Space Jellyfish by [-BipolarDesign+]

[raw]
made by [-BipolarDesign+] for LD26 (COMPO)
In this game you play as the magnificent Space Jellyfish, and soar across the vast unexplored sea of the universe.

Theme:
1) Minimal control scheme (mouse only)
2) Minimal graphics
3) Minimal gameplay elements
4) Minimal time spent coding (I guess that's pushing it)
4) MAXIMUM FUN (oops, my bad...)

Gameplay:
- Click and drag the mouse to move
- Eat green JellyMeal[tm] Pods
- Don't touch Mines or Robo-Cyclops
- Lure Robo-Cyclops into Mines

Your performance and choices affect your "title," which is displayed under your score after you die.

Post your Title and best Score after playing! I'd like to see how you all play the game :D

Enjoy!



Note: To download the Source or the EXE, you may need to click File->Download from the Google Drive link (if you do not see the Download box in the center).

5/2: Added alternate download through Mega.

Follow me on Twitter @BipolarMike
:)

Ratings

Coolness 100% 1
Overall 3.65 162
Audio 3.70 65
Fun 3.64 94
Graphics 3.31 370
Humor 2.61 327
Innovation 3.25 451
Mood 3.33 219
Theme 3.58 505

Feedback

Infernal
29. Apr 2013 · 06:05 UTC
Very good Audio!
AlgidPlasma
29. Apr 2013 · 06:19 UTC
The best game I've played so far. Maybe the audio just put me in the mood.
manabreak
29. Apr 2013 · 06:20 UTC
Funky :)
CherryNukaCola
30. Apr 2013 · 02:46 UTC
Well, that was awesome. Really loved the control scheme.
timtimtimtim
30. Apr 2013 · 06:51 UTC
really tense. loved the weird, random enemy movements. fun kind of push-your-luck feel trying to get close enough to attract the green guys without the diamond guys catching up to you
HunLyxxod
30. Apr 2013 · 06:53 UTC
That was really fun. A good concept, well implemented.
ashdnazg
30. Apr 2013 · 14:26 UTC
Wonderful game with a good background music!
Grouflon
30. Apr 2013 · 15:04 UTC
This game is so cool ! I really love the feeling of the movement, the sound design and the non agressive game concept.
It may lack a little diversity, but it's a very coherent game !
metadept
30. Apr 2013 · 15:07 UTC
Very nice little game. I thought you did a great job on the animations, controls (multiple control schemes!), and enemy movements in particular. The audio was simple but effective. This isn't exactly a complaint, but I kinda wished the stars were parallaxed in the background. I'm a sucker for a good parallax.
ComicSans
30. Apr 2013 · 15:07 UTC
The audio design rocked! It was occasionally hard to find Cyclopses though.
My Milked Eek
30. Apr 2013 · 16:01 UTC
Cool atmosphere :)
Idovoodoo
30. Apr 2013 · 16:17 UTC
Really like this. Great sounds and minimalist graphics packaged together nicely. Well done! :)
BipolarMike
30. Apr 2013 · 17:27 UTC
Thanks everyone!! I'll be back later today to try all of your games :)
bowlercaptain
30. Apr 2013 · 18:26 UTC
Fun. A bit hard to control, although perfect control would hamper the feeling of this game more than help it. Hectic and out of control were the operative words. The sound design was excellent. I got "kamikaze" each time, but I spent most of my time (once I figured out how) collecting pods of enemies to lead into the mines.
ChuiGum
30. Apr 2013 · 20:54 UTC
Very Cool
glbs
30. Apr 2013 · 21:41 UTC
AAh I like the setup but it's too hard for me!
Logan
01. May 2013 · 00:34 UTC
I love the feedback that the layered audio gives. It really makes a difference.
lekochen
01. May 2013 · 06:39 UTC
Hunter, 510.
daandruff
01. May 2013 · 12:13 UTC
Really good audio and controls. One of the better games I've played so far :)
Yoni
01. May 2013 · 21:48 UTC
290 Omnivore (Omnomnomnivore?)
mattperrin
03. May 2013 · 00:19 UTC
Not sure what's going on but I can't download it. I keep getting sent to Google Drive.
🎤 [-BipolarDesign+]
03. May 2013 · 00:33 UTC
mattperrin: There should be a download button in the center of the page? I'll upload an alternate download location anyway... check back in 2 minutes :)
mungoman1
03. May 2013 · 00:52 UTC
It was quite fun, I was Kamikazee and omnivore :)
mattperrin
03. May 2013 · 00:59 UTC
The alternative link worked. Really enjoyed playing it and all the little details were nice (trailing effects, jellyfish motion). Great work!
magnpeas
03. May 2013 · 01:14 UTC
I liked speeding around in space!
plash
03. May 2013 · 01:22 UTC
Notes:

