Cellvorsum by AirRider3
Done in ~12h.
Goal: be the last survivor in the field. When two cells collide, the bigger one will absorb the smaller one.
Move with WASD (or Analog), and (re)start with 'R'.
Playing with a controller is veeery recommended.
It runs on a simple and ugly javascript engine I developed a while ago.
If you play an HTML5 game and you are not using Chrome, a kitten dies.
Everything was done by me except:
- The background music, which was composed by a friend of mine and me last Saturday.
- The sound effects, which are from a composer called.. Starky? (mental note: check tomorrow)
- The Xbox controller vector image, taken from http://geekdraw.com/main/2010/11/7/video-game-controller-vector-ai-resources.html
- Bazar.ttf
Goal: be the last survivor in the field. When two cells collide, the bigger one will absorb the smaller one.
Move with WASD (or Analog), and (re)start with 'R'.
Playing with a controller is veeery recommended.
It runs on a simple and ugly javascript engine I developed a while ago.
If you play an HTML5 game and you are not using Chrome, a kitten dies.
Everything was done by me except:
- The background music, which was composed by a friend of mine and me last Saturday.
- The sound effects, which are from a composer called.. Starky? (mental note: check tomorrow)
- The Xbox controller vector image, taken from http://geekdraw.com/main/2010/11/7/video-game-controller-vector-ai-resources.html
- Bazar.ttf
Ratings
| Coolness | 30% | 1720 |
| Overall(Jam) | 3.57 | 115 |
| Audio(Jam) | 3.45 | 120 |
| Fun(Jam) | 3.71 | 35 |
| Graphics(Jam) | 3.33 | 238 |
| Innovation(Jam) | 2.76 | 337 |
| Mood(Jam) | 3.06 | 243 |
| Theme(Jam) | 3.71 | 116 |
That said, it's hard not to enjoy something so well presented. Nice job!
@mchaza: I agree with you, if you play using 'WASD' it gets a bit hardcore. Playing with a gamepad is much easier, the analog lets you control the thrust and it feels quite natural. (at least to me)
@Hadyn: Yeah, sadly it's quite an exploited mechanic. The game evolved in different ways. In the beginning, I created a prototype of an 'universe'. Even in the actual version, every 'cell/planet' is attracted to each other using Newton's law of universal gravitation.
After having the universe model complete, I was not very sure how to follow. I started working at 23.30 PM Sunday, so I couldn't make something very difficult to code either. I was thinking about a space shooter, in which the ships were affected by the gravity of the planets, and you had to escape from other ships/destroy them, collect some floating cargo... (I might make that game on my free time, seems it seems fun). Or a racing game in which you have to race through checkpoints.
I ended up with this game though. I tried to polish it as much as possible, adding sound effects, improving the design, adding the gamepad support. I'm actually pretty satisfied with the results, since it's my first solo game with gamepad support, and using html5!
About the levels, I did have planned to make them harder and harder, and giving a name to each of them. It might be disappointing to know that each level is as hard as the rest. Thanks for your comment! :)
But I like it!
I'm impressed by the tech! I hadn't actually noticed it was all html5 - I just assumed it was Flash for some reason. And yeah, nice job getting gamepad support in - it was nice to take a break from mouse and keyboard to sit back with my 360 pad for a bit =]
Besides that a very well executed game!