Controlled State by GameNacho

[raw]
made by GameNacho for LD26 (JAM)
I'm excited to say that I've finished my third Ludum Dare.

For my game I depicted a dystopian society where the citizens are very sheltered and are restricted to what they can and cannot do. In the game you live the life of a citizen in this controlled state.

Sick of food shortages, lack of freedom, and a dead-end factory job, you plan your escape. There are multiple endings based on your actions in the game. Let me know if you can find them all.

I'm glad that I decided to go for a 3D game this time around. It took a lot of time to make the scenes but I think the 3D environment makes it more immersive for my game idea.

Anyways let me know what you think.

Ratings

Coolness 100% 1
Overall(Jam) 3.37 174
Audio(Jam) 3.04 230
Fun(Jam) 2.97 248
Graphics(Jam) 3.00 313
Humor(Jam) 2.27 241
Innovation(Jam) 3.25 185
Mood(Jam) 3.91 26
Theme(Jam) 3.44 208

Feedback

ataxkt
30. Apr 2013 · 00:52 UTC
Ahoy! Very artsy. I can tell this was really well thought out (I'm cynical and didn't expect it to be, sorry!), its a shame the graphics don't match that level. You certainly did well with Unity perfabs though! 4 stars!
VictorGrunn
30. Apr 2013 · 00:53 UTC
I admit, the first thing that surprised me about the controlled state was having what looks like a nice LCD TV. Interesting little game.
nintendoeats
30. Apr 2013 · 00:59 UTC
Very impressive! I have a had an Orwell fixation for literally half of my life, I feel like you captured that atmosphere very well. Admittedly you did leave SOME hope, so it is perhaps a bit less morbid than the game that I would make with this theme.

When I picked up the gun I quickly looked behind me to make sure that nobody saw. If it were me I would have given the gun a sound, but I respect that as an artistic choice.
allinlabs
30. Apr 2013 · 01:05 UTC
I've been questionned, tortured and killed... Pretty deep game... I first thought it'll be a "every day is exactly the same" type of game, but that's just a part of your dystopian society. Quiet brutal ending for me :)
Pretty neat game, very moody. Let's try the other endings !
allinlabs
30. Apr 2013 · 01:10 UTC
@ataxkt I actually liked the graphics. Everything's gray, except the propanganda. Felt very depressed while playing as a citizen of this morose country. So, that's a perfect match for me.
Farjuan
30. Apr 2013 · 01:36 UTC
Wow, this game is amazing, it speaks so much, this is great work you should be proud of yourself!
cadin
30. Apr 2013 · 01:40 UTC
I can't figure this out. How do I get out of the room?
neight
30. Apr 2013 · 01:40 UTC
Really liked the communism. Would like to see more capitalism in a future version. Great job!
Sgt Squirrelly
30. Apr 2013 · 01:40 UTC
I really loved the art choices as well. This was a super engaging experience! At one point (When I was riding my bike), the loop stopped for a second or two, and I started freaking out looking around. Really great job creating such an expressive, engaging experience in such a short time.
anjack
30. Apr 2013 · 01:42 UTC
The graphics style and background music really set the mood. Good game! I like existential trips like this.
ronsho
30. Apr 2013 · 01:47 UTC
Neat, I had an easy job. Was there an ending?
Stryphe
30. Apr 2013 · 01:52 UTC
Nice game! I found 2 of the endings, Escape and tackled/killed.
jackspinoza
30. Apr 2013 · 01:59 UTC
quite interesting, I liked how bleak it was. Not sure if I should've found it so funny. great work.
Korda
30. Apr 2013 · 04:08 UTC
This was pretty good
Fabien Porée
30. Apr 2013 · 13:07 UTC
"This is the life in a Controlled state"; this game is sounding pretty propagandy :)
I like the way the blocks turn to look at you, it's kind of funny!
I wish you were even less afraid to bore the player.
Tiago
01. May 2013 · 07:03 UTC
Awesome game, I will play it more to try and get all the endings, in my first one my town just got nuked =(
good job with the art and sound!
🎤 GameNacho
02. May 2013 · 02:26 UTC
@ataxkt Well I'm glad my game was better than you expected it to be, thanks for the feedback!
@nintendoeats Thanks I really tried to set the tone in this one
@allinlabs Haha thanks, yeah the endings might seem a little dark, but that's part of the experience ;)
@Farjuan Thank you, I am!
@Sgt Squirrelly Hmm that's odd I've never encountered that bug but good thing it didn't seem to cause that much harm, but anyways thank you very much!
@anjack Thanks!
@Stryphe You're getting there, there's still more to discover ;)
@Tiago Thanks I appreciate it!

Thanks for all the feedback everyone, I really appreciate it!
Nonameghost
02. May 2013 · 04:25 UTC
Hey awesome! I had a similar idea in my game but you totally took it to an awesome place. I liked the idea of dropping the gun in front of the player to see if they would take it! Nice work!
Alexander
02. May 2013 · 04:34 UTC
This gave me goosegumps, great music and use of the theme. Absolutely loved the suddenness of the ending for me.
cwilloughby
02. May 2013 · 04:34 UTC
Whoa. Very cool. Loved the atmosphere. Liked the graphics, audio, and mood. Very sobering. Fits the theme very well! Excellent work.
kirby_freak
02. May 2013 · 04:42 UTC
Interesting game! You did a good job of capturing the mood, although the music was a bit too... upbeat to match the visual mood, in my opinion. At least you had music though, so props! :P I picked up the gun, went on a shooting spree, and got captured and killed pretty fast, so it seems as though I missed a better ending, which made it a bit boring, but I like that you actually have multiple endings. Overall a cool little piece. :)
myachin
02. May 2013 · 04:46 UTC
great
SomeNetworkGuy
02. May 2013 · 06:35 UTC
Excellent idea. I'd love to see a longer game like this.

