Drimonna by Colapsydo

[raw]
made by Colapsydo for LD26 (COMPO)
Drimonna is about conflict, resources, strategy, and a hint of rectangles.

Ratings

Coolness 94% 2
Overall 3.43 303
Audio 1.50 1041
Fun 3.32 271
Graphics 2.56 934
Humor 1.46 1040
Innovation 4.13 29
Mood 2.72 725
Theme 4.13 82

Feedback

tiffi
29. Apr 2013 · 11:42 UTC
fun game, but i didn't really get it
Doccrazy
29. Apr 2013 · 11:43 UTC
Some hint of what's going on would be nice (damage dealt, resources mined). Also it might have been better in realtime.
But I like the idea.
Split82
29. Apr 2013 · 11:44 UTC
Nice one. Great idea I really liked it. Better colors and a little easier controls (dont stuck when hitting the overlap, but let the player glide) would make the game perfect.
Dir3kt
29. Apr 2013 · 11:44 UTC
clever!
Xeke_Death
29. Apr 2013 · 11:45 UTC
That was actually pretty fun. The AI wasn't the best of opponents, but for a 48 hour job, it worked well enough.
doobdargent
29. Apr 2013 · 11:45 UTC
I like it but the gauges don't reload fast enough IMHO.
raincole
29. Apr 2013 · 11:46 UTC
I really appreciate you even made a tutorial in such a short time. Not many people(me neither) did this in LD
Frib
29. Apr 2013 · 11:49 UTC
This is a very cool game that is simple and works quite well.
martijn
29. Apr 2013 · 11:49 UTC
Very original
glbs
29. Apr 2013 · 11:49 UTC
Your game is pretty interesting, it's quite rare to get the chess or go game strategy feeling in a video game. Well done!
AnnaGavaldaKedavra
29. Apr 2013 · 11:50 UTC
Cool game, great mechanics! The IA seems to make impossible move sometimes and win a lot of energy without extractor. But the difficulty level is good. I'll try the 2 players mode. Congrats!
dstozek
29. Apr 2013 · 13:08 UTC
Very nice! The tutorial is really important and explains things smoothly.
AdventureIslands
29. Apr 2013 · 18:29 UTC
Ooh this very original idea

I can't test the multiplayer, but the single player was highly interesting! Nice work.
Tater_hater
30. Apr 2013 · 19:45 UTC
This is a very trippy looking game. quite fun
Tanius
01. May 2013 · 11:37 UTC
it's surely minimal :D Nice idea. Not sure how to charge the bar, but the idea seems nice.
SecondDimension
01. May 2013 · 11:38 UTC
original idea. definitely needs the tutorial.
nilstastic
01. May 2013 · 11:41 UTC
Fun, but I didn't really get it. :)
Salamander3
01. May 2013 · 11:42 UTC
Really neat idea, fitting with the theme. Interesting mechanics and simple game play, sort of a new spin on reversi. I liked it, good job. I could see this being a fairly popular android game if it was spruced up.
fullmontis
01. May 2013 · 11:42 UTC
Thanks for the well done tutorial or else I would have never understood how to play it. This the most original entries so far and I really like the concept.
daandruff
01. May 2013 · 11:46 UTC
You really got a good idea going. The tutorial was kind of hard to understand, but it got me going. After playing the first round I got it. Really fun game! :)
DaanVanYperen
01. May 2013 · 12:39 UTC
I am not smart people. But I can still appreciate a game for smart people! looks interesting.
ddionisio
01. May 2013 · 17:23 UTC
Wow, great take on Piet Mondrian's painting! Mad props on putting a tutorial and a competent AI!

Great game!

Also, your title is very epic! Drimonna: Heart of the Rectangle. Already it feels like there's a trilogy movie for this waiting to happen! :P
nSun
01. May 2013 · 19:40 UTC
Nice gamerule. Maybe you should continue to develop this game-play (There is a great potential i think)
Good work !

PS: I'm not sure, but I believe that i read "Bleu wins"
kill0u
01. May 2013 · 23:08 UTC
Nice concept :) Hard at first, but quite easy once you get it.
alwaysinbeta
02. May 2013 · 10:24 UTC
I like how it generates a minimalist art work but found it quite obscure, even after the tutorial. Very original.
Alphonsus
02. May 2013 · 15:50 UTC
I'm not really sure if I get it, but it's a nice new gameplay and looks interesting. Great work!
axcho
03. May 2013 · 03:57 UTC
Ha, I won! :D I'm delighted to see such an original take on a minimal strategy game, nice work!
Benjamin
03. May 2013 · 09:10 UTC
Good take on the theme. Never saw a game with deploy, produce and fight system all managed by a single action : drag and drop rectangle. That's brilliant. And the victory jauge system is also neat, I think I should have use some victory zones and points but you keep your game simple by using the same power jauge for victory. With your entry this innovation category really need a 6th star :D I just regret the lack of sounds... You could have added so much with just 30 minutes on Sfxr or labchirp...
RealyUniqueName
03. May 2013 · 18:41 UTC
One of the most enjoyable puzzles i've played so far.
I wish there were a better AI. But for 48 hours it's fine )
Sylvain.p
04. May 2013 · 01:56 UTC
It's great to be able to do a strategy game with so little.
I am really bad I've never won.
atraxgames
04. May 2013 · 18:42 UTC
This is a very smart way to interpret a Mondrianish style. Compliments!
pjchardt
06. May 2013 · 00:57 UTC
Very interesting. I have seen a number of games that used elements of Mondrian paintings such as dividing by straight lines and solid color blocks, but none where it is intimately tied the game mechanic. I have not played Go many times, but it reminded me a bit of the battle for territory of Go.
UltimateWalrus
07. May 2013 · 00:13 UTC
Nice job, very elegant game design.
SuperlevelSebastian
09. May 2013 · 12:25 UTC
Very clever, very simple, I love it. :)
Husky
10. May 2013 · 05:08 UTC
I didn't really get it, but it's a cool idea!
Good job!:p
lorancou
10. May 2013 · 11:57 UTC
Didn't really get it either, but I played solo, maybe versus makes more sense. Misses a way to sell you masterpiece when done playing ;)
HD408
12. May 2013 · 09:27 UTC
Simply amazing.
Yezu
20. May 2013 · 13:53 UTC
Great work! Simple rules, a lot of strategical thinking. Just great :)
metalcan
26. May 2013 · 19:10 UTC
Congrats on this super original entry. Even though they are just squares, I imagine them being armies frantically gathering resources. At first I got my ass kicked, but once I got it, the AI was fairly easy to beat. Really clever game.