{"author_link":"\/author\/flashrocks\/","author_name":"FlashRocks","author_uid":"16549","comments":[{"author_name":"VictorGrunn","author_uid":"23006","time":"Apr 30, 2013 @ 12:00am","epoch":1367279700,"text":"Interesting. I think this would have worked better if the scale was smaller - zoomed up the way it was in this game made the graphics suffer more than they needed to."},{"author_name":"FlashRocks","author_uid":"16549","time":"Apr 30, 2013 @ 12:03am","epoch":1367279880,"text":"Do you mean just make the enemies themselves smaller?"},{"author_name":"cadin","author_uid":"7233","time":"Apr 30, 2013 @ 12:08am","epoch":1367280180,"text":"Funny. \r<br\/>\r<br\/>I had fun playing it for a few minutes.\r<br\/>I think a taller screen would help. Then you would have more time to move and aim. As it is now it's almost too late to do anything by the time the enemies appear on screen.\r<br\/>\r<br\/>I thought the dog was a mongoose (because of the snakes)..."},{"author_name":"aare","author_uid":"15039","time":"Apr 30, 2013 @ 12:09am","epoch":1367280240,"text":"Oh... those are snakes... well..."},{"author_name":"ronsho","author_uid":"1273","time":"Apr 30, 2013 @ 12:11am","epoch":1367280360,"text":"There's something insane about this game I really like.  The wall of random creatures, the strange English.  Honestly my favorite so far."},{"author_name":"FlashRocks","author_uid":"16549","time":"Apr 30, 2013 @ 12:14am","epoch":1367280540,"text":"@cadin\r<br\/>\r<br\/>Thanks\r<br\/>\r<br\/>@aare\r<br\/>Supposed to be squirrels...\r<br\/>\r<br\/>@ronsho\r<br\/>XD Thanks ;)"},{"author_name":"multitude","author_uid":"21762","time":"May 1, 2013 @ 1:00am","epoch":1367369700,"text":"nice, but a bit too simple."},{"author_name":"Nick Cash","author_uid":"10844","time":"May 12, 2013 @ 4:10am","epoch":1368331500,"text":"Could use a little more polish. The difficulty scaling was a bit lacking. Needs some music. Aliens wouldn't hurt."}],"images":["ld26\/16549-ad3d16650e85f4f249aa13450db1d0f4.jpg","ld26\/16549-0f52f29c17db6d68612de2367d494f25.jpg"],"links":[{"url":"http:\/\/magnesiumbeta.com\/ld26\/game.swf","text":"Web"},{"url":"https:\/\/magnesiumbeta.com\/magnesium\/ld26\/game.swf","text":"SecurityCreep OS"},{"url":"https:\/\/dragonthunder.tk\/magnesium\/ld26\/game.swf","text":"SecurityCare OS"}],"metadata":{"g_key":"26904","g_author":"16549","g_event":"LD26","g_eventkey":"16","g_subevent":"JAM","g_urlkey":"26934","g_title":"Psycho German Shepherd","g_status":"UCHK1","g_place":"547","g_commentcount":"8","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/16549-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/16549-shot1.png-eq-900-500.jpg"],"text":"The character is actually modeled after my puppy ;)\r\n\r\nControls should be self-explanatory: Space to shoot, arrows to move, \"r\" to reload.\r\n\r\nThis was a team collab:\r\n-FlashRocks, programming, design, sound FX (generated by cfxr)\r\n-Matthew Petry (fire219), Art, design<\/p>","title":"Psycho German Shepherd"}