hunter hungry by Jonathan Whiting

[raw]
made by Jonathan Whiting for LD26 (COMPO)
hunter hungry
hunter child hungry
hunter hunt
arrow keys/wsad to move + zx/shiftspace to act

Ratings

Coolness 46% 1364
Overall 4.06 23
Audio 3.43 149
Fun 3.63 100
Graphics 4.10 61
Humor 2.37 462
Innovation 3.41 336
Mood 4.22 13
Theme 3.67 416

Feedback

visibleatom
29. Apr 2013 · 06:29 UTC
I didn't finish it. I wanted to, but it's so late and I have so many games to review. I gotta say, I really want to finish this game. I couldn't find any bugs, the level design is good, the theme is brilliant. I would love to know what tools you used for this game.
lpcustom
29. Apr 2013 · 06:38 UTC
Love it! Shooting arrows into rocks and swinging to the next platform is great. The swinging action itself is perfect.
daniel
29. Apr 2013 · 06:50 UTC
Beautiful game with buckets of atmosphere! I generally don't care much for platformers but this is great. Nice work :)
Orni
29. Apr 2013 · 08:24 UTC
the visual style is adorable, well done!

one of my favorites so far!

however - please try to accommodate for other keyboard layouts. I'm using a QWERTZ keyboard, instead of a QWERTY keyboard (since I'm German) and had to struggle with the controls. use X + C instead od Z + X next time, please :)

the game itself is amazing!!
unclejunkie
29. Apr 2013 · 08:42 UTC
I stuck at the first high obstacle yet I've liked the game, its visual simplicity.
aquilicoco
29. Apr 2013 · 14:25 UTC
I like the visual style and the idea.
Good work.
kewry
29. Apr 2013 · 14:30 UTC
Amazing game!
visibleatom
29. Apr 2013 · 14:54 UTC
unclejunkie: shoot arrows at boxes with red corners, and you'll create a vine and swing from it.
Shigor
29. Apr 2013 · 15:10 UTC
Hunter hungry and no potatoes!
I had a good feeling from it, but I'm not able to finish second level... after swinging over the first obstacle I'm just not able to jump at the end
Follett
29. Apr 2013 · 15:11 UTC
I cant believe that was made in 2 days. Incredible.
glisk
29. Apr 2013 · 15:11 UTC
Great graphics, great sounds, great gameplay. Good job.
8BitPimp
29. Apr 2013 · 15:14 UTC
Very creative and brilliantly executed. The mood is great, and there are loads of interesting features. Well done.
Ludipe
29. Apr 2013 · 15:14 UTC
Great game. Love the bow and the hunting mechanics, I feel bad about this but shooting rabbits was fun.
Tiago Ling Alexandre
29. Apr 2013 · 15:15 UTC
Really good game! Love the pixel art, the bow and arrow mechanics and the swinging rope. It seems to be a long game, i played it until day 4 only. Congratulations!
JaJ
29. Apr 2013 · 15:16 UTC
Great visual style and mood! Nice audio too. Leveldesign was nice. I didn't get why the first room lagged so much and why the resolution was lower.
anjack
29. Apr 2013 · 15:17 UTC
Very well-rounded game!
techmonkey
29. Apr 2013 · 15:21 UTC
I had a ball with this one, It's probably my favourite so far.

You did a great job with the level design and teaching the player without a perceived tutorial sequence.
mokujin
29. Apr 2013 · 15:23 UTC
AWESOME
dvdking
29. Apr 2013 · 15:29 UTC
it will be top10 for sure!
Hypnohustla
29. Apr 2013 · 17:57 UTC
Grappling mechanics are always a sure way to win me over. Loved it. Traversing the environment felt dangerous and exciting. Really fun with a great atmosphere. :)
lucasncv
29. Apr 2013 · 21:10 UTC
Surprisingly complete game, very long and enjoyable. Smooth input and levels. Nicely done!
ilo
29. Apr 2013 · 22:46 UTC
An inspired effort! The shooting/jumping/swinging/climbing mechanics combine so well that it's a pleasure traversing the levels, while the theme and visuals conspired to create an evocative experience.

My only complaint is that getting sent back to the same place after falling did get slightly irritating after the umpteenth time.
Andrew Shouldice
30. Apr 2013 · 01:14 UTC
You've got a really distinctive style, Jonathan. Nice work!
Luxorix
30. Apr 2013 · 02:51 UTC
Amazing game!
SaintHeiser
30. Apr 2013 · 05:35 UTC
Excellent work!
I like this.

