Random Legend Adventure by Captain_Genial
EDIT : New versions with fixes and available on two more platforms.
Did you ever asked yourself why so many RPGs look the same ? In fact every stories are build on the same axes, this is called the monomyth.
In order to explore the hidden minimalism of RPG's gender, let's play a random hero with a random weapon against random enemies for a random quest !
KEYS : arrows, shift, enter, space, esc.
Score continue to increase after each quest, so share your own and try to beat others !
- - - Disclaimer - - -
Music from newsground :
Dreams Of Slendor_Bosa
Drunken Sailors dance mix Stalagmite
Hawaiian Tune- Crazymonkey03
Ignition_OcularNebula
RoboticToothpaste - wandschrank
Simply Walk Into Epicness_HalcyonicFalconX
- - - Notes - - -
This is our very first concrete game, we hope you'd like it as much as we took pleasure to create it. If it reveals to be pretty much liked, we will push further the project and include many new features and contents. Please share your ideas and feelings,
thank you for playing.
- - - Credits - - -
Wilgenbus Thomas - dev - 20years
Bouly Clement - dev - 22years
Teixeira Anthony - graph/level designer - 22years
Did you ever asked yourself why so many RPGs look the same ? In fact every stories are build on the same axes, this is called the monomyth.
In order to explore the hidden minimalism of RPG's gender, let's play a random hero with a random weapon against random enemies for a random quest !
KEYS : arrows, shift, enter, space, esc.
Score continue to increase after each quest, so share your own and try to beat others !
- - - Disclaimer - - -
Music from newsground :
Dreams Of Slendor_Bosa
Drunken Sailors dance mix Stalagmite
Hawaiian Tune- Crazymonkey03
Ignition_OcularNebula
RoboticToothpaste - wandschrank
Simply Walk Into Epicness_HalcyonicFalconX
- - - Notes - - -
This is our very first concrete game, we hope you'd like it as much as we took pleasure to create it. If it reveals to be pretty much liked, we will push further the project and include many new features and contents. Please share your ideas and feelings,
thank you for playing.
- - - Credits - - -
Wilgenbus Thomas - dev - 20years
Bouly Clement - dev - 22years
Teixeira Anthony - graph/level designer - 22years
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.36 | 179 |
| Audio(Jam) | 3.03 | 233 |
| Fun(Jam) | 3.24 | 149 |
| Graphics(Jam) | 3.64 | 167 |
| Humor(Jam) | 3.39 | 52 |
| Innovation(Jam) | 3.26 | 180 |
| Mood(Jam) | 2.94 | 273 |
| Theme(Jam) | 2.23 | 536 |
How am I supposed to run it?
Also, why is the download 100MB+?
And why do you call enter "click"?
Remember DROPBOX is a very secure way of managing downloads, a lot of LD participants seem to be using it :D
I'll be checking back a bit later to see if this is up!!
We are definitely unlucky, but please come latter and try again.
Thx for your returns !
Other than that it looked and played good.
Very polished looking graphics. Looks professional (which you probably are).
Are all those melodies free? (meaning: I could have had better music for my game but with less fuss ;-))
There was a bug with the sound, where I presume several sounds were repeating again and again after winning (it got VERY loud).
And I think that if you want to push this further you should do some syntax and grammar checking :)
PS: I think you had the idea of the game first and then tried to fit it into the theme. But maybe I think that because that's what I did ;-)
It sometimes feels a bit glitchy (collisions mostly, and some strangs things happening, random deaths or stuff) and the forest level is a mess, I couldn't figure out smoothly where to go. With extra polish, you could do wonders. :)
I lol'd at the potato's effect too.
Awesome entry guys.
One gripe I have is the collision detection. It's hard to tell where you can go through and where you can't
very well done and nicely polished :)
Personally I think it is not clever to use music from other people (I'm not even sure if the rules allow this) for a game jam, it would be cooler if you made the music on your own.