Auraline by Julian Ceipek
Welcome, my friend, to the world of Auraline, an eerie but enthralling audiovisual experience that is hard to describe, although many have tried:
"It's like Flatland" - Riley
"This reminds me of Dwarf Fortress but without the Pike Zombies" - Brendan
"Aw, that sneaky little bastard!" - Alex
"The eternal struggle of man versus corners" - Eric
Creators:
Charles Goddard and Julian Ceipek.
Note:
This game requires headphones and is best with the Oculus Rift. A Rift headset is NOT required.
"It's like Flatland" - Riley
"This reminds me of Dwarf Fortress but without the Pike Zombies" - Brendan
"Aw, that sneaky little bastard!" - Alex
"The eternal struggle of man versus corners" - Eric
Creators:
Charles Goddard and Julian Ceipek.
Note:
This game requires headphones and is best with the Oculus Rift. A Rift headset is NOT required.
Ratings
| Coolness | 67% | 3 |
| Overall(Jam) | 4.07 | 12 |
| Audio(Jam) | 4.31 | 5 |
| Fun(Jam) | 3.27 | 140 |
| Graphics(Jam) | 3.64 | 167 |
| Humor(Jam) | 2.05 | 291 |
| Innovation(Jam) | 4.27 | 4 |
| Mood(Jam) | 4.11 | 14 |
| Theme(Jam) | 4.42 | 7 |
I played the webplayer version. Is it so small because it's optimized for rift? Because if that isn't the case it's all the more great.
The miniature viewport works so well with the audio. The beautiful flageolet sounds guiding my way through the maze.
And the "goal" color was so good.
I have really really enjoyed this. Thanks :)
For some reason, the limited viewport caused me considerable eyestrain, though, and I could not play very long. That's probably me, though, and not any fault of yours.
I usually can't play games without well-established controls/mapping of the game world, but I really liked this piece. Nice work, guys!
For me, the best part about making Auraline was watching how players reacted to the game environment. We observed testers physically jump, talk to the narrator, and in one extreme case, rapidly remove the VR headset as if to reassure herself that the real world was still there.
Auraline made much more sense to me when I started pretending that I was a knight, ha! Trying to challenge natural laws is always really difficult to make feel right--people always are going to push back against it, by the nature of the game. Going too far or too brutishly can violate the player experience entirely, and going too little defeats the point. It's tough stuff to balance. In a way, Portal is a really successful example (as well as for many other game design principles) and not too many of those types of games can say the same. But I'm glad that you guys pulled it off! And made a great Rift game, if the testers' reactions can speak for themselves ;D
Amazing game! :D
@AaronYip: As far as I know, no one else has made that interpretation, but as far as implementation goes, you are not far off. I absolutely agree with your sentiments on challenging natural laws and game design principles. I've been studying game design extensively all semester and plan to post a Postmortem soon on how I integrated what I learned into Auraline.
@stevejohnson: Could you elaborate a bit on your confusion regarding "getting eaten by the dark red"? I tried to keep the rules for all the entities in the game simple and discoverable, but if we decide to make a more polished version in the future (Charles and I have been discussing the possibility), I'd like to have enough data about what doesn't quite work properly to make appropriate tweaks.
@rinesh.t: I'll see what I can do. By this point, most of the people I know have already played it or seen someone play it, and player reactions aren't quite as interesting on additional playthroughs.
@kazukishida: Wow, thanks!
@GreenPixelDev: Thanks; I did my best. :)
It's somehow strange that I rate a game where you only see a line that absurdly high, but somehow everything fitted nicely together, so you well deserved it.
I loved the song too, can I have an .mp3 version..? xD
just a couple of thing: It was very hard to make it run into my computer, don't know why but it kept freezing in the beginning -.-'''
but then miraculously it let me plays
the first levels without problems but later, when I was playing, the game frozen again, and the last time it was spinning and spinning and spinning without stopping
I didn't know what to do and simply ended there, it's a shame because I really loved the game :/'''
ayways, relly great job!
Sorry to hear about the freezing -- we've never seen that happen to anyone before. What platform are you on? Were you running the web version or one of the builds?
You can get the audio files here:
https://github.com/cg123/LudumDare26/tree/master/ld26/Assets/Sounds