Factorism by dagothig
This is Factorism!
The game was made mostly during the weekend by me and Kiasaki (we had some dev time in today, but school happened)
Born out of desperation to get a good idea of the theme, this initially had some link to minimalism, but it was mostly lost during development (that is, the link). Essentially, the game is about maintaining a factory as you are required to transform products by passing them through multiple machines and pipes.
Building is done through clicking and hotkeys.
'B' to bring up the build menu
'X' to set on pipe building mode
'C' and 'V' to rotate pipes and change pipe types
'R' to build routers
'escape' to deactivate selections, building and open the menu if none of the aforementionned are currently beind done
'P' will pause and unpause the game
'D' to delete a selected piece of machinery
By clicking on a router, you can alter it's direction
You go gameover if you waste all your money or if you get through all the levels!
UPDATE/EDIT
-----------------------------
Bug fix :
- Linux should now work and load ressources
- Loosen up the budget so game is "finishable" without restarting 1000 times
The game was made mostly during the weekend by me and Kiasaki (we had some dev time in today, but school happened)
Born out of desperation to get a good idea of the theme, this initially had some link to minimalism, but it was mostly lost during development (that is, the link). Essentially, the game is about maintaining a factory as you are required to transform products by passing them through multiple machines and pipes.
Building is done through clicking and hotkeys.
'B' to bring up the build menu
'X' to set on pipe building mode
'C' and 'V' to rotate pipes and change pipe types
'R' to build routers
'escape' to deactivate selections, building and open the menu if none of the aforementionned are currently beind done
'P' will pause and unpause the game
'D' to delete a selected piece of machinery
By clicking on a router, you can alter it's direction
You go gameover if you waste all your money or if you get through all the levels!
UPDATE/EDIT
-----------------------------
Bug fix :
- Linux should now work and load ressources
- Loosen up the budget so game is "finishable" without restarting 1000 times
| Windows, OS/X | http://www.mediafire.com/?e0mz7amfvx8c902 |
| Mirror | http://gingras.cc/ld26/build/Factorism-v0.7.1.zip |
| Bugfix JAR | http://gingras.cc/ld26/build/Factorism-v0.8.zip |
| Source (github) | https://github.com/kiasaki/ld26-jam-april2013 |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=11227 |
Ratings
| Coolness | 73% | 3 |
| Overall(Jam) | 3.24 | 236 |
| Audio(Jam) | 1.67 | 446 |
| Fun(Jam) | 3.05 | 215 |
| Graphics(Jam) | 3.31 | 245 |
| Humor(Jam) | 1.95 | 319 |
| Innovation(Jam) | 3.14 | 226 |
| Mood(Jam) | 2.48 | 413 |
| Theme(Jam) | 2.17 | 547 |
Exception in thread "main" java.lang.RuntimeException: Resource not found: /res/sprites/ProcessorForeground_4x4.png
at org.newdawn.slick.util.ResourceLoader.getResourceAsStream(ResourceLoader.java:69)
at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:273)
at org.newdawn.slick.Image.<init>(Image.java:270)
at org.newdawn.slick.Image.<init>(Image.java:244)
at org.newdawn.slick.Image.<init>(Image.java:232)
at org.newdawn.slick.Image.<init>(Image.java:198)
at ld26_kiasaki_dagothig.helpers.BlockImage.getImage(BlockImage.java:18)
at ld26_kiasaki_dagothig.entity.ProcessorImpl.<init>(ProcessorImpl.java:20)
I beat the first level, but when it asked for 10 purple circles I didn't know how to exit the pipe building mode.
Unfortunately, clumsy controls made this more confusing than it needed to be. If the construction was more intuitive, I think it would really shine!
in res/sprites (after unzipping, of course):
cp ProcessorForeGround_2x4.png ProcessorForeground_2x4.png
cp ProcessorForeGround_4x4.png ProcessorForeground_4x4.png
cp RouterForeGround.png RouterForeground.png
(yes, copy, not move - the game needs both capitalizations)
There might be more, I haven't played it through, yet. I just figured I write this first so that others can get it to run, too. :-)
The levels weere made quickly before the end, ill loosen up the tight money budget.
Ill also publish a bug fix for case sensitive images!
And maybee add more levels
For VDOGamez try the other mirror its on my hosting (direct link)
for f in *Foreground*; do cp "$f" `echo "$f" | sed 's/ground/Ground'/`; done;
for f in *ForeGround*; do cp "$f" `echo "$f" | sed 's/Ground/ground'/`; done;
That gets you at least to level 4. :-)
As for the game: Nice work, I really do enjoy it! It's nothing terribly innovative and it doesn't really have anything to do with the theme, but it is quite fun. Oh, and thanks for auto-saving the levels! :-)
java -jar Factorism-v0.8.jar
And I am currently working on a tutorial + more levels but those links will be posted in the description as not to be taken in account for the Ludum Dare rating.
DO NOT TAKE IN ACOUNT WHEN RATING THIS VERSION HAS ADDED FEATURES
I would have loved some music. Pretty complete game, I don't know what else to say actually...