- JELLYFISH! OH YES.
- I can make smiley faces!
- The music appears to grow with the jelly's speed? Maybe the loop is just weird.
- I got slaughtered by those robo-cyclops! Score: 220 / 10, 5, 5, 2.
- Another round!
- D'oh! 270/13, 5, 6, 1.
- "That robo-cyclops you blew up? He had a family." Love these.
- I want the space jellyfish to make an adorable space-jellyfish-ey sound when it moves about.
- Ha! Take that you nerfherders!
- Becoming annoyed by the music. 'M' also mutes the sound for the robo-cyclops. Turning back on, I want that feedback.
- Woo! Omnivore! 1260 / 40, 46, 7, 2.
- I like this.
- Going kamikaze just to read more of the hooks on the main menu. "[KILL ALL JELLIES] // End Robo-Cyclops Transmission 456004886335.772".
- If I zip past the map, I can group together a TON of robo-cyclops. I AM A PREDATOR JELLY OF SPACE!

Things I would change:

- Make the 'M' key only mute the music!
- Use a better font for the stats and main menu. The in-game score font is nice.
EatenAlive3
03. May 2013 · 01:47 UTC
SPACE JELLYFISH IS THE GREATEST THING SINCE SPACE AND FISH! ALL 5. LOVED IT. YOU'RE AWESOME. I NEED TO GET BACK TO PLAYING SPACE JELLYFISH NOW!

Apologies for caps. :D
My score/title is 760/Gatherer, but I'll make another post if I get anything significantly higher :P
🎤 [-BipolarDesign+]
03. May 2013 · 01:57 UTC
Aaahhh, thank you so much ^_^

I've played almost everyone's games who've commented here (anyone I haven't I promise to soon!), so much variety and cool ideas!! I love this community, wish I had started participating earlier than last year <3
naufr4g0
03. May 2013 · 02:11 UTC
Love controls and music! Really good entry. =)
Xanjos
03. May 2013 · 21:14 UTC
Absolutely loved the simplicity of everything here from the mechanics (there's a real sense of risk and reward when trying to lure a robo-cyclop or two into a mine) to the graphics. Also,the background music fits the mood of the game quite well.
ramoncb
04. May 2013 · 22:55 UTC
really fun, quite addictive and well polished! good job!
EatenAlive3
05. May 2013 · 15:20 UTC
Well, I said I'd post again if I got a higher score :P
Score: 2190
Title: Omnivore
Pods Eaten: 75
Cyclops killed: 86
Cyclops Kamikaze'd: 7
Mines ran into: 3

:D
caranha
05. May 2013 · 16:30 UTC
Wow, this is a pretty good game!

It is minimalistic, but quite fun! I like how many little tricks, such as leading the enemies into the mines, there are!

The audio is pretty swell as well!

Thanks for the cool game!
MinionStudios
06. May 2013 · 03:26 UTC
Nice! Space Jellyfish are freakin fast
Gungnir
06. May 2013 · 13:34 UTC
That was a completely awesome experience. Thanks, Space Jellyfish.
ohsqueezy
07. May 2013 · 07:37 UTC
Wonderful! Delightful animations and sprites and great mix between fast-paced searching/running and precise collection.
dannycalleri
07. May 2013 · 12:41 UTC
Wooo! I liked it! :) nice particles ;)
Roupette
19. May 2013 · 10:07 UTC
Kill cyclops ! I'll be the space Jelly-queen !
🎤 [-BipolarDesign+]
19. May 2013 · 18:08 UTC
Been working on perfecting the game, here's my progress so far if you are interested:
http://www.ludumdare.com/compo/2013/05/18/gameplay-video-of-space-jellyfish/
KEFIR
20. May 2013 · 14:59 UTC
I think I found a bug. After death screen I was able to move without draging. Jellyfish just follow my cursor what makes game much easier.
Despite this. Very nice, fun and innovative game! I think this kind of controlls will work perfectly on touch devices.
🎤 [-BipolarDesign+]
20. May 2013 · 20:57 UTC
Oh! You must have chosen Drag the first round and then Click the next round. This is intentional, having multiple control schemes :)

note: Dragging as a control scheme was kind of a failure, but I left it in because, well, meh :P