Paperchase by DragonXVI
Just a little platformer I made. Didn't get the usual amount of time to spend on Ludum Dare as normal (On holiday with limited internet and an ancient laptop :p Excuses excuses!) so this one's a little rushed, but pleasant enough!
Controlled with arrow keys and number keys to change form. Other instructions in game. Guide the little paper dude through the levels to reach the exit, changing between different forms to get about the place.
Apologies for all the bugs.
Made with Unity, Aseprite, Paint.net, FL Studio & BFXR
Helvetipixel font by pentacom
Controlled with arrow keys and number keys to change form. Other instructions in game. Guide the little paper dude through the levels to reach the exit, changing between different forms to get about the place.
Apologies for all the bugs.
Made with Unity, Aseprite, Paint.net, FL Studio & BFXR
Helvetipixel font by pentacom
| Itch.io (downloads) | https://dragonxvi.itch.io/paperchase-ld-35 |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=35553 |
Ratings
| Coolness | 0% | 2304 |
| Overall | 4.32 | 5 |
| Audio | 4.39 | 4 |
| Fun | 4.13 | 14 |
| Graphics | 4.63 | 4 |
| Theme | 4.44 | 5 |
I usually write the criticism of the game here and have some good to say before, but this time the criticism is not of the game, but more of the game engine and the values of control in it.
As all platformers on Unity, this game have really clunky controls. Most of the time I feel that the difficulty of the game came not from the design but from bad controls. I feel that I need just a tad bit more force in my jump, a tad less gravity, a tad less speed as a plane and a tad more friction with the chute (parachute that is).
Also one hit kill is... unexpected. I did not think that this will be a precision platformer. This is again because of the controls.
But good visuals, good animations, good effects and the game is playable! If not for controls...
Very well executed for a 48h jam!
One of those games that makes you check twice to make sure it is in fact a compo...
Had some problems with the aeroplane mode though, kinda hard to control.
- LOVE the meta-humor and how self aware it is (genuinely laughed when I read "or you could just use the parachute I guess)
- Very smart thematic choices with your character design
I could point out how hard the paper air plane is to use as a con but I assume you're already aware of this as you referenced it directly in the game, haha.
Nice work!
Graphics and music are beautiful. It's amazing the level of polish you achieved in 48h. Great job!
Seriously: my only real complaint is that it was possible to fall forever, and you have the restart key for that. And yeah, I guess the plane form was kinda useless, but at least you threw a lampshade on that.
Best one I've played so far this LD. WOW. Nice work.
I also uploaded a video of your game on YouTube.
https://www.youtube.com/watch?v=0Y4Jb1ONp9Y
Bonus points for a 12MB Unity game! I've abused my SSD so much downloading 200MB sidescrollers that I really appreciate the small download size!
Can't say anything bad about other things ;-)
Well done!
I wish the controls were a bit tighter, but that's just a minor gripe for such a great compo entry!