OZE by BigBlackBeard

[raw]
made by BigBlackBeard for LD26 (COMPO)
You can mute the sound using the little "Sound" button en the bottom left ;)

Here is my first Ludum Dare Compo. I hope you'd like this game. An Android version is planned this week, soon on PlayStore :)

Use arrow keys to join the vortex whithout touching the "walls".

Highscores are only recorded in "Play" mode, not in "Training" mode. /!\WARNING /!\ You can erase all your highscores !

All content was created, alone, using Construct2 for game making, PyxelEdit and Photoshop for desing and PixiTracker for sound and musics loops.

Enjoy !

BigBlackBeard

Ratings

Coolness 46% 1364
Overall 3.03 705
Audio 2.30 785
Fun 3.03 512
Graphics 2.83 717
Innovation 3.07 599
Mood 2.81 611
Theme 3.29 803

Feedback

EkinOf
28. Apr 2013 路 11:30 UTC
The game is simple but good, the last level is hard but nice :)
Jaus_LXXIV
29. Apr 2013 路 04:45 UTC
I don't think I've seen a game with this exact mechanic before, and there were some clever parts that make good use of it. However, the music drove me freaking nuts. Not sure why exactly but I found it irritating beyond belief. Nice game other than that.
robcozzens
29. Apr 2013 路 05:56 UTC
That is really good. The controls are pretty much perfect... which is very important in a game like that!
Cybearg
29. Apr 2013 路 05:57 UTC
I thought it was clever to have a precision puzzle game with a rotating stick. Made for some interesting puzzles, in any case.

My only real complaint is that I felt that the music got very annoying after a while, though I suppose there's just not much you can do no such short notice.
馃帳 BigBlackBeard
29. Apr 2013 路 06:09 UTC
Don't forget there is a little "Sound" button on the bottom left of the title screen, to turn it off ;). Thank for your comments !
rujo
29. Apr 2013 路 09:16 UTC
the game is nice and fun to play, but its a lot similar to another puzzle game for the GBA
josefnpat
29. Apr 2013 路 11:23 UTC
I like the game mechanism here :)

Nice tricky puzzler.
Sestren
30. Apr 2013 路 02:10 UTC
Really fun game. Sliding through the corridors at just the right time was enjoyable.
sP0CkEr2
30. Apr 2013 路 04:44 UTC
wow -- that was so awesome -- great use of the theme -- simple gameplay, yet addicting -- want to play again -- awesome effort
Exe75
30. Apr 2013 路 04:45 UTC
Good game, simple, minimalist as the Theme. Good job !
metadept
30. Apr 2013 路 04:45 UTC
Interesting concept, a good mix of puzzle and timing. The collision effects are very satisfying. I found the music got a little annoying after a while, but wasn't a big problem. It seems like mouse control might be cool, but could take some time to implement effectively. Good job overall!

Also, very nice logo, heh.
amijlee
30. Apr 2013 路 04:45 UTC
Neat, I like the effect when the bar hits the walls. The harsh melody that comes into the music in level three is jarring and doesn't really fit.
netpro2k
30. Apr 2013 路 04:53 UTC
I was just thinking of a GBA game that was very similar to this! Very cool mechanic, well used.
馃帳 BigBlackBeard
30. Apr 2013 路 05:06 UTC
There is a litle music bug in level 3, old song don't stop, so, the new one is playing over the old, no realy enjoyable. Sorry for that !
Fritzendugan
30. Apr 2013 路 05:08 UTC
very nice, cool mechanic. Levels were probably right about the difficulty they should be, but christ was level 6 annoying. The final level was actually pretty awesome once you mastered it, I felt like I was doing some kind of crazy kung fu training. "Be like the wind." It felt like dancing or something. Interesting how such a simple mechanic can express so much, minimalism to a T.

Beat all 7 levels, I know you have a "high score" table, but I'm not sure how much replay value there really is. Maybe if there were time-trials/challenge mode, I dunno http://imgur.com/Rfsa8SJ But I can't really complain for 48 hours. Well done, sir.
TenTonToon
30. Apr 2013 路 06:02 UTC
Very interesting concept, and also well executed. It's surprisingly fun and addictive.

The music had me on edge pretty quickly, though :) Became grating fast.

Congratulations! :)
dark_hunter
30. Apr 2013 路 07:28 UTC
I like the sparks when you hit the walls. Sound is nice. Rotating strategic thinking for movement
imagnity
01. May 2013 路 15:40 UTC
I didn't expect that to be that good by the images and then got surprised. Damn! Good job mate!
PsenFilip
02. May 2013 路 19:49 UTC
The controls and collision response are luckily very well implemented. It satisfies the core mechanics, making the game pleasant to play, despite its inherent difficulty.

The sound is a bit too much repetitive but, hey, minimalism right.
matthias_zarzecki
03. May 2013 路 22:52 UTC
Lovely idea! like the musiv and level-progression :)
Alphonsus
11. May 2013 路 02:19 UTC
Nice mechanic, I had fun playing this game. Awesome work! :)