Everybody Hates the Potatoes in the Magic Kingdom by kulhajs

[raw]
made by kulhajs for LD26 (COMPO)
I've been working on this game for approximately 10 hours during the weekend, 80% of the game was finished after first day (roughly 7 hours of coding). Second day I made just sound effects and some polishing. I planned to make web and Linux version as well but had no luck with tools second day when nothing worked. I also created time lapses of both days.

I was also streaming all 7 hours of first day and few hours second day, videos are available on my twitch.tv/kulhajs.

If game doesn't run on your PC, please let me know on my email which is kulhajss@gmail.com

Read readme.txt first!

Software used:
Visual Studio 2012
Pain.NET
BFXR
Notepad++
Open Broadcaster
Chronolapse
Virtual Dub
videogamena.me

Controls:
Arrow keys to move - simple as that!
Enter and Backspace for menu navigating

Ratings

Coolness 77% 2
Overall 2.65 1074
Audio 2.24 822
Fun 2.70 817
Graphics 2.37 1047
Humor 1.90 802
Innovation 2.40 1044
Mood 2.18 1140
Theme 3.05 994

Feedback

puttputt
29. Apr 2013 路 18:20 UTC
Neat game. Quite challenging in the later levels!
zairon
29. Apr 2013 路 18:21 UTC
This is an interesting idea, but I ended up trying to lure the shots on some of the levels without much success. Not being able to move diagonally is a real problem, where the problem is the lack of precision you need to get the shots to hit the enemies. Or did I miss some other control besides moving?

Maybe if the enemy shots were bigger, or a powerup to allow you to fire back or something. I just ended up walking back and forth to no avail.
PapaGrimbles
29. Apr 2013 路 18:30 UTC
Cool game. It was a little difficult to see the pickups that spawn on top of the enemies.
馃帳 kulhajs
29. Apr 2013 路 18:31 UTC
Zairon - speaking of movement, I was thinking about 360掳 movement, but decided to let it be like this, I agree it's pretty difficult and that difficulty is 'escalating quickly' but that's how I like it!
Oh and no, you didn't miss anything, movement is the only action the player can perform in this game :)
Meep
29. Apr 2013 路 18:31 UTC
A fun little bullet-hell-ish game. Moving diagonally might've been valuable to the overall feel of the game. Was there any way to fight back?
馃帳 kulhajs
29. Apr 2013 路 18:34 UTC
@Meep, nope, no way to fight back! the only thing you can do is to find some safe place and wait till all the potatoes disappear! As I mentioned above, I was thinking about the movement, but this was my first idea and eventually I decided to keep it like that :)

Glad you liked it! ;)
PTSnoop
29. Apr 2013 路 18:39 UTC
Diagonal movement would have been useful. The difficulty curve also seemed pretty steep, but that's not always a bad thing. Oh, and some instructions telling you to grab items from the enemies would have been useful - I spent a little while just circling one enemy, wondering if something was going to happen. But yeah, good game!
Hertzila
29. Apr 2013 路 18:53 UTC
A pretty basic game, but kinda fun.
rainblade studios
29. Apr 2013 路 19:24 UTC
Can't play, don't have windows :(
eShredder
29. Apr 2013 路 19:32 UTC
Oh lordy lord, this was a hard game.
The game stays true to the theme minimalism, and so does the graphics.
Tater_hater
30. Apr 2013 路 19:58 UTC
I also had only 10 hours to work on mine. It's a really fun game i thought.
ShellfishGames
01. May 2013 路 11:20 UTC
Not bad. The gameplay (despite the lack of diagonal movement, which I think would make it even better) is nice and fluent. Dodging those bullets is quite rewarding.
badlydrawnrod
02. May 2013 路 20:50 UTC
A little odd, but definitely on theme.
infernet89
02. May 2013 路 20:52 UTC
Simple but well executed game. Totally need diagonal movement and a control on where pickups spawn, because it's often happens that they spawn under enemies (or is it intended?)
馃帳 kulhajs
02. May 2013 路 21:04 UTC
@infernet89 well, how do describe it? bug turned to feature probably, I just decided to keep it like that, not probably the best idea after all, and speaking of movement I'm actually the only one who played it with diagonal movement and personally I prefer this 4-way only in this case. It is little harder than it is with diagonal movement, but we ain't making call of duty are we? Anyway, thanks a lot for your comment ;)
Robrock55
03. May 2013 路 11:43 UTC
The difficulty is good, it's just a little bit frustrating for the diagonals, but I had fun playing this game !
AlexFili
07. May 2013 路 14:57 UTC
It was pretty fun but it wasn't clear enough which things you're meant to pick up and what you're meant to run away from
lorancou
10. May 2013 路 11:47 UTC
I don't really get it, I don't know what I'm supposed to do. I also miss the ability to move diagonally.
cakemonitor
11. May 2013 路 14:26 UTC
very confusing game, but good job putting an entry together in such a short time