Parabox by Core43
Hi, thanks for trying out (or at least looking at) Parabox!
My first Ludum Dare has been quite successful; I hope the same is true for the rest of the participants.
Use WASD or the arrow keys along with the space bar to navigate. The rest you'll just have to figure out. ;)
For those running Windows, just run parabox.exe after extracting the .zip archive
For other operating systems, you'll need to get Blender 2.66 (or a newer version) from blender.org
Once you have Blender installed, just open run_parabox.blend after extracting the .zip archive
(If it doesn't start for some reason once Blender opens, try pressing the P key)
UPDATE:
Opening levels from the Level Select now plays background music and teleport sfx like it's supposed to
Level 20 has been adjusted slightly to fix problems people have had with perspective. The solution to the level is still the same.
Level 21 no longer has duplicate textures/materials.
Pressing Escape during any level will now return you to the menu.
Known Problems:
Some computers have crashed on the Level Select while trying to open level 24.
Some ATI graphics cards are not supported by Blender's GLSL.
My first Ludum Dare has been quite successful; I hope the same is true for the rest of the participants.
Use WASD or the arrow keys along with the space bar to navigate. The rest you'll just have to figure out. ;)
For those running Windows, just run parabox.exe after extracting the .zip archive
For other operating systems, you'll need to get Blender 2.66 (or a newer version) from blender.org
Once you have Blender installed, just open run_parabox.blend after extracting the .zip archive
(If it doesn't start for some reason once Blender opens, try pressing the P key)
UPDATE:
Opening levels from the Level Select now plays background music and teleport sfx like it's supposed to
Level 20 has been adjusted slightly to fix problems people have had with perspective. The solution to the level is still the same.
Level 21 no longer has duplicate textures/materials.
Pressing Escape during any level will now return you to the menu.
Known Problems:
Some computers have crashed on the Level Select while trying to open level 24.
Some ATI graphics cards are not supported by Blender's GLSL.
| Windows | https://dl.dropboxusercontent.com/u/32085946/Parabox/Parabox.zip |
| Linux (requires Blender) | https://dl.dropboxusercontent.com/u/32085946/Parabox/Parabox.zip |
| Mac (requires Blender) | https://dl.dropboxusercontent.com/u/32085946/Parabox/Parabox.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=22782 |
Ratings
| Coolness | 60% | 3 |
| Overall(Jam) | 3.67 | 75 |
| Audio(Jam) | 3.38 | 139 |
| Fun(Jam) | 3.52 | 79 |
| Graphics(Jam) | 3.70 | 147 |
| Humor(Jam) | 2.61 | 170 |
| Innovation(Jam) | 2.94 | 278 |
| Mood(Jam) | 3.86 | 30 |
| Theme(Jam) | 3.70 | 121 |
I had fun playing this game, I was intrigued to continue further. I had a bit of difficulty with the controls in the beginning though, it was a little disorienting at first.
Really nice and clean graphics. The shadows are nice to look at.
The music was pretty melancholic. I feel like the block guy has a rough life and you're helping him out...or something like that :P
The mood/tone of the game changed over time, but I never did get around to changing the music with it before the end. It probably should have been a little bit more lighthearted. =p
Thanks! :)
The one big downside, and it is a significant one, is that it can be nearly impossible to tell which blocks are at what vertical level. I think that's just an inherent problem with this view style, though, and some effort was made to have a distinction, with vertically distant blocks being fogged out. It's still not visually intuitive for jumping, requiring a lot of restarts, but at least those restarts happen quickly. I never got frustrated.
Great job!
Honestly, I really liked the music. Even though the game had humor to it, it still retained a semi-serious, beautiful feel, almost as if its the story of someone going through a rough time, but still remembering the good parts.
Great job, and I hope you do well.
the ice blocks level is pretty hard xD
Thanks! In hindsight, it would have been a really good idea to add a light grid. =p
@Qaterknan
Thanks for playing! :)
@Cybearg
Thanks for the feedback; if I decide to continue working on this, I'll be sure to make sure that I take that into account for all of the levels. :)
@TehSkull
I agree, the shadows didn't turn out as well as I had hoped. Those icy parts required quite a bit of fudging to make it even remotely work, but I'm glad you gave it a shot. Thanks!
@snoozbuster
I really would have liked to have made it longer, but oh well. Thanks for the compliments!
@bowlercaptain
Thanks. Blender's game engine is pretty limited and doesn't have the best of physics, so I was seriously considering learning Unity just for this, but I didn't know how fast I'd be able to pick it up, so I just went with what I knew how to use. I'll make sure to give Unity a go before next time. :)
@silentspartan72 and EdoMiyamoto
Thanks for playing!
@dalbinblue
Yes, yes it is. =p
@kbm0
Thank you. :)
@AestheticGamer
If you read the text in the first level again, you might understand why it ends the way it does. ;)
@kacperski1
Thanks for giving it a try anyways. :)
@porglezomp
I've looked into this, but I can't seem to figure out why; dose it work if you choose level 0 in the level select?
@ramoncb
Thanks! I had a bit of trouble with the ice myself. =p
Nice work!
I, too, would recommend switching to Unity for game dev while sticking to Blender for graphics. The two play together really well.
Thanks for the feedback! I'll make sure to look into that; the controls could definitely use some work. :)
I apologize about the audio; I had to lower the quality greatly because Blender only supports .wav files and I wanted to keep the filesize down.
@Julian Ceipek
Thanks, I'll be sure to check out Unity!
@Jellycakes
Thanks! :)
Are you trying to run the .blend file? If so, I can't guarantee it will work without having Blender 2.66 or newer.
@EricTheCoolDude
You were just a couple levels from the end right there. =p
Thanks for taking the time to get as far as you did and give feedback. :)
@Alucard J
Thanks for playing and the suggestion! :)