Tubulance by merteor

[raw]
made by merteor for LD26 (JAM)
SEIZURE WARNING -
FLASHING BACKGROUNDS AND PATTERNS !!!

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Due to feedback I've gotten I'm currently continuing development on Tubulance.
Follow on twitter for future updates: http://twitter.com/merteorDev
Version 1.2 UPDATED AFTER THE DEADLINE (May 3rd):

https://www.dropbox.com/s/rpxid1mhzofpm6f/Tubulance%201.2.exe

Change notes: http://pastebin.com/vqRWAeNW
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Intense. Infinite. And totally tubular.

A dodge-em-up/infinite racer played on the inside of a pseudo-3D tube - avoid the obstacles hurtling towards you. Two buttons, one level forever, and one type of obstacle arranged into twelwe unique patterns.


Play with arrows, or F+J, or D+L.

Alt+enter to fullscreen.

If you find the beginning too easy, use the Konami code to start at 30,000 points.


Influences: Super Hexagon, 2001: A Space Odyssey, F-Zero GX, T-Cav's drunk tweets, Starfox 64, Polybius, Stepmania, the double-slit experiment

Ratings

Coolness 71% 3
Overall(Jam) 4.04 14
Audio(Jam) 3.89 36
Fun(Jam) 4.15 5
Graphics(Jam) 3.78 122
Humor(Jam) 1.95 319
Innovation(Jam) 2.87 302
Mood(Jam) 3.43 126
Theme(Jam) 3.57 167

Feedback

BNeutral
30. Apr 2013 · 08:11 UTC
10/10
tjernstrom
30. Apr 2013 · 13:33 UTC
TUBULAR!
TeamSleipnir
30. Apr 2013 · 14:08 UTC
Fine game, not really my type but good nonetheless.
ecbambrick
30. Apr 2013 · 17:19 UTC
hella tight
Ithildin
02. May 2013 · 15:58 UTC
Amazing =)
KR-Eddie
03. May 2013 · 22:10 UTC
You know a game is going to be awesome when it comes with a seizure warning xD
Great job!
zanzindorf
03. May 2013 · 22:11 UTC
This is one of those games I could lose a fortune of quarters on. Nice job!
Sylvain.p
03. May 2013 · 22:28 UTC
Good job, Nice atmosphere. The same feeling that f-zero or proun (in an other style). Maybe a bit too hard ( not enough progressiv for me)
Xaychru04
03. May 2013 · 22:37 UTC
Amazing game! Very fast and smooth, I love the music! It's pretty hard too, My best score is 30.000, I'll keep trying ;)
bvanschooten
03. May 2013 · 23:13 UTC
Nice game! Like the randomly alternating patterns. However, I would prefer if the difficulty was more progressive.
Xanjos
03. May 2013 · 23:36 UTC
Really nice visual style,awesome music and extremely infectious gameplay.
Hegemege
03. May 2013 · 23:38 UTC
Very nice and polished game, love the arcade touch. The soundtrack was epic and the visuals were stunning. One of my favorite arcade games, even though the controls are just a tiny bit too sensitive to my liking.
Claw
04. May 2013 · 00:30 UTC
This was awesome, most fun LD game I've played yet!
Tom 7
04. May 2013 · 00:56 UTC
This is a really good arcade game, and I totally get both F-Zero and (obviously) Super Hexagon. Some of the random waves are much harder than others, at least to me, so my progress was mostly based on which ones showed up. Also, I spent most of my time squinting at the center of the screen, wishing there was more detail there. But very polished and very fun. My high score was a measly 30372!
NateNaterson
04. May 2013 · 01:59 UTC
This had a great aesthetic, I really got into it! I love the fast-paced gameplay.
DBRalir
04. May 2013 · 02:50 UTC
Very awesome, I love this kind of game. However, like Tom 7, I spent a lot of time squinting. Maybe you could apply a visual effect to make far objects look bigger. Other than that, incredible game. One of the best.
juaxix
05. May 2013 · 10:59 UTC
I found your game extremely addictive and fun, I would like the patterns to be generated in a way that can be trespassed, or at least, not that impossible to achieve XD,
🎤 merteor
05. May 2013 · 12:00 UTC
Thanks for the comments everyone!
I've decided to keep working on this game to make it bigger.

Tom 7 and DBRalir: I agree, I'll work on something to make them appear bigger at first than just a few pixels.

juaxix: I have tested EVERY pattern extensively, making sure that they're not randomly unpassable. No pattern is impossible, trust me, if you're quickly reacting to things spawning in the middle. At least not at speeds below 4-500. This guy even reached 800 speed: http://www.youtube.com/watch?v=GQOzuvCLbiY
Broxxar
05. May 2013 · 14:52 UTC
One of the best games I've played. Really well done.
GranaDa
05. May 2013 · 19:51 UTC
The camera option is clogged with the high score and it's not possible to change it on restart (after choosing fluxed view). Nice audio and game speed. The player camera is much better than the fluxed one. Good job!
Mesene
05. May 2013 · 22:25 UTC
crazy! I'll check OST because I'm so bad and die soon xD
Nice entry
fueelin
06. May 2013 · 22:33 UTC
Excellent game. Really fun to play. If the battery on my laptop wasn't about to die I'd still be playing!
brxtr
07. May 2013 · 12:09 UTC
First of all, I love the music; it got me really pumped for this style of game. The way the player has to stare down the middle of the tube is cool and works really well, although it means it's almost impossible to look at any of the HUD elements, because they're so far from the centre of the screen. I like the variation in pattern styles and they're fun to negotiate, although some seem ridiculously hard and the progression doesn't feel very balanced from game to game.
dremelofdeath
16. May 2013 · 07:04 UTC
nicely done! I like that you've set up the gameplay and speed to make it unoptimal to look at obstacles as they approach your ship and it instead kinda forces you to look ahead
gerritg
16. May 2013 · 15:06 UTC
Wow, now this is fun. One of my favorites this LD.
Jacques_le_lezard
16. May 2013 · 20:49 UTC
I'm really a noob at that kind of game, but it was fun and clean(good mark for you ^^)
Madball
17. May 2013 · 10:06 UTC
Music and sound effects were awesome, and the game is very addicting.
How did you make patterns, I wonder? Did you code them separately, or just made one function and it`s running it with different parameters?
tudd
20. May 2013 · 23:24 UTC
YES

My only problem is the colors clashed with each other too much