MINUS by rubna

[raw]
made by rubna for LD26 (COMPO)
Oh. Oh well this just isn't any fun at all... Well, better luck next time I guess.


CONTROLS: arrows. GOAL: get all the balls into the hole I guess...? You figure it out.

MORAL TO THE STORY: first work out your idea in all its details. I got a way better idea this morning but there ain't no way I'm going to finish that on time. Maybe I'll make that game as a post-compo.

(I put it on anyway because... well I'm not really sure (this is also totally an intended rip-off of Luke O'Connor's Ishihara(http://lukeoc.co.uk/ishihara/ishihara.html))

**UPDATE

I made a post compo version with mouse controls. It should be less infuriating to play now :)

Ratings

Coolness 50% 3
Overall 3.17 553
Fun 3.13 423
Graphics 3.53 255
Innovation 3.53 243
Mood 2.65 788
Theme 3.70 393

Feedback

intrudergames
29. Apr 2013 · 07:08 UTC
Well, i think is really fun and innovative. Good things can come from this, keep it on!
deathray
29. Apr 2013 · 07:13 UTC
It's interesting but very hard.
Fervir
29. Apr 2013 · 07:17 UTC
A very challenging and fun game.
I really like the way you handled the difficulty.
Unfortunately part of the challenge comes from the difficulty with the controls.
It just feels like I'm sliding all over the place.
Very good use of simple shapes and colors.
mushbuh
29. Apr 2013 · 20:14 UTC
I really liked the shapes and how it took up the whole screen, the controls seem too funky though
magnpeas
02. May 2013 · 19:04 UTC
I like the way this game looks and I think it's the beginning of something cool
Nisshoku
02. May 2013 · 19:05 UTC
The idea is fun but the controls feel to awkward for me, maybe make it less floaty or keep the direction movement axis aligned.
Prudiiarca
02. May 2013 · 19:08 UTC
Well, this was impressive! Nice idea. Gameplay is smooth, controls are fine, there's enough difficulty. Even if you say it's not finished, i don't think so.
Martin_Monosys
02. May 2013 · 19:09 UTC
It's not that bad really, but it's a bit hard, and at first you don't really know what to do... :) Controls could be smoother, and it needs sound and/or music. Otherwise, not bad!
Andy Go
02. May 2013 · 19:11 UTC
I think it was fun. But hard....
dreamlogician
02. May 2013 · 19:15 UTC
I think this prototype is much more promising than you give yourself credit for. I haven't played anything quite like it before, and yet I was able to figure out what needed to be done with no instructions at all (I accidentally skipped over the "get the balls in the hole" bit of your text and only saw it after I was done playing). You're on to something here. Don't give up!
Qaterknan
02. May 2013 · 19:27 UTC
Nice game, challenging and entertaining. It's a shame there is no ending.
TravisChen
02. May 2013 · 22:20 UTC
Fun mechanic :D
Sanguine
03. May 2013 · 08:42 UTC
I really like it! As others have mentioned, the controls still need a bit of work
hughsk
05. May 2013 · 08:16 UTC
It's pretty hard, mostly because of the controls though - I like the choice of colours :)
Binary Gambit
06. May 2013 · 14:18 UTC
This one was really promising! You had a solid arcade mechanic down, but unfortunately didn't execute on a game. The controls were also a little bit awkward, but the graphics were pleasing in the clean style.
netmute
06. May 2013 · 14:27 UTC
Don't be so harsh to yourself, your game looks really nice! And its fun to play around in that giant ball-pool :)
SmilingCat
06. May 2013 · 16:36 UTC
Almost... maybe with some balancing and some polish this could be decent.
🎤 rubna
06. May 2013 · 18:57 UTC
Hi everyone! Thanks for all the constructive comments I got. I uploaded a post-compo version with better controls because most complaints were about the controls, so give that a go. Thanks again :)
Cosine
14. May 2013 · 23:56 UTC
Great game, got me shaking my head every time I accidentally switched back to grey :)
henrykun
19. May 2013 · 13:17 UTC
I really think that the idea has potential. Y played both, your compo and post-compo games. The second one is much better, because of the controllers and difficulty. In my opinion if you let the player move faster would be good. Think about making this for tablets and multiplayer, it would be cool :).