Figure Shift by Simaflux

[raw]
made by Simaflux for LD35 (COMPO)
Figure Shift is a challenging puzzle game. You have to change shape in order to match the falling object. The grid, in which you play, gets larger and larger, and the falling objects falls faster and faster.

There is 10 stages to complete.

Controls:
Arrow keys
or
WASD

Figure Shift was created with Java and paint.net.

Ratings

Coolness 85% 2
Overall 3.30 387
Fun 3.32 334
Graphics 2.41 777
Innovation 3.18 414
Theme 3.30 506

Feedback

brandann
18. Apr 2016 · 19:30 UTC
FUN GAME! the blobs were a little confusing at first but when I got it, it all made sense! I loved the grid growing and shifting with the arrows, made the game challenging.
Kopeph Developers
20. Apr 2016 · 03:27 UTC
This is the coolest game I have seen so far. Good work!
Kopeph Developers
20. Apr 2016 · 03:28 UTC
This is the coolest game I have seen so far. Good work! Also I want to point out OP and others that the Windows link works fine on OS X, and I'd imagine any other OS that has a java runtime environment.
Tsevion
20. Apr 2016 · 06:18 UTC
Not super complicated, but a simple idea with good execution. Gets very twitchy at higher levels though, if there's a way to predict the switches I couldn't quite figure it out, and the timing of them leaves you scrambling a bit. Fun though, gets that old tetris feeling.
tomdeal
20. Apr 2016 · 13:07 UTC
Nice game! I had problems at first because I could not figure out that the "Splash"-Icon meant I need to match the color, not any shape. But once I figured it out, I made it to level 6. It gets pretty hard at this stage :-)
Jungle
20. Apr 2016 · 13:35 UTC
Complicated and fun game!
DAT.NOT.MY.GAME!
20. Apr 2016 · 16:47 UTC
Nice game, good job!
Black Horn Studios
21. Apr 2016 · 08:31 UTC
Nice work!
sftrabbit
21. Apr 2016 · 08:49 UTC
Good game! Nicely implemented tutorial. I felt like the growing grid didn't actually have much of an effect on difficulty, but the moving rows/columns definitely did. Nice work.
corupta
21. Apr 2016 · 09:40 UTC
try to understand what arrows actually do. You can't finish the game otherwise. Cool puzzle, I missed some music tho. The idea is good and can be developed.
BSODDevTeam
25. Apr 2016 · 13:08 UTC
Cool concept!
runvs
27. Apr 2016 · 16:56 UTC
Hi there,

nice game. I like the idea and it gets quite tough quickly. It took me some time to realize that the blobs mean just the color and that the shape is irrelevant then. I had minor performance issues on my laptop starting in level 4 but the game was still playable. the core mechanic is well executed and really nice.
in3orn
27. Apr 2016 · 17:25 UTC
I like this game! The only thing I would change are the arrows. Why couldn't they point to only one direction? :)

Ps. Here's my best score:
http://krk-dev.com/2016/04/27/figure-shift/
marod
28. Apr 2016 · 10:29 UTC
Nice game!
3rdChance
01. May 2016 · 21:39 UTC
fun game! =D
Marc F.
06. May 2016 · 13:07 UTC
Neat idea, excellent execution, very fun to play. Solid entry!
Hempuli
07. May 2016 · 10:48 UTC
Whoa, this is fairly tough! At first the idea seemed a bit too simplistic to be very fun, but the difficulty ramped up fast enough that the concept really worked and kept me thinking. Couldn't beat it, though! It'd be nice if there were no more symbols appearing towards the end of a level, there were several times where one was just about to be "registered" before the level changed.
kalth.streil
07. May 2016 · 11:56 UTC
Loved it! The concept reminded me of Quarto (a board game), and in fact I think that it could be expanded in that way (adding a 'size' besides color and shape, you could ask for figures that share 1, 2 or even the 3 traits). Good job!
yuigoto
09. May 2016 · 06:34 UTC
Nice work on the game! :D The "zoom" out after you advance is really nice and gives you that feeling of "oh, gotta go fast there!". :P

A bit of polish on the graphics and some audio could make the game even better. And some additional clues, about the splat and shapes would make the tutorial better too, and faster to "get". :3

Congrats!