Tubulance by merteor
SEIZURE WARNING -
FLASHING BACKGROUNDS AND PATTERNS !!!
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Due to feedback I've gotten I'm currently continuing development on Tubulance.
Follow on twitter for future updates: http://twitter.com/merteorDev
Version 1.2 UPDATED AFTER THE DEADLINE (May 3rd):
https://www.dropbox.com/s/rpxid1mhzofpm6f/Tubulance%201.2.exe
Change notes: http://pastebin.com/vqRWAeNW
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Intense. Infinite. And totally tubular.
A dodge-em-up/infinite racer played on the inside of a pseudo-3D tube - avoid the obstacles hurtling towards you. Two buttons, one level forever, and one type of obstacle arranged into twelwe unique patterns.
Play with arrows, or F+J, or D+L.
Alt+enter to fullscreen.
If you find the beginning too easy, use the Konami code to start at 30,000 points.
Influences: Super Hexagon, 2001: A Space Odyssey, F-Zero GX, T-Cav's drunk tweets, Starfox 64, Polybius, Stepmania, the double-slit experiment
FLASHING BACKGROUNDS AND PATTERNS !!!
----
Due to feedback I've gotten I'm currently continuing development on Tubulance.
Follow on twitter for future updates: http://twitter.com/merteorDev
Version 1.2 UPDATED AFTER THE DEADLINE (May 3rd):
https://www.dropbox.com/s/rpxid1mhzofpm6f/Tubulance%201.2.exe
Change notes: http://pastebin.com/vqRWAeNW
----
Intense. Infinite. And totally tubular.
A dodge-em-up/infinite racer played on the inside of a pseudo-3D tube - avoid the obstacles hurtling towards you. Two buttons, one level forever, and one type of obstacle arranged into twelwe unique patterns.
Play with arrows, or F+J, or D+L.
Alt+enter to fullscreen.
If you find the beginning too easy, use the Konami code to start at 30,000 points.
Influences: Super Hexagon, 2001: A Space Odyssey, F-Zero GX, T-Cav's drunk tweets, Starfox 64, Polybius, Stepmania, the double-slit experiment
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 4.04 | 14 |
| Audio(Jam) | 3.89 | 36 |
| Fun(Jam) | 4.15 | 5 |
| Graphics(Jam) | 3.78 | 122 |
| Humor(Jam) | 1.95 | 319 |
| Innovation(Jam) | 2.87 | 302 |
| Mood(Jam) | 3.43 | 126 |
| Theme(Jam) | 3.57 | 167 |
Great job!
I've decided to keep working on this game to make it bigger.
Tom 7 and DBRalir: I agree, I'll work on something to make them appear bigger at first than just a few pixels.
juaxix: I have tested EVERY pattern extensively, making sure that they're not randomly unpassable. No pattern is impossible, trust me, if you're quickly reacting to things spawning in the middle. At least not at speeds below 4-500. This guy even reached 800 speed: http://www.youtube.com/watch?v=GQOzuvCLbiY
Nice entry
How did you make patterns, I wonder? Did you code them separately, or just made one function and it`s running it with different parameters?
My only problem is the colors clashed with each other too much