hunter hungry by Jonathan Whiting
hunter hungry
hunter child hungry
hunter hunt
arrow keys/wsad to move + zx/shiftspace to act
hunter child hungry
hunter hunt
arrow keys/wsad to move + zx/shiftspace to act
| Web | http://jonathanwhiting.com/ld/26/ |
| Source | https://github.com/whitingjp/ld26/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=527 |
Ratings
| Coolness | 46% | 1364 |
| Overall | 4.06 | 23 |
| Audio | 3.43 | 149 |
| Fun | 3.63 | 100 |
| Graphics | 4.10 | 61 |
| Humor | 2.37 | 462 |
| Innovation | 3.41 | 336 |
| Mood | 4.22 | 13 |
| Theme | 3.67 | 416 |
one of my favorites so far!
however - please try to accommodate for other keyboard layouts. I'm using a QWERTZ keyboard, instead of a QWERTY keyboard (since I'm German) and had to struggle with the controls. use X + C instead od Z + X next time, please :)
the game itself is amazing!!
Good work.
I had a good feeling from it, but I'm not able to finish second level... after swinging over the first obstacle I'm just not able to jump at the end
You did a great job with the level design and teaching the player without a perceived tutorial sequence.
My only complaint is that getting sent back to the same place after falling did get slightly irritating after the umpteenth time.
I like this.
Only one thing with controls. I caught some glitch and game reacts only on "ctrl&space" instead "z&x". In this moment "z&x" keys didn't work at all. And when I returned to childs nothing happened and game didn't react on z,x,space,ctrl keys.
I didn't really enjoy the way you had to walk through the same area every time to reach further destinations, but it became pretty clear that this "revisiting" was important to the mood and atmosphere of the game.
The way those particles (not sure what they were?) are emitted when you have enough rabbits was an amazing design choice; and the "sunset" palette you used really suited the theme of the game.
This is also a really unique take on the "minimalism" theme, I feel!
Man, really great job, this seems so amazingly polished for the time you spent on it. 5/5 stars for sure
-Excellent idea to display those particles when it's time to go back. Does the job of telling the player what to do nicely.
-I love the fact that you excluded the concept of death/restart that have become so universal. Giving failing an actually heavy penalty was appreciated. However, while I realize the monotony was important to the mood, the game might be more enjoyable if the failure levels were shorter, or you came out closer to where you fell.
-It might also be good if the size of the range for hitting the swinging anchor blocks was larger than the box itself, just to make it easier. Although admittedly that might be slightly difficult.
All in all, amazing.
At the end (spoilers ? ) when the hunter and the kids are walking away (presumably to new hunting grounds ) you can still hold the right arrow key and go back into the hunting ground with the bunnies (except they're all dead now).
I would guess it was either someway intentional or its just not finished due to the obvious time constrain.
Loved it anyway.
low-res pixel graphic is well made, level design is really good and sounds do the job.
I love to swing from a platform to another.
One of the best titles of LD26. :)
The look of the graphics and color scheme is great, it really sets the mood.
like it