Only one thing with controls. I caught some glitch and game reacts only on "ctrl&space" instead "z&x". In this moment "z&x" keys didn't work at all. And when I returned to childs nothing happened and game didn't react on z,x,space,ctrl keys.
xdegtyarev
30. Apr 2013 · 10:25 UTC
Love the colors!
FunByJohn
30. Apr 2013 · 13:38 UTC
This was really great, the controls were tight as heck once you learned them (I spent a little bit too long tapping UP instead of Z to latch onto walls hehe) and the swinging mechanic just felt organic and natural.

I didn't really enjoy the way you had to walk through the same area every time to reach further destinations, but it became pretty clear that this "revisiting" was important to the mood and atmosphere of the game.

The way those particles (not sure what they were?) are emitted when you have enough rabbits was an amazing design choice; and the "sunset" palette you used really suited the theme of the game.

This is also a really unique take on the "minimalism" theme, I feel!

Man, really great job, this seems so amazingly polished for the time you spent on it. 5/5 stars for sure
allinlabs
30. Apr 2013 · 14:17 UTC
Great aesthetic ! I love how took the theme to make a caveman game with basic objective : to feed. Gameplay and level design are good and complete, and so are the music and sounds. Great game !
tonic
30. Apr 2013 · 16:56 UTC
Very nice game. Having to bring back food adds some kind of seriousness it. Dual between shooting / rope is nice as well. Grabbing of the nets while jumping could be automatic though e.g. if key up is held down, now it is somewhat harder when the jump key have to be pressed again. Very nice work!
Linus Lindberg
30. Apr 2013 · 17:14 UTC
Wow.. I love it!
Puzzlem00n
30. Apr 2013 · 19:08 UTC
As always, a brilliant game from Jonathan Whiting. Thoughts:
-Excellent idea to display those particles when it's time to go back. Does the job of telling the player what to do nicely.
-I love the fact that you excluded the concept of death/restart that have become so universal. Giving failing an actually heavy penalty was appreciated. However, while I realize the monotony was important to the mood, the game might be more enjoyable if the failure levels were shorter, or you came out closer to where you fell.
-It might also be good if the size of the range for hitting the swinging anchor blocks was larger than the box itself, just to make it easier. Although admittedly that might be slightly difficult.
All in all, amazing.
Marnix Suilen
30. Apr 2013 · 22:19 UTC
Nice, simple concept but quite fun to play. Good job!
visibleatom
30. Apr 2013 · 23:41 UTC
So this thing KEEPS MY PROGRESS? This is fantastic. I will actually finish this game eventually :)
jolle
01. May 2013 · 16:41 UTC
Very good game. Nice visual style and good mood. Ninja rope is fun. Gripping story for there not really being one. Only complaint is had to go back and forth a bit much.
psychomonster
01. May 2013 · 17:21 UTC
Awesome :D
d_durham
02. May 2013 · 12:18 UTC
Great game with a fantastic atmosphere as well as some really fun game mechanics. Certainly one of the best I've played this Ludum Dare.
PaulSB
02. May 2013 · 13:05 UTC
Great atmosphere, tight mechanics (but took me a little while to figure "jump" as latching onto the climby stuff). Nice coherent piece again. Bit repetitive retreading the early stages so much but that's part of what it is. Great job!
Norgg
02. May 2013 · 14:14 UTC
Really nice! The mechanics, story and artwork all fit the theme well. Seeing a highlighted block and discovering you could grapple onto it made me grin.
GeorgeBroussard
02. May 2013 · 21:39 UTC
Nice idea and theme. I really felt for the hunter having such a hard time getting food. I disliked that I had to hit jump again to grab a wall. It felt non intuitive and punishing. I'd much prefer an auto grab. Would have made the falling sequences less painful. I also wish in games like this there was a goal like "survive a week" and a day counter on screen so you knew how close you were to the end. Important for a compo entry. Very well done and interesting game.
Ragzouken
02. May 2013 · 21:48 UTC
The controls feel great - the rope is very liero. It felt awesome to feel like I was becoming more confident and acrobatic; taking more risks in jumps and getting a flowing movement going.
bobiniki
03. May 2013 · 10:09 UTC
Awesome. Can't really add anything more that hasn't been said by other people already, just note a little... thing I noticed.
At the end (spoilers ? ) when the hunter and the kids are walking away (presumably to new hunting grounds ) you can still hold the right arrow key and go back into the hunting ground with the bunnies (except they're all dead now).
I would guess it was either someway intentional or its just not finished due to the obvious time constrain.
Loved it anyway.
Rongon
03. May 2013 · 16:23 UTC
Great visual style combined with amazing atmosphere, and arrow/grappling platform jumping really makes this game my favorite for this LD. Keep up the good work :)
