Block Runner by Flai

[raw]
made by Flai for LD26 (COMPO)
Wow, didn't think I'd finish this. Started 5 hours before the deadline and had lots of trouble with collisions. This was the fourth game I started for this LD (two of the games before were playable and quite far, but I just felt.. I don't know, I felt that they weren't just that good ideas after all).

Anyways. It's a simple runner game, so jump and try to survive :) Press space to jump and hold it to jump longer. Unfortunately I didn't have much time to make the content, so there's only 6 different sectors which means it'll be quite boring :(

Requires XNA4.0 Redistributable.

PS. Almost forgot! When you have died, press enter to restart the level.
PPS. Forgot to write editor controls. Left click adds solid tile, Middle click adds air tile and right click adds lava tile.
PPPS. Oh, and more thing. Holding down the middle mouse button and dragging outside the tilemap-area in the editor moves the camera.
PPPPS. 4th PS :) Anyways, just in case someone didn't understand, the game is "sector-based". That is, when you create a sector in the editor and save it to the "Levels" folder, the next time you play the game your sector can come at anytime.

Ratings

Coolness 37% 1594
Overall 2.95 790
Fun 2.73 786
Graphics 2.55 942
Innovation 2.23 1129
Mood 2.47 952
Theme 3.77 325

Feedback

argo15
29. Apr 2013 · 06:49 UTC
Bonus points for level creator.
egos
29. Apr 2013 · 14:39 UTC
the game crash when i click on the .exe
Dietrich Epp
29. Apr 2013 · 14:44 UTC
Wow, a level editor... It would be nice if it automatically restarted when I failed, preferably at the same starting place so I can learn from my mistakes.
metadept
29. Apr 2013 · 14:57 UTC
Glad you didn't give up! Pretty impressive for only 5 hours of work, including multiple levels and an editor and everything. The jumping mechanics aren't bad, but I feel like they could use even more tuning since they're so central to the game. Well done, though! I'm curious what your other prototypes were...
bushmango
29. Apr 2013 · 15:37 UTC
I love that you included the editor. The game itself was WAAAY to hard for me.
dark_hunter
30. Apr 2013 · 07:36 UTC
A little bit harder on some places.
zinfandel
30. Apr 2013 · 10:27 UTC
Very nice game. I died a lot, maybe make it so the space effect is more pronounced - that we can jump longer. And less things which can kill us.
I love the overall mood here.
🎤 Flai
30. Apr 2013 · 11:02 UTC
Thanks to all of you for your kind words :) !

@egos

Hmm.. Are you sure you have XNA4.0 installed? Also your computer must have good enough GPU to support it, but since I used XNA's "Reach" Mode, pretty much every GPU in the past 8 years should support it :)

@metadept

Yeah, I'm kinda planning to port this to Windows Phone (and obviously add more sectors /variety etc.) and I'll definitely tweak the jumping. Maybe also make the collision a little bit forgiving, like if you just barely touch the right side of the block, it doesn't kill you.

Anyways, my previous games: The first one was a platformer. I had a sort of unique idea for it but I scrapped it before I implemented it. Collision and moving was working already though when I scrapped it.

Then I started making a roguelike game. Got dungeon generation kinda working, had enemies, had stats, had moving (didn't have attacking or items though). Here's a screenshot of it: http://i.imgur.com/RlAT2Eu.png

The third one was this puzzley game where you had to connect all the dots with the same color to each other without the lines between them intersecting with any other line. I thought that it was good idea at first but didn't come up with even a single decent level :( I had a level editor for this too :P Screenshot: http://i.imgur.com/ZAce8Wx.jpg
Pixelboy_85
30. Apr 2013 · 14:22 UTC
Yay for level editor! Great entry.
mortl8324
30. Apr 2013 · 14:23 UTC
Very cool game. A bit unforgiving though. I pretty much never died to lava but always died cause I barely touched the side of the wall... Other than that, GREAT game!
My Milked Eek
30. Apr 2013 · 14:26 UTC
Great game. Could have been easier on some levels. But great. Also Level editor!
ashdnazg
30. Apr 2013 · 14:37 UTC
I died way too many times, and it crashes too much, but all in all it seems quite good!

+1 for level editor!
timtipgames
30. Apr 2013 · 20:24 UTC
another +1 for the editor.
Joror
01. May 2013 · 21:50 UTC
Too much platformy jumpy for me, but color-scheme is really expressive. Couldn't get the 'long' jump by holding space?
🎤 Flai
02. May 2013 · 00:05 UTC
@Joror

Hmm, holding space should make you jump longer, though the effect is not very strong. Most likely you just didn't notice it :P
Rafael Sales
05. May 2013 · 15:38 UTC
Great runner. Interesting and simplistic solution to the theme. Congratz! Keep working dude