{"author_link":"\/author\/lyonsbanner\/","author_name":"Lyonsbanner","author_uid":"19387","comments":[{"author_name":"nSun","author_uid":"4681","time":"Apr 29, 2013 @ 9:47am","epoch":1367228520,"text":"J'aime bien cet esprit d'&eacute;conomie de moyen.\r<br\/>Il ne manque qu'un petit reset des listes &lt;select&gt; entre deux niveaux, sinon on est oblig&eacute; de changer d'option quand bien m&ecirc;me c'est la bonne qui paraissait s&eacute;lectionn&eacute;e."},{"author_name":"Dark Acre Jack","author_uid":"2947","time":"May 1, 2013 @ 10:07am","epoch":1367402520,"text":"Not sure if abstracting movement out to menus is a minimization or an increase in complexity, but I like the intent."},{"author_name":"Daniel X. Moore","author_uid":"2816","time":"May 3, 2013 @ 2:48am","epoch":1367548980,"text":"Having to input each command one at a time seems a little burdensome, maybe if you had a limited number of commands you could use and had to plan out the whole level."},{"author_name":"mrexcessive","author_uid":"20788","time":"May 3, 2013 @ 3:15pm","epoch":1367593800,"text":"Feels a bit limited as it stands. Some more complex programming of the moves would be an interesting add on... perhaps entering all the moves for a level then running the whole lot, rather than one move at a time ?"},{"author_name":"Zccc","author_uid":"14205","time":"May 4, 2013 @ 11:49pm","epoch":1367711040,"text":"Really simple, but nice"},{"author_name":"rezzish","author_uid":"4726","time":"May 5, 2013 @ 3:30pm","epoch":1367767500,"text":"This kind of input makes me want to queue up all my commands and run it all at once."},{"author_name":"caranha","author_uid":"7847","time":"May 5, 2013 @ 3:31pm","epoch":1367767560,"text":"Hmm, Interesting entry. I found a bug, where I died in the third level, and when I tried again, the maze image had shifted down a number of steps, but my character re-appeared at the top of the screen.\r<br\/>\r<br\/>Thanks for the game!"},{"author_name":"Sebastian","author_uid":"20818","time":"May 6, 2013 @ 7:57am","epoch":1367826720,"text":"I would have liked to have a countdown timer during which time I had to input all  instructions (preferably via directional keys and numpad) and then the whole level would be run through. As it stands it's a nice idea, but the controls are frustrating and the gameplay much too easy."},{"author_name":"My Milked Eek","author_uid":"7229","time":"May 15, 2013 @ 2:05pm","epoch":1368626400,"text":"It was ok. \r<br\/>\r<br\/>I would have liked to be able to queue my actions, perhaps add some loops in the queue (etc).\r<br\/>And a score based on how many inputs it took me to finish."},{"author_name":"kyru","author_uid":"3377","time":"May 15, 2013 @ 2:08pm","epoch":1368626580,"text":"Good start to something here, needs a little more of a challenge or puzzle to be complete."},{"author_name":"Super Hamster","author_uid":"22460","time":"May 15, 2013 @ 4:02pm","epoch":1368633420,"text":"Interesting game idea but you can only fail by not paying attention. I wish there was some way to make it more challenging such as a timer which you have to beat the level faster then. Also, the game was too short in my opinion. There was a bug once where I could only see like 1 tile because all the tiles were pushed down under the screen. Good job though."},{"author_name":"itsZN","author_uid":"11627","time":"May 15, 2013 @ 4:34pm","epoch":1368635340,"text":"Nice idea, but a little hard to control. It would be cool if you could set multiple actions in one go."},{"author_name":"garygreen","author_uid":"13914","time":"May 17, 2013 @ 8:57pm","epoch":1368823920,"text":"There's nothing wrong with your English. :-) I quite liked the idea of controlling the moves in this way, but would have liked more of a challenge, which is what I think you were hoping to achieve too with more time. The visual audio cues made me smile. &quot;Tinkle!&quot; :-)"},{"author_name":"foul","author_uid":"14368","time":"May 20, 2013 @ 8:49pm","epoch":1369082640,"text":"Good use of the theme :)"}],"images":["ld26\/19387-40f5c49a751cf5f562af9bc3ac0201cd.jpg","ld26\/19387-222ebaa13257e72200b4a8afc3e813d8.jpg"],"links":[{"url":"http:\/\/stationblanche.free.fr\/LudumDare\/26\/Skip_on_Slabs.php","text":"Web (48h)"},{"url":"https:\/\/www.dropbox.com\/s\/9c28t5xjn1xt02j\/Skip_on_Slabs.php","text":"Source (48h)"},{"url":"http:\/\/stationblanche.free.fr\/LudumDare\/26X\/Skip_on_Slabs_UP.php","text":"Web (After Deadline)"},{"url":"https:\/\/www.dropbox.com\/s\/nhxa6luoy457i55\/Skip_on_Slabs_UP.php","text":"Source (After Deadline)"}],"metadata":{"g_key":"26880","g_author":"19387","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"26910","g_title":"Skip on Slabs","g_status":"UCHK1","g_place":"1274","g_commentcount":"14","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/19387-shot0.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/19387-shot1.PNG-eq-900-500.jpg"],"text":"Hi everybody !\r\n\r\nIt's my second time to participate at Ludum Dare (And sorry for my english).\r\n\r\nThis time, I present you \"Skip on Slabs\", a kind of puzzle game and a maze.\r\n\r\nFirst, select a level. Next, choose a direction and the number of step in order to move the green square. Collect the coins (or potatos) and reach the purple slab to exit.\r\n\r\nI experienced EaselJS but unfortunately, although I learn a lot with this language, I havn't be able to integrate the images correctly. In the end, I had to give it up.\r\n\r\nThere only 3 levels. I wanted to integrate some bonus, malus and ennemy. Actually, I could put these on the game, but without the images, it became more difficult to distinguish from other elements.\r\n\r\nAt last, I guess I followed the theme :).<\/p>","title":"Skip on Slabs"}