a-mazing TowerDefense by Zelosfan

[raw]
made by Zelosfan for LD26 (COMPO)
This is my fist Ludum Dare and I am very pretty proud of the result.

It's an neat little tower defense :D It's really challenging
in the end ^^

Coded in Java with the LibGDX library.

If you play via Java applet be sure to have the latest Java version and trust our applet license when prompted.

I will setup an HTML5 and applet later today i gotta sleep now ^_^

I hope you have fun playing it :D.

Ratings

Coolness 51% 3
Overall 3.19 532
Audio 2.08 910
Fun 3.24 323
Graphics 2.59 906
Humor 2.00 714
Innovation 2.76 836
Mood 2.74 696
Theme 3.78 321

Feedback

imagnity
29. Apr 2013 · 16:24 UTC
I like the boxy concept. The color system confused me at the beginning. Overall, it's challenging and I liked it. :)
Blinked
29. Apr 2013 · 21:44 UTC
Really cool game, it's quite a challenge but balances that by giving strategically sound areas to place towers. Good job!
Michael Hall
29. Apr 2013 · 21:47 UTC
I really like how the health is displayed as part of the unit. I also like how it's a tower defense game but you still control a character and you can go wherever you want. 5/5
Masadow
29. Apr 2013 · 21:47 UTC
"You died! Do you think this is a fuck**ng game ?!?" Ahahahah

Also, the concept is cool, well done.
@SamPotasz
29. Apr 2013 · 21:48 UTC
Definitely was confusing at first, but neat and nicely done.
HunLyxxod
29. Apr 2013 · 21:54 UTC
This is a good tower defense, fun and challenging.
The player movements are maybe a little slow but except that, I liked this game.
m64
29. Apr 2013 · 21:58 UTC
Overall rather nice. I think there is a bug that if you block off all paths with brown blocks the path finding does not work and so the mobs stop coming.
mire
30. Apr 2013 · 02:21 UTC
I like the basic idea, but the sliding makes it feel very imprecise and hard to control.
Bevilacqua
30. Apr 2013 · 02:37 UTC
Fun but music would have been nice :)
Uhfgood
30. Apr 2013 · 05:23 UTC
The graphics were minimal but the game play wasn't so much.
dark_hunter
30. Apr 2013 · 07:24 UTC
The mechanics are simple and fun!
FREEZX
30. Apr 2013 · 09:29 UTC
Nice game, fun, challenging, i like it
BrainSlugs83
30. Apr 2013 · 09:29 UTC
I liked the game over all. Could use a few improvements. Not going back to level 1 every time you died would be a start.

Also the weird bug where just about any random event (being pushed into a wall for example) can randomly cause it to max out one of my cpu cores and I have to end process on the game.
AestheticGamer
30. Apr 2013 · 09:47 UTC
I had a good time with it. Simplistic which fits the theme, though I kind of wish there was maybe a bit of music with the experience. I thought that having the health in the 'boxes' was pretty clever, though I felt there should of been a better way to show that a stage was coming to an end as it seemed sort of random. Maybe something like an enemy count or a timer?
Nisshoku
30. Apr 2013 · 12:10 UTC
The character control feels awkward, its too 'floaty' imo. The game works well, its nice to play a TD that you can get into really fast. Too bad you have to start over from the beginning as soon as you die once, would have liked an option to just replay the current level.
klianc09
30. Apr 2013 · 17:58 UTC
Really awesome game, finally a TD where you can move around and place towers in the way of the enemies. Would have liked more information on what the towers do, or what the information displayed actually means.
With some more polish, this can really be an even more awesome game.
0beah
30. Apr 2013 · 18:02 UTC
Player controls were a little wonky. Other mechanics were implemented nicely really stayed true to the theme of the competition.
kibertoad
30. Apr 2013 · 23:56 UTC
Color-coding towers fits the theme but doesn't make for a very convenient ability differentiation. Player control felt sluggish. It was a solid entry overall, though.
henrykun
01. May 2013 · 12:47 UTC
Simple mechanics, cool game. I like how the enemies move, also the hit graphic feedback looks good.
Alucard J
02. May 2013 · 22:14 UTC
I liked this, the health indicator is very good. I would also like to have some better indication of the level being completed, otherwise plays flawlessly. Well Done =]
Jellycakes
03. May 2013 · 01:58 UTC
Pretty nice, enjoyed the mechanics of the game. Made me focus a lot. Really well done