ArkadyDracul
03. May 2013 · 16:39 UTC
Great Entry!
MinionStudios
03. May 2013 · 16:47 UTC
Very well done! Each of the gameplay mechanics are tight and work perfect. The simple visual story and mood are fantastic!
recursor
03. May 2013 · 18:10 UTC
This feels very minimal and yet very polished at the same time. I was pleasantly surprised when I shot my bow up at one of the blocks and I was swinging on a rope! The music, mood, and fun are all really good. Nice job!
DaanVanYperen
03. May 2013 · 19:06 UTC
Enjoyable mechanics, nice polish! The petals leading you back are a neat touch.
Tom 7
03. May 2013 · 19:38 UTC
I loved the shooting mechanic, it felt perfect. Catching all the rabbits was fun, but I didn't enjoy bringing them back to my kids, and then when I got them all, we started on a hike forever? It looks like the end but I can still hold right to go back into the cave, then some weird noises happen? Seems like a bug...
SonnyBone
03. May 2013 · 20:26 UTC
Lots of depth hidden in this game. Very surprising amount of challenge and exploration. Great controls, nice colors, and a great use of the theme.
michail
03. May 2013 · 21:40 UTC
Really unique game! The great thing about Ludum Dare is that you can find such diamonds like this one, and that they would probably never exist if not this particular event. Awesome!
zkenshin
03. May 2013 · 23:00 UTC
Really fun game. :D
SnoringFrog
04. May 2013 · 06:32 UTC
Excellent game, although it drove me crazy for a while because I didn't realize you could ready another arrow while you were still swinging on a vine, I had previously been trying to leap off the vine and then ready an arrow and somehow hit the next box, making a couple sections extremely difficult. After I realized my error though, it wasn't too bad.
KevinZuhn
04. May 2013 · 18:17 UTC
Amazing, loved it! The grappling tricks were super satisfying and filled with surprises.
loxo
04. May 2013 · 20:42 UTC
A simple and fun to play game. I like the graphics and the sound effects.
Angerus
05. May 2013 · 06:48 UTC
Incredible little game! The vibe coming from it is just perfect!(The sound, just love the sound)
Jeremias
07. May 2013 · 19:29 UTC
This game has an awesome atmosphere. Very nice! I know that it was intented to walk the same area again and again (to show how the hunter exploits area by area), but in the case of gameplay it isn't that fun :)
naufr4g0
08. May 2013 · 01:53 UTC
Great game, nothing to say! :D
low-res pixel graphic is well made, level design is really good and sounds do the job.
I love to swing from a platform to another.
One of the best titles of LD26. :)
tankete
08. May 2013 · 03:15 UTC
Fun game. Took a bit to figure out what I was trying to do. Liked the idea and loved the swinging mechanic. Good job!
_Rilem
08. May 2013 · 14:48 UTC
The controls took some getting used to, but after a few hunts it got easier and a lot more fun :)
The look of the graphics and color scheme is great, it really sets the mood.
ferasmi
08. May 2013 · 17:11 UTC
it is a lot of fun and I really liked it. but going back and forth becomes kinda boring. if there is a way to make a shortcut for the player every time the player discovers a new area would be nice.
pereubu
08. May 2013 · 17:34 UTC
minimalist atmosphere D:
like it
mrexcessive
08. May 2013 · 19:23 UTC
Extremely cool looking pixel art platforming. Nice fire and sunset too...Nice idea to go out each day...
lotusgame
11. May 2013 · 22:02 UTC
Really an excellent game ! The atmosphere is intense. One of the best entry ! Gorgeous :)
Alphonsus
12. May 2013 · 01:31 UTC
Visual style is really amazing! Love the mood, especially the music. And the sound is great because it's minimal and not irritating. Very well polished game, great level design, simple & interesting gameplay. 5/5!
Zener
12. May 2013 · 15:05 UTC
Very good! A lot of nice mechanics in here. The graphics are very good as well.
ethankennerly
12. May 2013 · 17:15 UTC
Shooting rabbits that do not respawn and swinging from blocks interested me. The dark, primal mood crept up on me. If you continue to develop this, I wasn't sure what else would evolve after each day and I knew I would have to travel further to continue to find food that I hadn't killed on a previous day, so at that time, I lost interest.
fermcg
14. May 2013 · 02:19 UTC
Very cool!
NaoisTheGuardian
14. May 2013 · 09:50 UTC
Great job! I really liked it, and it fit the theme perfectly, except for fun! The only thing I would suggest is some sort of endgame, but I know how tight time is. Again, Great job!
Sylvain.p
14. May 2013 · 23:09 UTC
Really hard game, but nice concept.
NightShadow0
17. May 2013 · 21:16 UTC
Impressive, it's hard to get the gameplay right in this sort of game but you hit the nail on the head. Great job!
csanyk
18. May 2013 · 22:16 UTC
Soooo pixely!
Ishisoft
19. May 2013 · 19:21 UTC
Had a quick play ages ago but kept meaning to get round to playing the whole thing. The grappling mechanic is great once it gets harder later on, lovely stuff :)