Minty Relaxation by TheChris
A relaxing infinite runner where planes drop potatoes, a box visits houses, and any key will do... but it will only do two things.
Tips and Tricks:
Press any button for a rad jump!
For a sweet ground pound press any button in the air!
Made with Flixel and Box2d
Made by:
Darwik Pek - http://www.darwinpek.net
Chris Mika - http://www.chrismika.net
Tips and Tricks:
Press any button for a rad jump!
For a sweet ground pound press any button in the air!
Made with Flixel and Box2d
Made by:
Darwik Pek - http://www.darwinpek.net
Chris Mika - http://www.chrismika.net
| Web | https://dl.dropboxusercontent.com/u/2382871/games/spacemin/spacemin.swf |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=21625 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.62 | 99 |
| Audio(Jam) | 2.51 | 357 |
| Fun(Jam) | 3.85 | 23 |
| Graphics(Jam) | 3.85 | 105 |
| Humor(Jam) | 2.62 | 166 |
| Innovation(Jam) | 2.97 | 269 |
| Mood(Jam) | 3.14 | 211 |
| Theme(Jam) | 3.57 | 167 |
I got excited when I realized that hitting the edges of the platform did something.
Overall my favourite game yet.
It's very pleasant to play.
But running-games can't be relaxing :D. I'm just frustrating myself because I didn't go far enough :D
Great runner, really gorgeous. With a BG music, this game can be a awesome mobile game.
- I wasn't really sure of what the objective was, even when I found out that you could get points by slamming the beginning or end of an island I still wasn't sure why it got me points ie. what the context of the game was, surrounded with all this other stuff happening - It's like if you were doing a test in a room filled with interesting looking stuff and you were given points for consecutively hitting the third brick on the wall from the left with a tennis ball - you wouldn't think "sweet! doing this gets me points!" you'd think "what the hell am I doing here and why does doing this get me points and why should I care?". And the fact that there was both a distance meter and a points meter made me even less sure if what I was doing was really the right thing. I think just stick to one scoring system next time maybe?
- Despite it being confusing I liked the gameplay, esp. the slamming on islands (otherwise it pretty much would have just been a slight variation on canabalt) But the fact that you bounce off the ground at completely random velocities meant you could bounce with no velocity at all, meaning inevitably you would just hardly bounce every so often and die and no amount of skill could save you, which was very frustrating.
Despite this you've got a really high score in fun! And well deserved. I think if you fixed these problems it would be a REALLY addictive game.
Again, thanks for the feedback, we really appreciate it! :)