Save Shape Land! by Saisaith

[raw]
made by Saisaith for LD26 (JAM)
You are CPT. Circle heading into battle against the evil hordes called the Squares! The Squares have taken over all of Shape Land, CAN YOU RECLAIM IT!

Arrow keys move the circle
Space bar shoots

Updates coming:

Power ups
Interactive background
Boss Fight

BTW...

I lost an entire day due to my jam team bailing on me... so what was supposed to be a visual novel turned out to be this... Well there's always next time!

Ratings

Coolness 59% 3
Overall(Jam) 2.59 473
Audio(Jam) 2.76 312
Fun(Jam) 2.26 482
Graphics(Jam) 2.06 525
Humor(Jam) 1.95 319
Innovation(Jam) 1.88 528
Mood(Jam) 2.31 463
Theme(Jam) 3.09 345

Feedback

Jed Mayberry
30. Apr 2013 · 06:43 UTC
I generally prefer shmups where you can move a little faster. It was also a little hard to see the bullets from green squares in the earlier stages of the game.
timtimtimtim
30. Apr 2013 · 06:45 UTC
could have used a life bar. i was frustrated that i couldn't g o all the way down the screen. good integration of theme
dissonance
30. Apr 2013 · 12:19 UTC
Good job! I would have preferred it to be a bit faster as well.
matter123
30. Apr 2013 · 22:29 UTC
goog game but kinda big
skintkingle
30. Apr 2013 · 22:38 UTC
I dis-approve of it forcing full screen for a tiny square in the middle of my screen. The music was groovy funky as hell, loved that. agree with the rest of the points made.
EatenAlive3
30. Apr 2013 · 22:43 UTC
I found moving to be a little slow and I had no idea how much health I had -- at the start I died in perhaps 3 hits, then at the end I didn't die at all after taking many hits. I love this type of game, but when you can't dodge the shots it gets a little meepish.

I had fun! xD
Holofire
01. May 2013 · 23:00 UTC
Simple game. Fits the theme. A bit more time could have been spent on the graphics. Great job!
triplefox
03. May 2013 · 19:00 UTC
I was amazing at how you demonstrated the traumatizing nature of war in this. All of the characters, even the player, were quivering with fear throughout. Great work.
dalbinblue
04. May 2013 · 19:56 UTC
Music is excellent, but there were some poor color choices that made the bullets very hard to see. Also, it was very hard to dodge, while at the same time it felt like I could absorb a lot of damage so dodging often wasn't necessary.
Cake&Code
08. May 2013 · 07:34 UTC
Hehehe, after I died once I was invincible! After I discovered my new-found power I rammed into everything I could head-first!
hissssssssss
08. May 2013 · 10:26 UTC
A different shade of blue for the blue squares would have been nice. They were hard to see against the water.
I agree with the other points, too: no life bar, no score, and not being able to move all the way down the screen detracted from the game.
Yoni
16. May 2013 · 20:53 UTC
Apart from the bug where if you die once you become invincible that was already mentioned above, for most enemies (the ones that shoot straight) there is just not any incentive to kill them. It's much easier to avoid them. This consists of probably the first 1/3 of the game.

It would be more fun if killed enemies randomly dropped a powerup for your weapon. Then you could also beat the later stages.

Nice background!
Jacques_le_lezard
17. May 2013 · 22:36 UTC
hem... Usually when I play a game I like to try.. in your game I tried to avoid enemies, to shoot them, to catch them ...and never anything happened! It's not a game for the moment =(