Bliss Wings by john_conder9

[raw]
made by john_conder9 for LD26 (JAM)
Four person team consisting of: John Conder (Code), Justin Tucker (Code and Level Design), Joshua Tompkins (Sound Effects and Music and Code), Tiffany Lachele Quinlan (Art) for the Eastern Kentucky University local game jam meet up.

It's XNA 4.0 the redistributables are included in the download, but you might need to have XNA 4.0 framework installed (not sure.)

Ratings

Coolness 73% 3
Overall(Jam) 2.63 459
Audio(Jam) 2.46 363
Fun(Jam) 2.56 397
Graphics(Jam) 2.38 484
Humor(Jam) 2.14 271
Innovation(Jam) 2.49 413
Mood(Jam) 2.26 473
Theme(Jam) 2.24 534

Feedback

lulzfish_4
30. Apr 2013 · 02:15 UTC
I'm getting an "unhandled exception" in 32-bit Windows XP, so maybe you do need XNA installed to play.
Mystify
30. Apr 2013 · 02:22 UTC
neat concept, the actual controls are clunky
Ray_Mickelino
30. Apr 2013 · 02:46 UTC
It's okay. Could use a little work, but I think it's great.
dalbinblue
30. Apr 2013 · 03:06 UTC
Controls were pretty hard. Cool idea, though; not sure how the spider blocks worked but still found them useful.
messiano
30. Apr 2013 · 03:14 UTC
Coulnd't run because of the "HiDef" profile, if possible please target the "Reach" profile (you can set this on the XNA project properties)
🎤 john_conder9
30. Apr 2013 · 03:29 UTC
@messiano: Ah good call - added a reach build, thanks for letting us know!
Skulls
30. Apr 2013 · 03:48 UTC
Interesting concept with the core mechanic being picking up objects that do different things. I like puzzle platformers so I enjoyed playing a well made one.
fueelin
30. Apr 2013 · 05:20 UTC
Cool game, wish there was some checkpoints though. Liked the different block types.
Cybearg
30. Apr 2013 · 06:37 UTC
I really like the idea of picking up and using parts of the environment like this.
Diamonde
30. Apr 2013 · 16:21 UTC
I like the gameplay alot!
Typedeaf
01. May 2013 · 20:26 UTC
Pretty fun, but the collision detection made it pretty clunky. But keep up the good work!
Tyro
02. May 2013 · 00:21 UTC
Cute game! A few things:

* Sometimes it was a bit awkward to control
* I occasionally had trouble placing and grabbing objects (for example, putting the spider web on top of the log to reach the log on a ledge in stage 2)

Still, the concept is great and could lead to some very unique puzzles. The music was catchy too. :)
🎤 john_conder9
02. May 2013 · 00:33 UTC
Yeah we should have made sure that the objects had proper bounding boxes, everything in the game is operating on a 32x32 bounding box which was originally what we were designing towards but that didn't exactly pan out. We had the time to fix it but I guess since we were the ones testing it and *we* knew what was going on we didn't realize how impactful it was going to be. Thanks for the great comments!
GranaDa
02. May 2013 · 15:46 UTC
Loved the background!
🎤 john_conder9
02. May 2013 · 15:57 UTC
Triple parallaxing :D In hindsight I think we should have made it so the middle one was going the other way, but note for the future, one of LD's strengths :D
Pabo
02. May 2013 · 16:10 UTC
I can't run it on Windows 7 32-bit, maybe it's because I don't have XNA installed. It looks like fun in the video, though.
EdoMiyamoto
02. May 2013 · 16:53 UTC
A bit weird but it works for me (win7-64)
iamorim
03. May 2013 · 01:14 UTC
Thanks for the comment :)

I don't have XNA right now but I will download it later and try your game ^^
netmute
03. May 2013 · 20:06 UTC
I'm on a Mac, sorry :(
patrikspengler
03. May 2013 · 20:10 UTC
Controls were sometimes weird but the games was good. Very nice ideas in game mechanics, too.
angelk
05. May 2013 · 20:20 UTC
Very cute! I had trouble knowing exactly where the bounding boxes were based on the size/shape of the sprites. I liked how challenging it was; i like that you could get stuck and have to try the level over, as long as the levels aren't too long.
MinionStudios
05. May 2013 · 22:51 UTC
The music and the hand-drawn feeling of the art is nice! The mechanics are a little tricky, but overall the game works well. Bravo for your skills on XNA, hell if we ever got it to work so well.
acro
07. May 2013 · 23:41 UTC
Really liked the look - pastel colours, mushrooms/fairy-like, and the gameplay design is really promising. i really got stuck trying to work out the 4th level. Maybe was missing something. After a while the colours/harsh lines and tiny character got a bit sore on the eyes. other than that, very likeable indeed!
PPLo
15. May 2013 · 18:25 UTC
My graphic card is dead :(
Can't play it. Too bad, it looks cool.
It seems that, for XNA games, the Reach profile (under the properties of the project in VS) works on more systems that the HiDef.