Declutter by De10ter
Declutter!
Description:
Our little friend has too much stuff cluttering up his life, help him out, remove as many as you can but leave the little guy enough to stand on.
Gameplay:
Click to remove blocks.
Any unsupported blocks will also fall.
Chain reactions get more points.
Notes/Known bugs:
Had planned to have the game recognize if/when you've reached a minimum number of blocks, however the winding nature of the blocks causing interdependancies meant this didn't make it :/
The time it takes to build a new board is a bit excessive (about 10-15 seconds normally).
Description:
Our little friend has too much stuff cluttering up his life, help him out, remove as many as you can but leave the little guy enough to stand on.
Gameplay:
Click to remove blocks.
Any unsupported blocks will also fall.
Chain reactions get more points.
Notes/Known bugs:
Had planned to have the game recognize if/when you've reached a minimum number of blocks, however the winding nature of the blocks causing interdependancies meant this didn't make it :/
The time it takes to build a new board is a bit excessive (about 10-15 seconds normally).
Ratings
| Coolness | 49% | 1236 |
| Overall | 3.34 | 382 |
| Audio | 2.46 | 694 |
| Fun | 3.17 | 383 |
| Graphics | 2.66 | 853 |
| Humor | 2.68 | 284 |
| Innovation | 3.43 | 316 |
| Mood | 2.91 | 531 |
| Theme | 3.59 | 498 |
I wonder, though--is there really any challenge to the game? For me, I had to clear out all the bottom row blocks because they wouldn't fall out on their own, but once I'd cleared out the bottom row, I was pretty much guaranteed to have a chain reaction that took out everything, so where is the challenge if it's just a matter of clicking the bottom blocks?
Also, personally I didn't care much for the look of the game at all. It's a kind of awkward mix of MS Paint-style cartoon and a semi-bevelled look for the interlocking blocks with a bunch of rather unpleasant colors put together. I think that shooting for a bold 2D look with just a handful of colors without the bevel and without the South Park-looking MS Paint kid would be more visually appealing.
So, as I said, the game was satisfying because of the combos, but I wonder if they aren't pretty much impossible to NOT get.
The chalenge lies in NOT destroying the 'right' blocks :)
Letting the little guy fall takes all your points.
That said, it's not a very challenging game.
Maybe add a countdown could spice up a little the gameplay.