Minimal Conquest by manax
It's not a strong thematic entry, but it is a game (unlike my entry in LD23, which was more of a "sketch").
The AI is strong, so I really recommend "easy" if you're playing any map size bigger than "Small"...
I should add a volume control... but not gonna. Not sure how loud it is for you, so be warned.
Enjoy!
20130508: Just for reference, I just beat it on "normal" 5 of 8 times. Doing good moves in the beginning makes the endgame much easier.
The AI is strong, so I really recommend "easy" if you're playing any map size bigger than "Small"...
I should add a volume control... but not gonna. Not sure how loud it is for you, so be warned.
Enjoy!
20130508: Just for reference, I just beat it on "normal" 5 of 8 times. Doing good moves in the beginning makes the endgame much easier.
| Web | http://www.manax.org/ld26 |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=11029 |
Ratings
| Coolness | 71% | 3 |
| Overall | 3.08 | 653 |
| Audio | 2.20 | 848 |
| Fun | 3.00 | 538 |
| Graphics | 2.47 | 993 |
| Humor | 2.05 | 690 |
| Innovation | 3.05 | 617 |
| Mood | 2.43 | 984 |
| Theme | 3.44 | 657 |
Also, having a restart key would be nice since I kept having to press enter in the URL bar to reload once I realized I had messed up the first few moves.
Lastly, is there an element of randomness to this? I felt like sometimes territories would go neutral or not be captured as expected, but I suppose I am wrong.
Adding an "I give up" button would be good, but you should finish the game, even if you lose! *hint hint*
When you select a hex, all adjacent hexes are evaluated, and if there are more grey or red hexes around THAT, then they are flipped. More metaphorically, you attack a hex, neighbors are distracted, and so THEIR neighbors can take advantage.
A bit difficult to figure out how the math is being done.
Outsmarted at Easy every time :/
But it's a nice game you got there.
I like the general idea of the game, though it's really hard to win.