I could not figure out how to escape. I can kill all the guards, but the next day they are back and after me. Any hints?
GaTechGrad
03. May 2013 · 03:08 UTC
This game reminds me of how lucky I am to live in a free society.
🎤 GameNacho
03. May 2013 · 17:41 UTC
@Nonameghost Thanks I really appreciate it!
@Alexander Thank you, I tried to make the ending abrupt I think if fit well!
@cwilloughby Thank you!
@kirby_freak There is a better ending than that but the one you got is not the "worst" ending, anyways thanks for the feedback!
@SomeNetworkGuy You're close, once you kill a guard they will be after you the whole game, be careful what you do!
@GaTechGrad Good that's kind of what I was going for ;), and thanks for the shoutout on twitter!
Dohan
03. May 2013 · 18:13 UTC
Wow, impresive! I've got out of the country on my second playthrough.

Having a jumping key that made me not stop pushing it and the fact that people look at you when you are near them remembers me (in a very minimalistic way) to Morrowind.
yellowlemming
03. May 2013 · 18:21 UTC
I rather like the feel of it, the grey colours help to give it a depressing feel although I can't help thinking that they were probably the default colours as well, also, the guards were hard to distinguish as guards to begin with, I assumed they were some sort of security camera
ashdnazg
04. May 2013 · 15:41 UTC
A neat and special game!
Good job :)
🎤 GameNacho
05. May 2013 · 23:54 UTC
@Dohan Thanks haha that's good to hear!
@yellowlemming Well thanks for the feedback!
@ashdnazg Thank you!
MinionStudios
06. May 2013 · 00:20 UTC
Wow, so simple and so effective! Are there multiple endings? I am going to find out!
Daisuke909
06. May 2013 · 00:30 UTC
I could only find the one where I get tortured and killed. I think I'm doing it wrong.
SmilingCat
06. May 2013 · 00:45 UTC
Pretty cool, I managed to get 3 different endings.

Good job on the environment models!
JonathanG
06. May 2013 · 08:57 UTC
Excellent job. Nice audio, stuck to the theme well, rather haunting in tone and mood. Makes you think. Liked the choice aspect.
Jorjon
06. May 2013 · 10:41 UTC
Well done man. I like games that give a message. And this is beatifully done.
🎤 GameNacho
07. May 2013 · 02:36 UTC
@MinionStudios Thank you, and yes there are multiple endings
@Daisuke909 Well that is one of the endings, try to explore the surroundings more!
@SmilingCat Nice, and thank you!
@JonathanG Thanks for the feedback!
@Jorjon Thank you!
Prelucid
07. May 2013 · 04:05 UTC
I loved this.
lightnarcissus
07. May 2013 · 18:20 UTC
Good to see a game revolving around a different concept. Got some heavy 1984 vibes from this. Kudos to you for making such a game for LD.
lotusgame
08. May 2013 · 13:45 UTC
I am an Orwell's fan so i appreciate this game very much :) The mood is excellent and the game well executed. I wish i had more meaningful play to have a better control on endings (i saw two differents endings). How many endings is there ?
Rafael Sales
08. May 2013 · 21:14 UTC
Great game. It's really immersive, like you said. Congrats!
ovenchips
08. May 2013 · 23:21 UTC
It's impressive you can create such a tense atmosphere with simple geometric primitives. Really polished and well thought out.
pereubu
09. May 2013 · 17:03 UTC
l-l-like it :D
TheSarcastic
10. May 2013 · 00:38 UTC
Wow, really awesome man :) Great music!
Jellycakes
11. May 2013 · 03:34 UTC
I'm a sucker for atmospheric games and this was no different. I really loved the ambience and mood the game set. I developed an attachment to a cube that got shot, but then I suddenly thought evil things when I saw the gun I could pick up. I got tackled in the end but still a pretty good experience, nice job!
Tiago Ling Alexandre
11. May 2013 · 15:26 UTC
Very nice game! Cool music, totally combines with the mood!
My first playthrough i got tortured then killed, i'm gonna try again to see if i can reach a happier ending!

Congratulations!
PsenFilip
11. May 2013 · 15:38 UTC
Think about there are several people living by these rules right at this moment. This non sensical way of living and control is still alive.

The mood is awesome. This a very good experience everyone should try. This game is really good. Should be part of a broader discussion.

So onto the game:
I couldn't stand living that way. I tried "La Revolucion" by hands and a gun but I failed half-way.
🎤 GameNacho
11. May 2013 · 19:03 UTC
@lightnarcissus Thanks, I appreciate it!
@lotusgame Thank you!
@Rafael Sales Haha thanks!
@ovenchips Thanks! It was thought out ;)
@TheSarcastic Thanks :)
@Jellycakes I'm glad you enjoyed it!
@Tiago Ling Alexandre Great, Thank you!
@PsenFilip Yes it's sad that there are people still forced to live a restricted life. And good recap of what you did in the game.

Again thanks for the feedback everyone!
alwaysinbeta
13. May 2013 · 21:48 UTC
Really enjoyed it. Was wondering if there was an ending for a while, then... the gun. Good atmosphere.