolines to aid you. There are instructions at the beginning of each level. It's a steep learning curve, but you will get it! :)
Video of the game play: http://www.youtube.com/watch?v=iUtiLuTqtMo
I will release all code as http://creativecommons.org/licenses/by/3.0/ when the completion is done at my indie db page
http://www.indiedb.com/members/norritt42.
Hope you enjoy it!
Video of the game play: http://www.youtube.com/watch?v=iUtiLuTqtMo
I will release all code as http://creativecommons.org/licenses/by/3.0/ when the completion is done at my indie db page
http://www.indiedb.com/members/norritt42.
Hope you enjoy it!
Ratings
| Coolness | 75% | 2 |
| Overall | 2.51 | 1167 |
| Audio | 2.49 | 683 |
| Fun | 2.23 | 1158 |
| Graphics | 2.60 | 901 |
| Humor | 2.13 | 627 |
| Innovation | 3.33 | 396 |
| Mood | 2.17 | 1147 |
| Theme | 2.84 | 1128 |
The first thing that struck me as I started up the game was the music: calm, digital, a little bit minimalistic tribal.
Excellent full menu with all the options you need, often overlooked. The ability to chose unlocked levels (which are remembered between web-reloads!), add to the replay value.
Visually stark, and a bit empty it fits the theme, but I did find it a bit too pastel-y at times.
During the game itself you get the initial 'learn to play' levels, where I just 'do' something and it works. But going towards level 6/7, I have to start thinking about what I actually have to do. Challenging at the higher levels, I didn't finish it all.
The more manic version of the menu-music is very pressing, I try to imagine the game with a soft piano concerto, and I can't!
I would summarize my experience of this game thusly:
"I stare down at a flat green floor hunting for shadows from above, hunted onwards, ever repeating, by a jittering drum."
(PS. Nicknamewise - Always loved the artwork on that MtG card. And apparent you also know the answer to the ultimate
Reviewed in full and according to the laws of interweb-promises.
-Joror-
A lot of the time I just did trial and error to find the right spots of where the ball lands. The visual style and music made the game just feel and play great. Nice job!
Usually was running backwards, there was no need in moving forward.
pretty difficult, had to play a few times to get how the game works.
What an evolving learning experience LD is. It's my first but definitely not my last LD :).
It mostly involved running around randomly and throwing down mats until you beat the level.
Also, the beginning instruction texts only stayed for about 0.5 seconds, so I couldn't read them, I had to look at your screenshot on what to do.
The hardest part of the design is to make the player understand how to play the game. I failed obviously :(. The game is not that hard if you understand how you should play.